I‘ve played 20 odd hours of the initial release version on my Deck and hadn’t hit its content cap. It ran smooth, I didn‘t encounter any bugs or crashes.
Gameplay-wise, it‘s more shallow in the farming aspect but cozier in its atmosphere compared to SDV. Personally, I had a lot of fun, probably the most in a farming sim after SDV. I loved the cast.
I‘ve read criticism that it‘s just a clone which even if true (IMO it‘s not), I don‘t think is a problem: I‘ve played so much SDV, I really needed a different flavor of farming sim (but without any extra BS) to get over the fatigue.
The initial release was already a good and competent game by its own merits, IMO. However, it’s not the second coming of farming sim Christ. This is just my 20 hours impression of the release version, it had two major updates since IIRC.
I agree with the other reply. But as a fair warning, I’m not someone who really got sucked into Stardew. That being said, I think Mistria is much better. The characters are all fantastic and fun, the magic system is nice, and I love the museum / collections like Animal Crossing.
I haven’t played this update yet, but I’ve really enjoyed the time that I have sunk into the game.
every single bit of dialogue in that trailer sounded awful.
“I’m not just a pretty face” like, male Shepard was based off a super model, but it was never addressed in the games, they made him look rugged enough. This guy just seems like a glammed up clown.
What’s the deal with this game? The first release with all its chapters was regarded as an amazing game. I even played some of the first and enjoyed it. Since then, I know they released a 2nd game and then a third? And I think they weren’t as good from what I heard. I’m just shocked they are continuing to make new ones, I guess. I just figure there would be no way to recapture what made the first special and will never sell as much as it did.
The series is still decently popular, though the newest is the lowest rated one yet. There is also more than one developer involved. Here’s a short list of the main titles, developer, and other notes listed below for each:
Life is Strange (2015)
The original game.
Takes place in 2013.
Developed by Dontnod.
Released in chapters.
Remastered in 2022 by Deck Nine.
81 on OpenCritic.
Life is Strange: Before the Storm (2017)
Prequel to Life is Strange.
Features much of the Life is Strange cast.
Takes place in 2010.
Developed by Deck Nine.
Released in chapters.
Remastered in 2022 by Deck Nine.
80 on OpenCritic.
Life is Strange 2 (2018-2019)
Sequel to Life is Strange.
Features a new cast of characters.
Takes place in 2016-2017.
Developed by Dontnod.
Released in chapters.
76 on OpenCritic.
Life is Strange: True Colors (2021)
Sequel to Life is Strange 2.
Features a new cast of characters.
Takes place in 2019.
Developed by Deck Nine.
Released in its entirety.
81 on OpenCritic.
Life is Strange: Double Exposure (2024)
Sequel to Life is Strange: True Colors.
Stars the original protagonist of Life is Strange.
Thanks for making this timeline because whenever news is brought up about the troubles behind this series I’m so confused on how they’ve structured their releases.
Yeah, it’s hard to keep track after they quickly abandoned the numbered naming scheme after 2. And I think that was partly because people were confused anyways by the un-numbered prequel featuring the same setting and cast of characters, while the numbered sequel was almost entirely separate.
(Caveat: I have not played Double Exposure yet so I am not sure how directly connected it is to the first game) The titles are disconnected enough that anyone can basically just jump into the series with any title at any time, the only exception being the first game and Before the Storm, since they’re directly connected. I’ve heard it said that those two can still be appreciated in either release order or chronological order, but would probably be best served played one right after the other either way.
The only other connections I know of are:
Life is Strange 2 - A character from the original game and Before the Storm plays a minor role in the story, but context is not required to understand the plot.
Life is Strange: True Colors - A character from Before the Storm features prominently in the story, but context is also not required to understand the main plot. However, this character has a DLC story that I haven’t played, so I don’t know if that ties in more to Before the Storm than True Colors alone does.
It’s more of an anthology series, so most of the games are unconnected. This is the first direct sequel to the original LiS featuring the original main character.
There are also two different studios involved: Dontnod created the original game, Life is Strange 2 (2018), and the spinoff The Awesome Adventures of Captain Spirit, but the other three games in the series were made by Deck Nine.
It’s probably they don’t want to dive nose deep into all individual cases and local shenanigans* about that and probable scams that can occur. You can take other person’s account if you have both password and email access, they don’t oppose that under the table, but they don’t want to be a party in account transit because it makes them responsible for that.
Is it legal what’s described in one’s last words, can these games be lawfully transfered as they are under both legal code and game licensing agreements? If there’s no more living relatives, would Steam transfer your purchases to the government? Or if the inheritance is disputable between two parties, should it decide anything there? They let anything happen as long as they aren’t involved.
As another poster alluded to, digital goods aren’t really considered property in the traditional sense. Digital property is protected under copyright (and other IP laws). The owner could sell the game, but then they wouldn’t own it anymore (e.g. when one game studio buys another, they are buying the games as well). Instead, they grant a licence to use the game, which is how Steam works as well.
If Steam let you transfer your account to someone else (e.g. bequeath or sell it), then they would need this in the licence (which they could do in theory). Other than the logistics of that (especially how to handle people selling accounts - and the scammers that inevitably come with that), the AAA publishers are unlikely to agree to those terms. Ultimately the Steam licence is likely a compromise between Steam’s vision and all the AAA publishers that wouldn’t publish on Steam if they didn’t get the licence they wanted. A bit like how Netflix doesn’t really care if you use a VPN, they just have to enforce it so studios will let them use their content.
Not really, and I’m guessing it’s part of their decision here since it could open them to possibilities they don’t like if they say that an account is an asset. It’s also probably fairly complicated, legally; they need to understand how estates are settled in every country they do business, open themselves up more to scammers, etc.
I doubt they’re going to enforce this if you were to give your credentials to someone else. They’re just not going to voluntarily provide the credentials for you.
I always think its the other way around. Some author writes a scary possibility about some topic that scared them but they don’t know a lot about. So like a book about a massive bedron impactor creates mini black holes that eats everything it touches. Book becomes popular and in ten years the LHC has some breakthrough but the zeitgeist was already established and people find all the reasons the cool ass tech is really going to be he worst thing ever.
I was a big fan of the game. Always thought it had potential to be great. I had already quit this wipe pretty much as soon as I hit Max traders. Don’t think I’ll be returning back next wipe.
Not the same thing at all. When the Crew is lost, a unique game and its world are lost with it. That's like saying if you want to play something like Metal Gear Solid you can go play Hitman. They're broadly the same genre, but a lot of unique art and experience is lost by just giving up and letting it go the easy way.
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