Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.
Looking forward to talking to an NPC, going to the specified location, slaughtering every man, woman, and animal in sight, then returning to the NPC for my reward in the new Something Wicked game
I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.
At this point they need to convince me to reinstall the 100-odd gigs of game before they convince me to play it.
I played it for half an hour about three weeks ago, spent fifteen minutes of it walking across a desolate map space to an objective, died to mobs that I should have out-leveled 20 levels ago, quit, uninstalled, and haven’t bothered since.
Unfortunate for them d3 was so devoid of creativity and hungry for money, d4 doesn’t get a glance of interest from me. RIP bliz your corpse survived long enough to become the villain.
BG3 is incredible, but I think Cyberpunk ties with that in many scenes (though there’s much fewer sets of dialog). The rigidity of the dialog in Starfield is one of my biggest complaints, and that’s coming from someone who really quite enjoys the game despite the many, MANY, things it could do better.
I don’t usually dig into behind the scenes stuff in games but I’ve been watching a ton of bg3’s stuff. I didn’t realize how integral to the development some of the actors were - specifically Neil Newborn, Astarion’s actor. Larian seems like a cool company to work with…it feels like they really “get” it.
I love BG3 and I have nothing against it’s animations. But what is it that you like? Honestly, I see a lot of people praise the animations, but besides a few scenes, the animations just seem “good”. Not mind blowing, but not bad in any way. So I don’t get that praise, but I’m sure there’s something that other people see in it that I don’t.
That being said the game is great. I haven’t had this much fun since KotOR.
For a CRPG their fucking great, also I wouldnt be surprised if a lot of that praise is coming from folks who play CRPGs on the norm. When your standard frame of reference is fucking Arcanum it tends to be a bit scewed. Also play Arcanum: of steamworks and magick obscura its really fucking good.
Cyberpunk oversold and underdelivered at launch. 3 months later it was insanely good, especially if you had a high end pc. It never sucked, the management of cdpr made a mistake, thats it.
Damn that’s crazy. I thought TF2 was one of those games you can’t play anymore, because they had people abusing bugs to crash servers or whatever. But it got fixed and you can genuinely play it like… 7+ years after release? Titanfall 2 also used to use the “we need you to buy mtx to keep the servers open” strategy, lmao. I also think the artists behind TF and TF2 are leading passion for the project and a few have just made more art in the same vein in their free time, as well as more collabs and promotions after release. But again this is years ago.
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Aktywne