Binthinkin

@Binthinkin@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Binthinkin,

Starfield is an empty AAA game. And they LIED about updates.

Posted profits tho.

Binthinkin,

I bet GTA VI will feel like all the others and not be too innovative because why? Their player base is just degenerates. The game design is to fuck each other and the NPCs up while giving you the feeling that you can do anything without taking responsibility.

I’m not that gamer though. I like complicated thinking while smashing and grabbing. GTA doesn’t have that so I made up my own scenarios (RP before it was a thing with my friends in person typically while drinking) and played my own game when San Andreas was out. IV and V were just nice updates to the same game SA was.

The stories were bland at best. The missions are bland too. Makes sense how RP got popular because the game itself is just tropes and cliches and stuff we already see IRL. They just capitalized on it. Rockstar isn’t some amazing company they just show you what you already see but in a video game. It’s not creative, it’s just observant and opining.

RDR2 was a great story but that’s where that game ends. It’s another sandboxed GTA in old west times. Nothing special.

You can’t choose your destiny. You just sit in a sandbox trapped and stimulated by simple dopamine triggers without puzzles to work the mind and skill. Kind of like real life.

Overall it’s not a bad series. For what it is it is fun. To act out and be irresponsible in a vidya game is for sure fun. Maybe it’s even a work of art? I would agree. But it’s not something that is really innovative at this juncture. It’s not profitable.

Binthinkin,

Ubisoft should just move to Steam. Nobody wants to install another shitty installer for mediocre games.

Binthinkin,

Watching Activision burn is great. What a shit company with shit ideas. No wonder another dumpster company like Microsoft wanted it. Shit sticks together.

Binthinkin,

Poor management is the problem. Your overhead has nothing to do with us. You suck at business and cutting jobs is all you do.

Games are not worth more by any means. The market is saturated and AAA games release unfinished and you still make your profits and bonuses.

The problem are the elite shitbags who go to elite schools and get cherry picked by other elite shitbags who continue the cycle of enshittification of the world rather than hiring good hard working Americans within that KNOW their industry and the products where people like Tim Apple and whoever this Capcom CEO ding dong do not at all.

‘Call of Duty’ Doesn’t Just Depict Bad History—It’s Pro-War Propaganda (progressive.org)

I just started playing COD Black Ops Cold War because I got it through my PlayStation Plus subscription and wanted to try it out. I’ve previously played some others like Modern Warfare (1 and 2) and WWII. While it always felt a bit over the top and propaganda-ish, I really liked it for the blockbuster feeling and just turning...

Binthinkin,

COD and now that Fallujah one are such garbage and disrespect those who were there. The cocaine jacked asshats of the COD franchise need better stories so they just lie.

Alternative sources for the No Pronouns mod for Starfield (kbin.social) angielski

In light of Nexus Mods and Mod DB banning the No Pronouns mod for Starfield, I figured I would look around for alternative sources and collect them in one place for others' convenience. This seems like a good place to put them....

Binthinkin,

This is hilarious to see. It’s like watching human brain rot IRT.

Onion should write an article about lazy losers who mod games to gain edgelord status at some gamecon.

Binthinkin, (edited )

On Steam I have 150+ hours and in my achievements I see that only 0.7% of players have touched 100 planets.

So I don’t think that people are being honest and/or don’t really understand how big the game is.

This game is huge. I spent apx 40 hours just surveying systems. And I can for sure say that the prog gen is very well done. Very well especially when comparing to other space games and when specifically talking about POI integration. Every POI looks like it was built there, with minor glitches and imperfections people with less hours would not even notice. The POIs feel balanced especially when the environment is taken into account.

At 100 planets you really begin to understand the breadth of it. The planets I have been on have anywhere from 3-10+ POIs and you can “push” the invisible wall to prog gen more POIs which I understand breaks some immersion but I am fine with it. Some moons are devoid of anything, some have life, some have POIs, and some don’t. The planets typically have at least 3-5 resources and 3-5 flora and fauna. 6+ is common enough as well. While patterns may emerge between systems, it still feels pretty random and balanced.

And again, this game is massive. I haven’t even seen nearly all of the systems which I imagine will hold some easter eggs.

Lastly, this game is meant to be played slow. It’s an explorer game. You can’t rush or speed run this one. Sure some of the stories suck, yet plenty are good. Just like real life.

I can’t wait to see if someone does an “all systems surveyed” video. Because even if you have your surveyed maxxed you have to scan at the surface too. Unless it’s a gas/ice giant.

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