Can we just… not get remasters and remakes anymore? I’d rather just have the OG games re-released digitally as-is, and let AAA companies explore new IPs or allow them to be creative in the universe of already-existing IPs.
AAA companies aren’t making these remasters, they are typically handled by small studios that specialize in exactly this kind of work.
Most of the work of re-releasing these old games is porting the old code to new platforms. Making them run at higher resolutions and frame rates is usually not all that much effort in comparison, so you might as well do it.
Frankly it’s kind of weird to complain about the existence of a product nobody is forcing you to buy.
Exactly, this game I believe is being done by Aspyr. While KOTOR was a remake obviously, it was the last time they tried to do a big game and it apparently was a disaster.
Makes sense, some of their port jobs on switch I would consider as disasters. If they really remade KOTOR and completely boned it I'd hate them even more than I already do. That sounds a little harsh, some of their ports are passable.
People don’t buy games as-is. They need at least some modern conveniences to be palettable. And frankly this is about as close to what you are asking as is reasonable.
Can we just… not get remasters and remakes anymore?
I'd like to have HD versions of a number of older 2D games that I enjoy re-released.
Honestly, I'd like to have HD versions of some newer games that were originally done with low-resolution graphics, like Binding of Isaac and Caves of Qud. Nothing wrong with low-resolution graphics -- I think that it enables shifting resources to developing gameplay, and that that's often a good tradeoff -- but those games did well, and I'd be willing to pay for flashier graphics.
If you look at Cataclysm: Dark Days Ahead, it's gone from ASCII to graphics to significantly-prettier tilesets. Dwarf Fortress did something similar. I think that that shows that there's demand for it.
I appreciate that not everyone wants that, but I would.
It’s crazy how Forza Horizon came out of nowhere when NFS, TDU, GRID were having their time and has now become the benchmark of arcade racing. Or in other words, devs from all these franchises joined playground to make Forza Horizon what it is today.
I mean honestly, I wouldn’t give my kid a switch, not unless it was hacked. Have you SEEN how pushy Nintendo is for users to spend money on subscriptions and new eshop games?
Or you could just… disable the eshop on a regular, unmodded switch through parental controls? I mean, nothing against modding but you hardly need a modded switch to block “pushy” sales and subscriptions.
Honestly, I have not. That might be because I haven’t clicked on that notifications button since I bought the thing. I’d be way more worried about a smartphone.
I just recently quit Game Pass because I wasn’t really using it for a while. I knew before but never really understood how terrible renting games actually is.
So instead of re-subscribing to Game Pass once more I just bought Starfield on Steam.
Ubisoft seem to be running out of ideas if their best bet is remaking a relatively recent game. They should leave the Assassin’s Creed franchise resting for a bit if they lack innovative ideas for it.
Maybe doing a feudal Japan AssCreed is still valid as there’s fan demand for it, but if they do they better nail it because they’ll be inevitably compared to Ghost of Tsushima.
I mean if there is one company that took risks with their largest franchises it’s Unisoft. Origins literally changed massive parts of the game, arguably even changing the genre. IMO as someone who tried to go back to some of the older games like Syndicate and Black Flag they are really dated in a lot of ways.
They changed the overall game design in Assassin’s Creed Origins, but not out of goodness of their hearts. The game’s new direction was more compatible with microtransactions.
Was it? The primary thing they’re selling through MTX is player and weapon “skins”, which were already a thing in the past games (they didn’t sell them, IIRC, but realistically they could’ve). I guess the booster packs and stuff like that wouldn’t really work without the RPG leveling, although I question how profitable those really are.
kotaku.com
Aktywne