I’d be careful to read too much into this. If they wanted it to be successful, it would have been Raid: Shadow Legends or Genshin Impact level promoted, especially with $140M sunk in dev.
This seems like they had no confidence in the finished product so they didn’t even bother to market it, just shat it out to app stores probably to meet contractual obligations and it will be gone soon.
Either that or there is some behind the scenes nonsense happening preventing it from being marketed. Think something like Will Smith having it in his contract that it has to release and giving him 25% of sales, for example.
But for something to cost that much and bomb that hard, it’s essentially impossible without them basically cutting their losses before launch and expecting it to fail. It’s the mobile game equivalent of the “lowest grossing movie”, basically something that was only released because it has to be, and not a true reflection of product quality. Like I’m sure it sucks, but is it THAT much worse than 99% of mobile trash? Probably not.
Lmfao the trailer doesn't even include any dialogue from Will Smith's character?! Imagine paying (I assume) millions of dollars to get an A-list Hollywood celebrity in your game and you don't even show them in your trailer!
I watched a sunkey video for it, indont think there is any dialogue from will smiths character. Like they didnt bother to record it. There was one or two instances where he spoke, and it wasn’t will smith.
What would be cringingly terrible, but entirely possible, is if Will DID record lines for his character, but content pipeline faults/laziness or programming errors mean it doesn’t play ingame.
I even feel like that same circumstance has happened before…
Unpopularopinion posting…. what do you normally like to play? I didnt enjoy BG3 either but I didnt care for the other Baldurs Gate games mostly because of the setting and characters.
It got better once I got plenty of mods. Broken bugs annoyed me like the painters house causing a million rolls or The invisible wall stopping me from crossing the bridge. Maybe I was super unlucky but it ruined the game for me.
I like Deus Ex, in that game things are shown to you without some guy narrating your game telling you what is happening. And Deus Ex was released in the year 2000
I get the BG3 usage of narration due to the DnD setting and DMs narrating the story. Spoon feeding is not acceptable and is insulting to the player. I remember Deus Ex very well along with others like System Shock. The world they put you in can be confusing and unfamiliar at first glance and takes time to get involved in.
As a long time CRPG fan, I was not into it at all. But expressing that you didn’t enjoy it is wrongthink, and the rabid fans will downvote you to oblivion.
I fail to feel any sympathy for higher ups in any company these days especially video games. “You are already working 80 hour weeks please do more so I can make more money”
Yeah, but I have to feel sympathy for the devs here. Definitely need a game Dev Union strike like the writers strike did, I think. Though that’s difficult to pull off.
I definitely prefer the world in which we have unions and better worker rights, but I am starting to be aware of that world’s drawbacks.
Take a look at the great pyramids of Egypt. Take a look at classic anime, filled with intensely detailed high-framerate animation. These are fantastic works that, in some way, are made possible by people that are working far, far longer than a healthy work day for probably mediocre compensation. It’s almost lead to a zeitgeist where many games have not reached the height of the 360/PS3 era due to a mass of brain drain in development - thousands of really talented developers focusing on their life plan rather than passions.
In a utopia, one day we’d have high-paying employers that can truly willingly rally the greatest minds, but I think too many studios and publishers are growth/profit-minded to really get there.
“Worker’s rights suck because only extreme capitalist exploitation can create true art, like the video game I am entitled to play now now noww” - this fool right here
There’s awesome art made under fair working conditions, but I can’t imagine how you’d put together the kind that needs ludicrous hours. The kind that involves hundreds of thousands of hand drawn frames all in the same art style.
When it needs both creativity and intense devotion, it no longer becomes a 9-5 thing, even if you’re your own boss. Some people do that voluntarily but end up with carpal tunnel, sleep issues, etc. That has even been the case with a lot of Japanese creators I’ve seen.
I generally agree with that, and yet we have a lot of it around that people lament being “not perfect” or demand more of faster; so there’s societal pressure to keep it up. It also feels terrible to have appreciated something amazing, but then afterwards learn its creation process essentially involved boiling kittens or something.
If it takes slavery to make a pyramid or an anime that I enjoy then I don’t need either of them. And no one should feel differently but that’s just my opinion.
I got that as well but my point was lack of wonders like pyramid and some media doesn’t even count as a drawback if we can abolish slavery, which still exist in a different form and name. They simply aren’t on the same balance.
I don’t really follow what “on the same balance” means; I guess it’s simply that the benefit far, far outweighs the negative? Or, that the negative should never be mentioned because it implies benefits behind something horrible?
I can marginally understand the latter. It’s a bit like trying to praise a piece of artwork on its own (because it’s a really amazing piece, and it could even inspire other people) while trying to set aside that its artist was a terrible person who deserves no recognition.
Part of the reason I bring it up is, I’d like to hear more vocalizations on whether these things should exist. Under a certain forward-thinking mindset, it could be that neither GTA 6 or Elder Scrolls 6 ever comes out - or they cost $100 and take 10 years, to adequately pay the developers and give them healthy time off. The math is never straightforward, of course, but it’s something of a thought experiment to get people to think about what they care about most.
Former actually, as you said pretty much every good thing had some negatives, it’s all a trade off on one way or another. But if it was between art and slavery, one outweigh the other heavily. And I feel the same for games as well, I don’t mind waiting and paying a higher price if I have to.
Speaking as someone who’s worked inside a couple “AAA” studios, sympathy to a union has definitely increased in the past decade. It’s no coincidence that bonuses and profit sharing (a major part of compensation) have plummeted over that same time. As much as fans hate unambitious and venal design choices in recent games I assure them that devs hate them just as much or even more, since they ruin years of work. We have steadily decreasing feedback into these choices and are expected more and more to stick to our corner pushing pixels and writing code. Morale is probably the lowest I’ve ever experienced and mandatory RTO adds insult to injury.
The various QA Union success stories have lots of support on the dev side. However many people believe it’s impossible somehow, or that they personally would get laid off or have their job outsourced if there is even a hint of organizing. Especially the past 12 months, the bloodbath has workers terrified. Everyone is trying to keep their heads down as much as possible. I unfortunately don’t see this ending well unless funding loosens up and people can start small studios again. There was a wave of this during Covid but those studios are all dying now. It’s seriously depressing. I’m a refugee from the VFX world and I feel like I’m watching the sequel.
Unpopular opinion probably, but creators should be allowed to stop creating more stories inside a particular world. It’s like the issue we had with TV shows just getting the chewing gum treatment. Some worlds should have an end. Though maybe there can be spin-offs in this case, stories unrelated to the current cast in any way.
They haven’t said they intend to stop making D&D games. And every D&D crpg in the last 20-odd years (since Torment, I think) has been set in the Forgotten Realms. So it seems highly likely that future games will be loosely related to BG, just without that specific title.
I would love to see them bring back some of the weird old settings, like Dark Sun, Spelljammer, or even Dragonlance. But I’m not holding my breath.
It’d honestly be hilarious if all the creators just started rebranding their fan projects with Palworld Pals (or any other similar IP). Start shifting the discourse away from Pokemon. I’d love that.
Once my Switch broke and the Steam Deck released, I decided I didn’t want to bother with Nintendo anymore. They’ve been killing their communities for far too long.
I saw a docu i think about smash bros. from nintendo, very cool docu serie btw, and the guys that organized the first tournaments got a letter or something that they where not allowed to organize such tournaments (mind you just fans playing the game in a bigger room nothing more) because, and here it comes, the game should not be played like that! Wtf.
Nintendo has kind of always sucked as far as passionate fans are concerned. Their products are some of the best out there, sure, but they are ruthless.
Playing devil’s advocate, they’re just protecting their IP. Problem is they can’t spend resources or time figuring out who is or is not profiting from their work, so they just stamp out all the bugs in the house that get big enough to be noticed. I guess, I really don’t know.
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Aktywne