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4shtonButcher, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

I appreciate that this is truly a post commenting on the article and not just a link to an unreflected article 🙌

4shtonButcher, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

Knowing the latest developments in “world models” that you can use to walk around in VR and interact with the world, I think it only a matter of time until GTA or similar games adopt that tech over manually layouting and skinning their worlds.

chicken, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

I would like to see more games where the draw is novel and interesting gameplay concepts and proportionally more effort is put into that than standing out visually etc. Hopefully this brings things more in that sort of direction.

chonglibloodsport,

You won’t get that from AAA studios: that’s largely indie territory today.

The issue with creating novel and interesting gameplay is that it’s not a straight-line process. It takes a lot of experimentation and failure. That doesn’t match with the large teams and assembly-line process of AAA game development.

An indie game developer, especially one who just works on the game in their free time but otherwise has a day job, is 100% free to experiment and redo their game design hundreds of times. Often this doesn’t mean throwing the game away but instead making lots of small games for game jams or just to build a portfolio of projects.

Couple that with the fact there aren’t nearly as many AAA studios as there are indie game developers working on hobby projects and you can see why AAAs are at such a disadvantage when it comes to experimenting with novel and innovative game designs. Indie game don’t need to all be successful to make it hard on AAAs: out of thousands of indie games only one needs to be successful.

vane, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

There’s the advantage, too, that quickly made games can be adapted to suit current trends, avoiding the pain of, say, launching a live-service shooter years after the genre has been saturated.

Ah yes we need quick money trend slop.

ampersandrew,
@ampersandrew@lemmy.world avatar

Were you around to play games 20 to 25 years ago?

vane,

Yeah living my last 25 now.

ampersandrew,
@ampersandrew@lemmy.world avatar

All that to say that adapting to trends creates genres and results in honing in on better versions of the original idea. There will be bad versions along the way, but it’s good to get that much iteration. We used to get that much iteration.

vane,

I don’t think corporate is able to follow the idea. It’s politics. If they follow the idea the idea must come from their boss. It’s just buzzwords to me.

ampersandrew,
@ampersandrew@lemmy.world avatar

Fortnite is a still-very-visible version of this exact concept. They were able to iterate quickly. Mostly because they just adapted their dud of a horde mode game into a completely new genre using the same mechanics, but they still did it quickly and found that success. We’re also seeing it in the likes of Getting Over It, Lethal Company, Vampire Survivors, and plenty of other games that spawned imitators.

vane,

Sorry but my brain is shutting down after iterate quickly. To much corporate bullshit, you can repeat those words 1000 times and they don’t mean anything because with all respect you’re saying some bullshit. Trends don’t make money. Shaping trends make money. Actually shaping trends and exposure but despite the huge exposure look how hard is to shape trends. With AI they can shape shit somebody already created and nobody likes to see same shit 1000 times.

ampersandrew,
@ampersandrew@lemmy.world avatar

“Iterate quickly” isn’t corporate bullshit. It’s just English. There are always those that tag along to something successful and find success themselves, like Terraria and Starbound to Minecraft; or Apex Legends and Fortnite to PUBG. But if you spend 4 years chasing an idea that came out in 2017, you end up with Hyperscape or Concord, unless there’s truly such an insatiable appetite that customers can’t get enough. In a world of live service games, they look to retain those players for years. Decades ago, they didn’t. We had so many first person shooters coming out every year, single and multiplayer, that it would be a full time job to count them all. Most of them brought new ideas to the table, and across many releases it would take years of iteration trying things that are slightly different than the last idea that would eventually lead to things like aim down sights becoming a fairly standard feature of the genre.

vane,

So you’re saying people can change ? Stop chasing ideas ? I don’t believe. Nobody can change people ego. Not on this planet. It’s PR bullshit and then they go to business as usual. It takes generations of people to change mindset. Look at history, when I was born there was war on middle east and it will be there when I will die, because there is always war there since like 2000-5000 years, and you’re expecting miracles.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think I’m saying that what we changed from is better than what it changed into. Chasing ideas being the desired goal, because it leads to permutations of those ideas. So it has changed. It can change again.

vane,

If they drop marketing departments and go to core by showing game plays, giving away demos, publishing game dev diaries and articles about what they do, being open about development process there is chance and the market will open wide. I want to believe but I can’t. Why ? Because of AI, now it means less money for people because you need to pay computer their cut.

EarlGrey, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

There are exactly two major developers that get an eye raise from me these days. Nintendo and From Software. And even From Software I’m cool on right now because I’m just real burned out on excessively depressing grimdark fantasy.

And Indie Devs aren’t even filling in the gap for me anymore. Granted, I see a lot of interesting concepts put out with them, but they way too often come with disappointing execution. The last two indie games to really floor me were Neon White and GhostRunner.

Games are just in a really weak place right now. I honestly find I’m spending more and more time on the NSO virtual console games.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m drowning in a deluge of great games to play, personally. The exception there being first-person shooters and racing games, and racing games are starting to fill in the gaps.

bitcrafter,

Make sure you check out Metal: Hellsinger if you haven’t already!

ampersandrew,
@ampersandrew@lemmy.world avatar

I have! I enjoyed it quite a bit. I’m not really so much looking for “boomer shooters”, but the style of shooters that postdated those from the late 90s through the 2010s, especially when they include a campaign and multiplayer in the same package, which is harder and harder to come by these days…and often times, they create a dependency on external servers when they do. I didn’t even have any appetite for Doom Eternal or The Dark Ages. But this was the extra layer on top of Doom 2016 that I wanted in order to keep it interesting.

rainwall, do games w If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'

The guy that immediately cancelled the long running pride event right after starting there?

Sure, sure. He just wants to let things be.

despoticruin,

That and they turned off bot detection in osrs. Dude headed gambling corporations, I don’t trust him.

Auth, do games w If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'

I hate Jagex so much. Except for Mod Ash.

humanoidchaos, do games w If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'

The myth of infinite growth has cause infinitely more harm than good.

Undearius, do games w Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenses
@Undearius@lemmy.ca avatar

Now’s a good opportunity to promote Clone Hero

ampersandrew,
@ampersandrew@lemmy.world avatar

It’ll never be quite the same without the master tracks.

Flatfire,

For customs? Yeah. But pretty much every master used in the RB or GH games have been ripped and are available for use there too

criss_cross,

I’m sad I never got this to fully work with my Td 17

Pupschism,

What’s not working? If any amount of midi is being picked up then you may need to remap, otherwise you might need drivers for the usb, or need to use a hardware usb midi box instead of usb

criss_cross,

The drum functionality was new when I tried. This was years ago.

Viirax,

YARG as well

SlartyBartFast,

Does Clone Hero have the characters dancing in the background like on regular Guitar Hero? I’m all about the immersion.

Undearius,
@Undearius@lemmy.ca avatar

Not out of the box, but you can customise the background.

I haven’t bothered to look into it but I’m sure there are packs you can download with all of the background videos from the games.

degen, do games w Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenses

So uh, happy… anniversary… I guess?

halcyoncmdr, do games w Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenses
@halcyoncmdr@lemmy.world avatar

This is one of the weird aspects of games that seems to make no sense because of archaic laws that never entered the 20th century, nevermind the 21st. It seems to be about manufacturing new copies of the already made game, not selling them. So it only affects digital sales, I would assume because of their “creation” on a new sale, every physical game copy was already manufactured and out there, nothing changes there.

pinheadednightmare, do games w Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenses

And this is why disc games should never go away.

vateso5074,

Don’t worry, the games industry has you covered on that now. They just release games that are broken or half-finished without the day 1 patch, but then allowing it to update removes all of the licensed content.

frongt,

The digital download isn’t going away either (yet).

Cort,

What like the songs or Kindle books that can be removed from your library next time your computer logs onto the Internet due to a licensing dispute?

With more games and systems requiring online access every X number of days, downloads don’t mean shit.

BigBananaDealer,

u keep everything you bought on rock band it has been that way since rock band 3 shut down. even when metallica was pulled from the stores absolutely nobody lost the metallica songs they had bought

Kolanaki, do games w Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenses
@Kolanaki@pawb.social avatar

It should not be legal for a product such as this to just cease existing due to an agreement between IP owners ending.

It’s like Disney saying “We agree you can make this Mickey Mouse game using our characters, but it can only be sold for 2 years.” Fucking why?

RightHandOfIkaros,

“Because in 2 years the value of the product might be higher and we expect to always be paid more, regardless of the current deal we are making today.”

~Disney, since it was established as a business

kibiz0r, (edited )

Makes sense they bought Star Wars, so they can legally say “I am altering the deal. Pray I do not alter it further.”

[User was moused for this comment]

Kolanaki,
@Kolanaki@pawb.social avatar

Uh oh. You quoted a Disney movie. Prepare to be litigated.

WindyRebel,

I’ve got a bad feeling about this…

SippyCup,

[Jawa noises]

III,

It doesn’t stop existing, you just can’t buy it… Not great but not unreasonable.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

There are a bunch of Marvel games that are exactly like this.

Somewhat related. I tried to watch Guava Island, which was apparently only made available for Amazon for a limited time, then it just disappeared.

I think it should be legal to download or stream any of that stuff that’s no longer available.

frongt,

It’s certainly ethical, if not legal.

You could make a good argument in court, too. Hard to show damages when there’s no possibility of profit because you’re not selling it.

tmyakal,

That’s actually a very bad argument in court. Taking things off the market to drive scarcity and boost sales at a later date is a normal and common business tactic. See: the McRib, Pumpkin Spice Lattes, and the Disney Vault.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I think there’s a difference between unavailable and limited availability.

There are some old games that may never come back. In many cases, there’s no agreed owner. Imagine if something became public domain after a short period of no use (5 years, 10 years maybe).

tmyakal,

Rights-holders can make these products available whenever they want. Nintendo added many old “abandonware” games to their subscription catalog that had been unavailable for much longer than ten years. If someone else is putting them out for free, they’re stealing Nintendo’s lunch.

There are very few cases where copyrighted material would have no owner and no legal mechanism to determine ownership.

Not saying I support the current system. I think current US copyright law is ridiculous and a net negative for our culture. Just clarifying that “Well, no one was selling it” is not a legally defensible position when it comes to copyrighted work.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

It absolutely isn’t a legal defense. You’re right.

I’m saying it should be legal. Starting now, since digital is a standard. Nintendo needs to put it out or let people share it. They can have 10 years (or the highest of 5 years from now/10 years from when it was last available). Something like that.

The TV movie standard of everything being available should be the video game standard.

tmyakal,

The TV movie standard of everything being available

TVs and movies are not universally available. Dogma is a pretty famous case of being universally unavailable for over 15 years. It was only announced this year that a new licensing deal had been reached. There are plenty of lesser-known shows and movies that are just gone forever.

But that is a case in favor of piracy and physical media. Films like 1922’s Nosferatu only survived to today because of bootlegging. If we’re expecting Netflix to: one, be around as a company for 80 years until their films enter into public domain; and two, maintain their originals on their servers for that entire time, then we’re setting ourselves up for some pretty big disappointments and some rather huge holes in our cultural history.

Apeman42,
@Apeman42@lemmy.world avatar

Taking things off the market to drive scarcity and boost sales at a later date is a normal bullshit and common anti-consumer business tactic.

mic_check_one_two,

The McRib is actually an awful example for this, because McD’s primary deciding factor is the price of pork. When pork prices drop, McD revives the McRib. They want to manufacture them as cheaply as possible. Then when the prices start to climb again, they pull it from the menu.

That’s why they don’t do big “it’s coming back on this date, and leaving on this date” announcements ahead of time, because those announcements would affect the pork prices as pig farmers would anticipate the upcoming large McD orders, and subsequent dips when they stop selling. By the time the McRib is on the menu, McD has already been buying pork for a while. And by the time it gets pulled from the menu, McD has already stopped buying a while ago. So their profit margins won’t be affected by them adding/pulling it from their menu.

frongt,

I can’t name any cases off the top of my head, but I don’t see a reasonable court equating hypothetical future earnings with present losses.

Like if it was “he stole my harvest of beans that I was going to sell at market” then yeah the harm is obvious, but when it’s “well I’m not selling the beans now, and I’m not planning on selling them in the future, but someday I might, therefore no one else should be able to appreciate beans in the meantime” that’s ridiculous. Especially since piracy is not theft; the number of beans has not changed.

Pxtl,
@Pxtl@lemmy.ca avatar

Except if you bought the game you still own a copy, they’re just not allowed to sell new copies.

But_my_mom_says_im_cool,

Wouldn’t the solution just end up screwing artists who have to give up their song in perpetuity? You can have those buy pay way more

LiveLM, do games w Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenses

End of an era 🥲

Obligatory plug: Rock Band 3 Deluxe mod, Rock Band 4 Deluxe mod
Shoutout to the Milohax team

Omegamanthethird, do games w Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenses
@Omegamanthethird@lemmy.world avatar

And the songs will start to become unavailable to purchase over the next 9 years. I guess it’s a good reminder for me to buy all the songs I want to get.

BigBananaDealer,

rb4.app/#!/delists

check this weekly

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Thanks! I actually just bought one of the those that are delisting soon a couple nights ago. So that makes me feel better. I’ll have to go through this first list tonight.

BigBananaDealer,

i bought a bunch too i was going to buy just from the list then got distracted and bought a shit load of packs 😂

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