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setsneedtofeed, do games w That 16-bit Terminator 2 throwback doesn't feature Arnie's likeness, but it did license the guy who played adult John Connor for 30 seconds in the film's intro
@setsneedtofeed@lemmy.world avatar

The headline seems a bit overly snarky and dismissive of a small studio dealing with the kind of licensing problems that just come with big properties and image rights to expensive actors. This isn’t the first time something like this has happened in a game.

It sounds like without the image rights, there won’t be any closeup cutscenes of Arnold’s face, but given that the game play is a 16ish bit throwback aesthetic, it actually doesn’t seem as distracting as it sounds.

I mean, this looks fine to me:

https://lemmy.world/pictrs/image/ae05ea49-34a6-45c9-86e9-9a0b75b761df.png

Maybe they aren’t allowed to do an accurate Arnie voice impression, but if all the character audio is crunched up to feel more retro, that might not be a problem either.

fluxion,

Is it actually 16-bit? The background looks a lot less grainy than I’d expect.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

That’s why I called it “16ish”. It is probably taking some liberties to improve the graphics that wouldn’t have been available in the 90s, but it is trying get those nostalgia neurons firing. Point is, the aesthetic is intentionally not photo realistic, so missing out on Arnold’s face isn’t the biggest problem in the world.

UKFilmNerd,
@UKFilmNerd@feddit.uk avatar

If you want to know about crap licenses to movies, there was a 8bit game for Blade Runner, but the developers couldn’t obtain the rights to do it. However, they were able to gain the rights to another part of the film.

The box art for the Blade Runner game states in rather small text on the cover, “video game interpretation of the film score”. Yes, they got the rights to the soundtrack!

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Similar to the 1997 point-n-click Blade Runner game. The rights to all the aspects of that movie were such a mess that the developers decided not to use any footage or audio from the game because they honestly couldn’t figure out who owned what, and made it follow a new main character which was an obvious “Not-Deckard” who was chasing replicants in a similar but ever so changed variation on the plot of the movie.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I was going to say, after reading the article, I was surprised to see that in the video.

RickyRigatoni,
@RickyRigatoni@retrolemmy.com avatar

What if instead of Arnie they used Hasselhoff?

C1pher, do games w 10 years later, no one has replicated Rocket League's mojo
@C1pher@lemmy.world avatar

What “Mojo” are you talking about? The downfall and enshittification? Is that the “mojo” you want other companies to replicate? I fucking hate games “urinalists”. Nothing but shit, paid opinions and nonsense.

regdog,

What specifically has gotten worse in the last years?

HeyThisIsntTheYMCA, do games w RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: 'It was all worth it'
@HeyThisIsntTheYMCA@lemmy.world avatar

how much of that was automated?

Sunny, do games w Hunt: Showdown 1896 goes offline for a day after its latest update caused so many problems Crytek had to remove it completely
@Sunny@slrpnk.net avatar

They have unfortunately been on a roll with bad and controversial updates lately. Such a shame for a games with such unique potential.

gonzo-rand19, do games w RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: 'It was all worth it'

Just for reference, a year of full-time work is about 2000 hours. This dude did the equivalent of 5 years of working for this.

StargazingDog, do games w 10 years later, no one has replicated Rocket League's mojo

Coincidence that this article is released the same day Rematch hits Game Pass?

GeneralEmergency, do games w Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital

As if it wasn’t already.

VolumetricShitCompressor, do games w 10 years later, no one has replicated Rocket League's mojo

I stopped playing when they decided to require an Epic account to log in years AFTER I bought the game on Steam. It shouldn’t be allowed to alter the terms and conditions in that way afterwards. I bought the game on steam to play it on Steam and wouldn’t have otherwise if a third party account would’ve been necessary.

fuzzzerd,

I didn’t like it either, but you could still play locally against ai without it, it was their online matchmaking and game servers that required the new epic account.

Still sucks, but it’s not quite the same rug pull that’s often seen.

pulsewidth, do games w 10 years later, no one has replicated Rocket League's mojo

TLDR: dunno if anyone wants to replicate it today, because the experience of early years Rocket League is completely gone now. So ‘they’ dont even have a reference point to replicate.

Psyonix fumbled RL so hard its not funny. I have 1500 hours on Steam since launch. In my experience, like with a lot of competitive online games, RL became more and more sweaty and toxic as time progressed - it’s already not the largest pool of players, and even when queuing casual matches you’re matchmade with similarly-skilled players - so once you’ve been playing for say 50 hours you find yourself in quite a few toxic matches with higher-skill players. But, there was thankfully a remedy - anyone wanting to chill simply used the fun modes (snow day, rumble, and hoops) and told anyone who was toxic in game to get bent. I had a crew of several dozen regulars that I’d befriended and we enjoyed hitting those modes because they were taken much less seriously than the standard 2v2 or 3v3 matches. Many many laughs had over the years I played. Then Psyonix retired those modes from the casual queue/playlist and made them competitive-only around 2019 - no reason cited. This pretty much quadrupled the queue times for those modes, and ensured the matches were higher stakes (rank points) and more toxic. Why?

This was not the first or last time Psyonix made decisions that the community at large hated. Every controversial change they made was met with a lot of pleading on the forums (and Reddit) with devs to reverse course, which they would hand wave with ‘we’ll take this feedback on board’ kind of responses, then as time ticked on we saw lootbox after lootbox/decal/season-pass/timed-exclusive-grind-drops/paid-cars hit the game… And dev focus started to become clear. Before you say ‘they had to pay for the game’, this was all before the game went F2P. It became obvious that dev priority was ways to make the game even more of a dopamine-to-wallet loop, and casual fun is not a priority, they wanted an e-sports scene. I guess the casual players fit none of those goals.

At that point my RL friends persisted gettinf together regularly for private matches (so we could still load the fun modes), but the ability to just load into the game and queue up some relaxed no-stakes silly car soccer (or hockey, or basketball) was long gone for experienced regulars - i can’t imagine it was easy for new players to get into the game at that point. Gg. Haven’t even had it installed for a few years now, and I read now they removed the ‘fun modes’ entirely from the ranked queue options now, so they just come back for seasonal events? Why??

Psyonix had a money printer and they broke it by trying to make the money print faster. Thanks for coming to my Ted Talk.

VolumetricShitCompressor,

“WHAT A SAVE!”

“WHAT A SAVE!”

“WHAT A SAVE!”

pulsewidth,

“NICE SHOT!”
“NICE SHOT!”
“GREAT PASS!”

In their defense I don’t think they could have come up with any standard chat lines that wouldn’t be used sarcastically by toxic players.

If I was a dev if you spammed the lines 3 times in a row I’d change the third one to something to diffuse the hate, from a random selection of lines that are hard to take sarcastically. "I love you! ", “Wooo!”, etc

D_C,

I bought the game about 6 months after it was released and I had over 3000 hours in that game before I stopped playing a few years back.

The first 1200+ hours was in Snowday alone, and I doubt I’ll ever have as much fun in a video game than I did in that mode. I started to play all the modes plus the steam workshop mods (for hundreds of hours) just to get better car control to play Snowday.
Unfortunately at the end it was all competitive and it had started to be more of a chore than fun but I stand by those first thousands of hours at the most fun I’ve ever had.

Hell, most of the time even the losing part of Snowday was enjoyable when playing against and with the right people.

pulsewidth,

Yeah i’ll remember the good times fondly for sure. In its peak it was a great time and I don’t regret the time spent one bit.

The puck added a fun dimension, being able to fairly effortlessly run it up walls or onto the roof (compared to the ball), and the wonderful semi-glitchy physics of pinch hits on the flat surface of a puck. Nothing like pinch-hitting it against another player’s vehicle and watching the puck rocket unstoppably across into the goal. “Calculated”.

Yermaw,

Im completely oblivious to any of the enshittification, but like any online game the fun is long gone for most people. Skill floor is way too high. As soon as you join a match youre completely outskilled by everybody and its clear youre nothing but a hindrance to your team.

Your opponents laugh at you and style as hard as they can and your teammates resent your existence, assuming they stick around long enough to make it clear.

Hyper-competitive games are fun for about 3 months and then youre either in or out.

pulsewidth,

Yeah agreed. Best time to get into most competition games is when they’re in their ‘growing playerbase’ phase with lots of new players, still room for casual players. Then they slowly get pushed out.

There’s room for modes that encourage casual fun though to keep that part of the playerbase active, which is what made Psyonix’s decisions so frustrating.

edgemaster72,
@edgemaster72@lemmy.world avatar

Old Snow Day my beloved, how I miss thee

Toga65, (edited ) do games w Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital

Talk about putting part of your life’s work completely out to pasture.

I give it a year. What a shame.

goldenquetzal,
@goldenquetzal@lemmy.world avatar

No kidding. And his post saying it was in good hands knowing full well it’s venture capitalists. Fuck him.

KingThrillgore, do gaming w Gooner game of the year Stellar Blade's mods are 41% smut, ensuring gamers will never see the light of heaven
@KingThrillgore@lemmy.ml avatar

This is the same team that made Nikke they know exactly what kind of audience this game is pulling

jjjalljs, do games w RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: 'It was all worth it'

I guess everyone needs a hobby but this one sounds less rewarding to me than others.

jaybone, (edited ) do games w RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: 'It was all worth it'

I played that game like 20 years ago. They put players in zone based house arrest? Wtf is that? But then you can somehow grind your way out of it?

Edit: oh it was self imposed.

jedibob5,

It was a self-imposed challenge.

atticus88th,

I’m going on a self-imposed challenge to be a millionaire…

Mission accomplished, how do I get my own article now?

thedirtyknapkin,

it’s it’s gotta be something very difficult that no one has ever fund before.

Doom,
@Doom@ttrpg.network avatar

Like have sex with me? Or enjoy sex with me? Or be my friend? Or talk to me… or…

SassyRamen, do games w RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: 'It was all worth it'
@SassyRamen@lemmy.world avatar

I understand none of this.

Maalus,

Not much to understand. A chunk is a small part of a map. People do challenges to do everything in a chunk then move to the next. This guy chose a part of a map that took hundreds of hours to complete and did it.

ImplyingImplications,

Have you heard of Cookie Clicker? It’s an idler game where you click a cookie to get points. You can spend those points on upgrades like automated clicking and more points per click. The goal is to get like a billion points or something but with the upgrades you’re eventually getting millions of points a second without even clicking. Now imagine saying “I want to hit a billion points without buying a single upgrade. I’m literally just going to click the cookie a billion times.” That’s what this guy did, but with Old School Runescape.

There’s been a trend of extreme OSRS players trying to one up each other in dedicating years of their life to doing a repetitive task for 18 hours a day, every day.

schnurrito, do games w 10 years later, no one has replicated Rocket League's mojo

The article missed that SuperTuxKart has a mode that is somewhat similar to Rocket League.

ICastFist,
@ICastFist@programming.dev avatar

But how does controlling the karts feel there? Last I tried STK (~2017), the controls felt floaty as fuck, like there was no gravity or friction between karts and the ground

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