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4shtonButcher, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

I appreciate that this is truly a post commenting on the article and not just a link to an unreflected article 🙌

4shtonButcher, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

Knowing the latest developments in “world models” that you can use to walk around in VR and interact with the world, I think it only a matter of time until GTA or similar games adopt that tech over manually layouting and skinning their worlds.

chicken, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

I would like to see more games where the draw is novel and interesting gameplay concepts and proportionally more effort is put into that than standing out visually etc. Hopefully this brings things more in that sort of direction.

chonglibloodsport,

You won’t get that from AAA studios: that’s largely indie territory today.

The issue with creating novel and interesting gameplay is that it’s not a straight-line process. It takes a lot of experimentation and failure. That doesn’t match with the large teams and assembly-line process of AAA game development.

An indie game developer, especially one who just works on the game in their free time but otherwise has a day job, is 100% free to experiment and redo their game design hundreds of times. Often this doesn’t mean throwing the game away but instead making lots of small games for game jams or just to build a portfolio of projects.

Couple that with the fact there aren’t nearly as many AAA studios as there are indie game developers working on hobby projects and you can see why AAAs are at such a disadvantage when it comes to experimenting with novel and innovative game designs. Indie game don’t need to all be successful to make it hard on AAAs: out of thousands of indie games only one needs to be successful.

vane, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

There’s the advantage, too, that quickly made games can be adapted to suit current trends, avoiding the pain of, say, launching a live-service shooter years after the genre has been saturated.

Ah yes we need quick money trend slop.

ampersandrew,
@ampersandrew@lemmy.world avatar

Were you around to play games 20 to 25 years ago?

vane,

Yeah living my last 25 now.

ampersandrew,
@ampersandrew@lemmy.world avatar

All that to say that adapting to trends creates genres and results in honing in on better versions of the original idea. There will be bad versions along the way, but it’s good to get that much iteration. We used to get that much iteration.

vane,

I don’t think corporate is able to follow the idea. It’s politics. If they follow the idea the idea must come from their boss. It’s just buzzwords to me.

ampersandrew,
@ampersandrew@lemmy.world avatar

Fortnite is a still-very-visible version of this exact concept. They were able to iterate quickly. Mostly because they just adapted their dud of a horde mode game into a completely new genre using the same mechanics, but they still did it quickly and found that success. We’re also seeing it in the likes of Getting Over It, Lethal Company, Vampire Survivors, and plenty of other games that spawned imitators.

vane,

Sorry but my brain is shutting down after iterate quickly. To much corporate bullshit, you can repeat those words 1000 times and they don’t mean anything because with all respect you’re saying some bullshit. Trends don’t make money. Shaping trends make money. Actually shaping trends and exposure but despite the huge exposure look how hard is to shape trends. With AI they can shape shit somebody already created and nobody likes to see same shit 1000 times.

ampersandrew,
@ampersandrew@lemmy.world avatar

“Iterate quickly” isn’t corporate bullshit. It’s just English. There are always those that tag along to something successful and find success themselves, like Terraria and Starbound to Minecraft; or Apex Legends and Fortnite to PUBG. But if you spend 4 years chasing an idea that came out in 2017, you end up with Hyperscape or Concord, unless there’s truly such an insatiable appetite that customers can’t get enough. In a world of live service games, they look to retain those players for years. Decades ago, they didn’t. We had so many first person shooters coming out every year, single and multiplayer, that it would be a full time job to count them all. Most of them brought new ideas to the table, and across many releases it would take years of iteration trying things that are slightly different than the last idea that would eventually lead to things like aim down sights becoming a fairly standard feature of the genre.

vane,

So you’re saying people can change ? Stop chasing ideas ? I don’t believe. Nobody can change people ego. Not on this planet. It’s PR bullshit and then they go to business as usual. It takes generations of people to change mindset. Look at history, when I was born there was war on middle east and it will be there when I will die, because there is always war there since like 2000-5000 years, and you’re expecting miracles.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think I’m saying that what we changed from is better than what it changed into. Chasing ideas being the desired goal, because it leads to permutations of those ideas. So it has changed. It can change again.

vane,

If they drop marketing departments and go to core by showing game plays, giving away demos, publishing game dev diaries and articles about what they do, being open about development process there is chance and the market will open wide. I want to believe but I can’t. Why ? Because of AI, now it means less money for people because you need to pay computer their cut.

EarlGrey, do games w At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

There are exactly two major developers that get an eye raise from me these days. Nintendo and From Software. And even From Software I’m cool on right now because I’m just real burned out on excessively depressing grimdark fantasy.

And Indie Devs aren’t even filling in the gap for me anymore. Granted, I see a lot of interesting concepts put out with them, but they way too often come with disappointing execution. The last two indie games to really floor me were Neon White and GhostRunner.

Games are just in a really weak place right now. I honestly find I’m spending more and more time on the NSO virtual console games.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m drowning in a deluge of great games to play, personally. The exception there being first-person shooters and racing games, and racing games are starting to fill in the gaps.

bitcrafter,

Make sure you check out Metal: Hellsinger if you haven’t already!

ampersandrew,
@ampersandrew@lemmy.world avatar

I have! I enjoyed it quite a bit. I’m not really so much looking for “boomer shooters”, but the style of shooters that postdated those from the late 90s through the 2010s, especially when they include a campaign and multiplayer in the same package, which is harder and harder to come by these days…and often times, they create a dependency on external servers when they do. I didn’t even have any appetite for Doom Eternal or The Dark Ages. But this was the extra layer on top of Doom 2016 that I wanted in order to keep it interesting.

rainwall, do games w If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'

The guy that immediately cancelled the long running pride event right after starting there?

Sure, sure. He just wants to let things be.

despoticruin,

That and they turned off bot detection in osrs. Dude headed gambling corporations, I don’t trust him.

Auth, do games w If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'

I hate Jagex so much. Except for Mod Ash.

humanoidchaos, do games w If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'

The myth of infinite growth has cause infinitely more harm than good.

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