It is absolutely absurd. There have been a lot of games that aren’t polished come out in the last half a decade that got a LOT of flack, but this one cannot be played without a connection to the servers and no one can connect to the servers. I have 15 hours logged and probably 4 of that has actually been playing. The game is by every definition LITERALLY Unplayable.
But when you are able to play it is great. I don’t think it’s fair to judge it’s gameplay from not beiyablento connect due to sever being full. It’s a valid complaint about not being able to log in. That being said, I don’t really blame the developers because there was no possible way they could have known their game would have been this big.
That’s what I said. It is a valid complaint but not a review of the game itself. It’s like wanting to go on a ride at Disney. Does the line suck? Yeah. But is the ride bad? Maybe it’s not worth the wait when you paid to get in. But that’s why the developers are straight up telling people to not buy the game until they can let more people play.
It is an indictment of the game. I’m attempting to play the game I should be able to play and cannot. It ruins and degrades my experience and is very much a part of the game. As the game is launched.
Well, for one, they probably used bots to garner the “Most Wishlisted Game on Steam” accolade, they also used shill accounts to counter negative reviews and press.
they should make Mario Kart open world and marry it with Need For Speed => Mario Kart Underground.
hey, Nintendo employee who use Lemmy and read this: push this up for the big bosses around you, because man, that would be a super epic game and a worthy sequel
Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?
Earn rep and gold for Athena’s Fortune and Reaper’s Bones
Hourglass Faction Battles
Captain your Own Ship
Sail as part of a Guild
Sail as Trading Company Emissary
Live Events
Safer Seas:
Progress up to Level 40
Gold and Rep at reduced rate
Seasonal Renown at same rate
All Tall Tales
Commendations, achievements, cosmetics yadda yadda…
Can anyone give a rough estimate of how much game content is in Safer Seas? Either a percentage of the full game, or number of hours? Also a bit concerned about the “Captain your own ship” bit…
Yeah they’re going to do the absolute bare minimum they can to bring in pve players without actually giving them what they want as if this game isn’t dead af
The sad thing for us is that we always wanted to have a private server, not a solo mode. I want to mess around with my friends with multiple boats. I don’t care about playing in a galleon, let me play 4 solo sloops with my friends!
I have about 600 hours in SOT so I can answer this.
So honestly that’s a TON of progression without risk, but it’ll be slow going. Emissaries allow you to increase your rewards for a particular faction (reapers, hoarders, merchants, order of souls) so you can’t get those bonuses.
You need to be a pirate legend to captian a ship, and you need three of the primary factions at level 50 to become a pirate legend. Literally no difference beyond achievements and cosmetics. Captaincy just let’s you “own” the ship that spawns in, and essentially designates a player as “leader” whereas in normal play its ad hoc on who does what. And a captained ship just has a name and extra cosmetics anyway.
Can’t earn rep for reapers which kinda sucks, but makes sense. It’s the pvp faction. But many players do pve reapers as well.
Also a bit concerned about the “Captain your own ship” bit…
My guess is they mean that if you’re doing the Safer Seas stuff, you get a standard ship and you can customize how it looks (sails, cannons, etc.) from the NPCs in the harbour but you don’t get to name the ship, and any customizations you do aren’t saved for the next time.
If you do the High Seas, you can buy a ship, name it, and unlock lots of customizations (more than standard ones) which are saved with the ship, so they’re there next time you log in and select that ship.
I don’t know about the other current major advantage of a captained ship, which is currently being able to unload all your treasure and sell it extremely quickly. Without that you need to dock, then manually run all the skulls to the skull guys, all the trade goods to the trade guys, all the treasure to the treasure guys, etc.
Since that 1.6x is pretty stable and performant, I’d be shocked if this rollout was bad.
That said, given that 1.0’s monumentally terrible launch, and the press restrictions that hid performance problems, you’d think CDPR would be trying to be transparent AF this time around.
I just thought it was a fascinatingly bad marketing decision that made this an interesting review worth posting. ¯_(ツ)_/¯
Microsoft pushing it as the affordable next-gen console didn’t hurt. I’m not sure how that decision will play out going forward for Microsoft, but it’s been a pretty effective strategy so far.
The only mistake imo Microsoft made with the S was not giving it the same ram as the x. Puts more work on devs to optimize vram assets when vram is the cheapest way to make any game look better to a dev.
I know I only got it because I couldn’t get an SX and it’s my secondary console. I kinda regretted it, but it really doesn’t get a lot of use. And probably won’t until Fable comes out.
I’m enjoying it. I don’t have a TV that can take advantage of the X’s power, and I honestly don’t care about super high frame rate for ultra high quality graphics. Almost all the games I play are on Gamepass too, so not having a disc drive doesn’t bother me.
Plus it was given to me for free when a family member replaced it with an X.
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