Today is Wednesday, the 8th of November. This is GameSpot, bringing you your daily GTA6 News. There has been no news to report today. This has been your daily GTA6 News.
Lol this article comes out in the same week as Dunkey’s video about people speculating when RS will announce the GTA release date. Coincidence? I think not haha
More of the same! More of the same! Oh please Lord, let it be more of the exact same boring safe realistic dreck that has been the GTA series for the past 5 years
Ah yes, of course immediately after they got all of the money for the things that scalpers bought out instantly, and are now going to be resold for triple the price online. So, so sorry.
Starfield just doesn’t look or play like a game that came out in 2023. Fallout 4 was already behind the curve for it’s time, and Starfield is basically just Fallout 4 in Space 8 years later. Rpgs have evolved in both gameplay and narrative and Bethesda just isn’t keeping up. Don’t know if it’s a skill issue or it’s corporate suits playing it safe and setting unreasonable deadlines, probably a mix of both.
Starfield may be a success financially and find a fan base for now, but it’s going to be forgotten soon by most and definitely won’t be seeing rereleases a decade later.
Game is kind of ‘meh’ at the moment. I paid more for this game than any other in my life, yet I am disappointed in what it’s achieved.
The outpost mechanic is completely and utterly pointless, inventory management is a disgrace, questlines are forced and inflexible.
I will revisit in 6 months or so in the hope that modders finish making the game that Bethesda started. I have learnt my lesson to not buy a Bethesda game straight away though.
I forgot I was paying for game pass, so that’s why I’m playing it now. I’m having some fun, but the revisit when mods finish feels pretty true. I only have one loaded atm, but definitely considering some others.
The outpost mechanic is completely and utterly pointless
I’d say it’s worse than pointless. The only reason I can see to use it (outside of XP farming) is to make the grind for research/crafting easier, but it even fails at that since you can buy/loot any resources you need for less than it takes to set up the outposts. It can’t even make one of the other half-baked systems less of a pain to deal with.
Every time I go play it I barely make it an hour before I get incredibly bored. I think the Bethesda formula really didn’t translate well to the bland space theme and has just run its course in general, at least for me. The nagging issues like endless loading screens, forced fast travel, miniscule carry weight, annoying UI, and lack of basic settings don’t help either. I know there are mods to fix some of those, but we really shouldn’t have to rely on mods to do something as basic as change the FOV in a game published by a billion dollar company.
Solid points. I’d of preferred they just made another decent fallout game. I think I tolerate some of their shortcomings in those games better because of nostalgia…
Honestly, I was surprised to hear that the game forces fast travel. I mean, a small indie company like Hello Games managed to make a procedurally generated universe where you can hop in your ship, fly off the planet, and either cruise through the galaxy or turn on warp speed and leave it all behind. Hell, you can even do it all in VR.
Yet, somehow, Bethesda made a space exploration game that doesn’t really let you explore space.
Of course, this is only what I’ve heard about it. I’ve been way too busy playing Baldur’s Gate 3 to play anything else. But my hype for eventually playing Starfield has dwindled to a solid “meh”. Maybe I’ll play it sometime when I don’t have anything better to do.
gamespot.com
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