This time the clicking to get the free version actually worked for me. Even though I still got the invalid URL error, the game showed up in my library.
Spoilers: >!Most of the game is a prequel to HL2, but in the final few minutes, you get sent into the future, right to the time and place where Episode 2 ended. So it does advance the Half-Life plot forward, but only by a few minutes.!<
I got ya. That makes sense. It is not a story sequel. I haven’t finished it yet, but it felt very much like the direction Valve is pushing and a story sequel to HL2 probably won’t happen.
Anything concrete or just source 2 conspiracy like CS had forever?
I just said that I would not be surprised. That’s it. Valve did not hint at anything, it’s just me thinking that it would make sense that they don’t want to maintain two completely different engines and rather unify everything on Source2.
Which reminds me, what did we get for the 25th anniversary of Unreal, another super important game from 1998 whose engine nowadays even powers movie production?
I’m also still incredibly salty about this. The Quake 1 and 2 remasters also are a huge contrast to how the Unreal franchise has been handled.
I recently got my gog copy of UT2004 running on my Steam Deck. It was a huge pain in the ass that I could have circumvented by buying a Steam copy… but of course that’s no longer an option. I guess Epic doesn’t want easy money from their old games.
Significant — you’d need to either get the old Linux build working (not an easy task today) or you can install it on Windows, copy the files over, and run it via Proton (but you’d need to manually add the registry key with your CD key to the Proton prefix’s registry).
Edit: Idk if it's just me on linux, but it seems like CS1.6 no longer launches on the new update. A bummer, but I had a lot of fun play HLDM just now so I think they'll fix it eventually.
Cool. I remember a buddy showing it to me in his college dorm room. I was more interested in Unreal Tournament (which released a year later) at the time and probably couldn’t afford to buy another game anyway. But I was positively obsessed with Half Life 2 a few years later…
Last I checked no, the game engine was 32 bit but the Mac won’t run 32 bit apps anymore. Or something like that. My hope with this refresh was 64 bit support.
Have you actually installed and run it? I know there were quite a few games that steam claimed couldn’t be run because of that and still did. I don’t remember if portal is one of them though.
Battleblock theater for instance says it can’t but still does.
MINIMUM: 500 mhz processor, 96mb ram, 16mb video card, Windows XP, Mouse, Keyboard, Internet Connection
RECOMMENDED: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection
I didn’t even have min specs and it rocked out. I think I had 400Mhz, 32mb RAM and an 8gb card? It won’t run on a potato like Doom, but it was a shocking step back from the ever-increasing specs required at the time.
500mhz must be updated for what ever they’ve done to it- I remember playing it in 1999 on a 133mhz pentium on Windows 98 (and I also remember testing in on NT4 and it actually worked!)
It was running on a pretty old engine. It was based on the Quake 1 engine, but some features of the Quake 2 engine got tacked on along the way. There was some more eye candy added as well, but something with that basis isn’t going to be as power hungry as Unreal.
Honestly this is an awesome update shame they didn’t implement real time shadows like nvidia did with quake 2 as that’ll go hand in hand with the new steamdeck
half-life.com
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