If I’m not mistaken, there is a theory that his cowriter on the MGS games is the one who made it great. Unfortunately it is hard to get information on the topic
And while MGS is the best series I’ve played on console, the story has still always been a convoluted mess. Try explaining that plot to a layman, and you’ll sound like a homeless meth head in the throes of a binge.
Death Stranding wasn’t any more coherent either, and that’s why I think the next game is going to be highly entertaining.
Because Kojima had such a little role in his titles, the next game created without him, “Metal Gear Survive”, was a full success.
Metal Gear Survive received a generally negative response … selling 85% fewer copies than Metal Gear Rising: Revengeance, and 95% fewer copies than Metal Gear Solid V: The Phantom Pain.
I’m not sure I can fully agree with this, but he does seem like somebody who is at his best when he has people who can rein in his excesses a bit. He reminds me of George Lucas in that way. He badly needs a good editor.
That’s bit harsh to say that all his great works are not his.
I do share the sentiment that Kojima’s writing has been in downhill for quite sometime and he really in need of a good editor. I actually think that his stories are more coherent or at least entertaining in his earlier works, e.g.
Snatcher
Policenauts
MGS 1
Some like MGS 2, but I think the boring oil rig setting broke me, and the constant chatter with ‘Colonel’ didn’t help
MGS 3
Peacewalker
MGS Rising
What I actually like is his obsessive attention to details that barely matters when it comes to gameplay, e.g. melting ice cubes, aiming at enemy’s crotch to get dog tags, etc.
Kojima games started clicking for me when he introduced the ‘R&D system’ in Peacewalker, where it’s actually a RPG progression system but the rewards are absurd equipments. As the matter of fact, I like the ‘walking and R&D’ parts of Death Stranding a lot, but really dislike the enemy encounters and the story in that game.
And it’s okay, not every games are for everyone, I’m glad that someone is giving him blank cheques for his absurd ideas that are not the norms.
He definitely wants his games to be movies without having much of an idea how to direct a movie, but they still have more of an unique identity than a lot of games out there.
I remember playing the one based on the first Michael Bay film when I was really little, I remember the vibe being almost like a Just Cause game in how it was the best destruction sandbox I’d ever played (at that point in time).
I still remember those exploding white ‘power cells’ (?) From the power plant area of the first map.
Big corporation: Whoops, we lost this game so we can’t re-release it. Sorry. Even if we found it, it’s not worth our time/money porting it.
Meanwhile, random person on the internet: I’ve updated this emulator so you can play old games at 4k 60fps for free. The weird bug that was never fixed at launch is now gone too.
I remember buying War For Cybertron for the PS3 off of a 9/10 review on IGN. This was back when I could only afford to get one or two games a year so it’s mediocrity stung so bad. Was one of my first experiences with buyer’s remorse.
God I loved Fall of Cybertron as a kid and I even recently snatched up a PS3 copy as I had sold it along with my Xbox 360 way back in the day. It would be amazing to play modern ports of this game (with multiplayer!!!), I hope Activision can find the files again
They could press a button and make the Steam versions available again, but they obviously also want to port it to the new consoles, and there lies the issue.
I'm not. Advance Wars isn't on there either. They're going to find a way to sell them to you for way more than the subscription of NSO, in addition to what you're paying for NSO.
kotaku.com
Aktywne