Anyone who bought this game, is a moron. No ifs, no ands, no buts. Randy is a fucking prick, and made no secret of his feelings towards gamers right before the game came out. No one should have spent a single penny on this dogshit.
Unfortunately it doesn’t matter what any of us say…the damage is done. I saw something like 200k online on steam. Unless most of them refund the negative reviews are meaningless. Pretend it was only 200k on steam and they bought just the “shitty” $70 version. …who knows how many bought on other platforms as well. They made a lot of money already is all I’m saying and I wish they didn’t. Games junk.
It’s more akin to trying to drive a semi truck with a semi truck motor but then something drops and there’s a ton of friction like an unintentional tractor pull. Even the best chips on the market display subpar performance.
They toned down the humor, which imo wasn’t the problem they needed to write better jokes, and write better villains.
The entire plot feels like an extra long side mission which is basically, “Go Rescue Lilith.” They have been teasing something “big” is coming and that they need to prepare for war since the pre sequel. We have gotten now two new main installments, two “tales”, and a fucking spin-off since then. Yet they still keep teasing this “big” thing. I wish they’d move the narrative along already.
I can’t decide if the explanation that “our shitty game is made for premium gamers” is more or less absurd than EA charging 80 bucks for a game with most of its characters still locked would “provide players with a sense of pride and accomplishment”.
This is their seventh Borderlands game made in Unreal engine. This isn’t some fledgling indie studio that’s still finding its footing around a game engine. They have 1300 employees, they had 6 years to make this and they have 2K Games’ backing. They have no excuse to release a game in this state, but sure. Let’s blame the customers.
Oh, and I just noticed: the game uses Denuvo, because of course it does.
I adored the presequel, did so many interesting things. The verticality, stomp attacks and oxygen masks were awesome. Also the low grav meant the maps could be way more varied and interesting.
Waited for the reviews for the third (never pre-order, always wait for reviews!) and it just seemed so… mid. Definitely happy I dropped out of that franchise when I did.
I found 1 and 2 were games I could both replay at least once. With 2 the only bad bit to replay is bricks area where the devs just spammed a ton of very spongy enemies in a big map. 3 had more fun vault hunters mechanically but even during the first playthrough so much of it feels like filler content (like literally ALL of Hammerlocks area) and the final boss is somehow even more dissapointing than BL1, trying to play through a second time is at least 2/3 “Oh god not this bit again”.
The big problem is how to make it fun for those who are not space nerds. They are making a game for hundreds of thousands of players with a budget of a game for tens of millions. They are getting funded for a feline-shaped bag, once it’s out chances are it’ll be so aggressive, mangy and moody no one will want to play with it. Aiming at a reticle projecting where the enemy will be when the shots land for 30 hours with occassional explanations by hollywood b-listers is not everyone’s cup of space tea.
Yeah… all I wanted was Freelancer 2.
Then I realized, Microsoft had to step in, get rid of Roberts so Freelancer could see the light of day. And it dawned on me, we’re not seeing Freelancer 2 from this guy.
Meh I’ve been feeling that since 2018, release of RTX cards and raytracing marketing hype. Since then my perception towards AAA games have become harder to reach; require newer hardware, bigger disk space, better internet to download and more expensive price.
Though that already happen for a decade maybe. Battlefield 3 and 4 all DLC require 40-60 GB download. That would eat about 10 hours download.
It's sad that a lot of devs just make their game and then slap frame-gen on it and then release it. Like who cares about optimization. Not that I blame them, people still buy those games full-priced, so...
Even so, the steam hardware survey seems to indicate that the vast majority of users wouldn’t reach specs to enable developer-approved framegen anyway. (Unless you count Lossless Scaling).
We’re kind of going full circle back to the paradigm of “You are judged on your entry level as much (or more) than your high end [gameplay performance]”.
pcgamer.com
Aktywne