Knowing the latest developments in “world models” that you can use to walk around in VR and interact with the world, I think it only a matter of time until GTA or similar games adopt that tech over manually layouting and skinning their worlds.
I would like to see more games where the draw is novel and interesting gameplay concepts and proportionally more effort is put into that than standing out visually etc. Hopefully this brings things more in that sort of direction.
You won’t get that from AAA studios: that’s largely indie territory today.
The issue with creating novel and interesting gameplay is that it’s not a straight-line process. It takes a lot of experimentation and failure. That doesn’t match with the large teams and assembly-line process of AAA game development.
An indie game developer, especially one who just works on the game in their free time but otherwise has a day job, is 100% free to experiment and redo their game design hundreds of times. Often this doesn’t mean throwing the game away but instead making lots of small games for game jams or just to build a portfolio of projects.
Couple that with the fact there aren’t nearly as many AAA studios as there are indie game developers working on hobby projects and you can see why AAAs are at such a disadvantage when it comes to experimenting with novel and innovative game designs. Indie game don’t need to all be successful to make it hard on AAAs: out of thousands of indie games only one needs to be successful.
There’s the advantage, too, that quickly made games can be adapted to suit current trends, avoiding the pain of, say, launching a live-service shooter years after the genre has been saturated.
All that to say that adapting to trends creates genres and results in honing in on better versions of the original idea. There will be bad versions along the way, but it’s good to get that much iteration. We used to get that much iteration.
I don’t think corporate is able to follow the idea. It’s politics. If they follow the idea the idea must come from their boss. It’s just buzzwords to me.
Fortnite is a still-very-visible version of this exact concept. They were able to iterate quickly. Mostly because they just adapted their dud of a horde mode game into a completely new genre using the same mechanics, but they still did it quickly and found that success. We’re also seeing it in the likes of Getting Over It, Lethal Company, Vampire Survivors, and plenty of other games that spawned imitators.
Sorry but my brain is shutting down after iterate quickly. To much corporate bullshit, you can repeat those words 1000 times and they don’t mean anything because with all respect you’re saying some bullshit. Trends don’t make money. Shaping trends make money. Actually shaping trends and exposure but despite the huge exposure look how hard is to shape trends. With AI they can shape shit somebody already created and nobody likes to see same shit 1000 times.
“Iterate quickly” isn’t corporate bullshit. It’s just English. There are always those that tag along to something successful and find success themselves, like Terraria and Starbound to Minecraft; or Apex Legends and Fortnite to PUBG. But if you spend 4 years chasing an idea that came out in 2017, you end up with Hyperscape or Concord, unless there’s truly such an insatiable appetite that customers can’t get enough. In a world of live service games, they look to retain those players for years. Decades ago, they didn’t. We had so many first person shooters coming out every year, single and multiplayer, that it would be a full time job to count them all. Most of them brought new ideas to the table, and across many releases it would take years of iteration trying things that are slightly different than the last idea that would eventually lead to things like aim down sights becoming a fairly standard feature of the genre.
So you’re saying people can change ? Stop chasing ideas ? I don’t believe. Nobody can change people ego. Not on this planet. It’s PR bullshit and then they go to business as usual. It takes generations of people to change mindset. Look at history, when I was born there was war on middle east and it will be there when I will die, because there is always war there since like 2000-5000 years, and you’re expecting miracles.
I think I’m saying that what we changed from is better than what it changed into. Chasing ideas being the desired goal, because it leads to permutations of those ideas. So it has changed. It can change again.
If they drop marketing departments and go to core by showing game plays, giving away demos, publishing game dev diaries and articles about what they do, being open about development process there is chance and the market will open wide. I want to believe but I can’t. Why ? Because of AI, now it means less money for people because you need to pay computer their cut.
There are exactly two major developers that get an eye raise from me these days. Nintendo and From Software. And even From Software I’m cool on right now because I’m just real burned out on excessively depressing grimdark fantasy.
And Indie Devs aren’t even filling in the gap for me anymore. Granted, I see a lot of interesting concepts put out with them, but they way too often come with disappointing execution. The last two indie games to really floor me were Neon White and GhostRunner.
Games are just in a really weak place right now. I honestly find I’m spending more and more time on the NSO virtual console games.
I’m drowning in a deluge of great games to play, personally. The exception there being first-person shooters and racing games, and racing games are starting to fill in the gaps.
I have! I enjoyed it quite a bit. I’m not really so much looking for “boomer shooters”, but the style of shooters that postdated those from the late 90s through the 2010s, especially when they include a campaign and multiplayer in the same package, which is harder and harder to come by these days…and often times, they create a dependency on external servers when they do. I didn’t even have any appetite for Doom Eternal or The Dark Ages. But this was the extra layer on top of Doom 2016 that I wanted in order to keep it interesting.
What’s not working? If any amount of midi is being picked up then you may need to remap, otherwise you might need drivers for the usb, or need to use a hardware usb midi box instead of usb
This is one of the weird aspects of games that seems to make no sense because of archaic laws that never entered the 20th century, nevermind the 21st. It seems to be about manufacturing new copies of the already made game, not selling them. So it only affects digital sales, I would assume because of their “creation” on a new sale, every physical game copy was already manufactured and out there, nothing changes there.
Don’t worry, the games industry has you covered on that now. They just release games that are broken or half-finished without the day 1 patch, but then allowing it to update removes all of the licensed content.
u keep everything you bought on rock band it has been that way since rock band 3 shut down. even when metallica was pulled from the stores absolutely nobody lost the metallica songs they had bought
“Because in 2 years the value of the product might be higher and we expect to always be paid more, regardless of the current deal we are making today.”
That’s actually a very bad argument in court. Taking things off the market to drive scarcity and boost sales at a later date is a normal and common business tactic. See: the McRib, Pumpkin Spice Lattes, and the Disney Vault.
I think there’s a difference between unavailable and limited availability.
There are some old games that may never come back. In many cases, there’s no agreed owner. Imagine if something became public domain after a short period of no use (5 years, 10 years maybe).
Rights-holders can make these products available whenever they want. Nintendo added many old “abandonware” games to their subscription catalog that had been unavailable for much longer than ten years. If someone else is putting them out for free, they’re stealing Nintendo’s lunch.
There are very few cases where copyrighted material would have no owner and no legal mechanism to determine ownership.
Not saying I support the current system. I think current US copyright law is ridiculous and a net negative for our culture. Just clarifying that “Well, no one was selling it” is not a legally defensible position when it comes to copyrighted work.
It absolutely isn’t a legal defense. You’re right.
I’m saying it should be legal. Starting now, since digital is a standard. Nintendo needs to put it out or let people share it. They can have 10 years (or the highest of 5 years from now/10 years from when it was last available). Something like that.
The TV movie standard of everything being available should be the video game standard.
The TV movie standard of everything being available
TVs and movies are not universally available. Dogma is a pretty famous case of being universally unavailable for over 15 years. It was only announced this year that a new licensing deal had been reached. There are plenty of lesser-known shows and movies that are just gone forever.
But that is a case in favor of piracy and physical media. Films like 1922’s Nosferatu only survived to today because of bootlegging. If we’re expecting Netflix to: one, be around as a company for 80 years until their films enter into public domain; and two, maintain their originals on their servers for that entire time, then we’re setting ourselves up for some pretty big disappointments and some rather huge holes in our cultural history.
The McRib is actually an awful example for this, because McD’s primary deciding factor is the price of pork. When pork prices drop, McD revives the McRib. They want to manufacture them as cheaply as possible. Then when the prices start to climb again, they pull it from the menu.
That’s why they don’t do big “it’s coming back on this date, and leaving on this date” announcements ahead of time, because those announcements would affect the pork prices as pig farmers would anticipate the upcoming large McD orders, and subsequent dips when they stop selling. By the time the McRib is on the menu, McD has already been buying pork for a while. And by the time it gets pulled from the menu, McD has already stopped buying a while ago. So their profit margins won’t be affected by them adding/pulling it from their menu.
I can’t name any cases off the top of my head, but I don’t see a reasonable court equating hypothetical future earnings with present losses.
Like if it was “he stole my harvest of beans that I was going to sell at market” then yeah the harm is obvious, but when it’s “well I’m not selling the beans now, and I’m not planning on selling them in the future, but someday I might, therefore no one else should be able to appreciate beans in the meantime” that’s ridiculous. Especially since piracy is not theft; the number of beans has not changed.
And the songs will start to become unavailable to purchase over the next 9 years. I guess it’s a good reminder for me to buy all the songs I want to get.
Thanks! I actually just bought one of the those that are delisting soon a couple nights ago. So that makes me feel better. I’ll have to go through this first list tonight.
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