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Jeffool, (edited ) do games w Ron Gilbert cancels RPG project due to lack of support and funding
@Jeffool@lemmy.world avatar

He’s been talking about it on Mastodon for quite a while now. It’s a shame.

/edit: It wasn’t the game he talked about on Masto; that game finished/released! My dumb. I thought it was continued development.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

It’s a shame, but also, there’s billions of games and RPGs out already. The game industry is so oversaturated, it’s not even funny.

Carnelian,

I will take this opportunity to recommend Crosscode, one of the best action RPGs of all time according to 90% of people who play it.

But yeah even amazing games like that fly under people’s radar in the huge deluge of games. I wish it were easier for good games to find their audience

brsrklf,

I like CrossCode, but I am going to bat for Phoenotopia Awakening, one of the best game almost nobody has heard about. Slightly different perspective but similarly massive game full of secrets, puzzles, fun characters and a consistent world where even the tiniest bit of banter can lead you to discover something on the other side of the map.

Carnelian,

Wow this looks incredible actually! Definitely giving it a go, thank you

Dagnet,

Not having a quest log made that game hell for me. Massive world with tons of little quests that take you all over the map and no way to track progress or see what the last part of the quest is asking for.

brsrklf,

I can kind of see that.

It was not a huge problem for me, but I play lots of metroidvania, and I am used to memorizing stuff for later. And for stuff that I know will be hard to remember, occasionally, I might take notes or screenshots of hints.

Though most of the time, there are more than one hint for a single quest. The game does a very good job at updating every related NPC dialogue when something has changed.

But if you want to find everything, yeah you have to talk to absolutely everyone. TWICE. Almost everyone has two lines of dialogue at any moment.

MoonManKipper,

Thank you both for the recommendations

pumpkin_spice,

Hey a fellow Phoenotopia Awakening fan!

I love that game but I made the mistake of putting it down for a year. When I came back I was completely lost and had no idea what I had already done or what to do next. The game does not have quest logs and does not hold your hand this way. It’s a game where people might benefit from documenting their progress as they go, especially in case they ever take a break from it.

jjjalljs,

Weird that it’s unsupported on steam deck. Doesn’t look that demanding technically.

brsrklf,

A bit weird indeed. I’ve played it on switch and it runs perfectly fine on it.

Adulated_Aspersion, (edited )

It runs fine on the Deck.

Source: i have only played it on the Deck.

Mind you, it has been docked and played on a TV, so the text is fine and the controls are from an Xbox controller, so YMMV.

Edit: I am talking about CrossCode. I haven’t played Phoentopia, yet.

Adulated_Aspersion,

I bought it last night after reading this. I hadn’t heard of Phoentopia at all. You suggested it. I watched one video. I found it on sale on GOG, and I bought it. I will install it and play it this weekend.

Thank you!

jjjalljs,

I really liked CrossCode’s art and vibe and everything. The puzzles are good, too. But the puzzles are kind of hard in a way that tires me out.

I guess that’s how some people feel about dark souls. “Oh, I’m glad that’s over”. That’s not quite the vibe I’m aiming for.

Maybe I’ll play it with a friend who’s good at puzzles so I can just do the fighty parts.

IceSoup,

That’s funny, I loved the puzzles, but dropped it because the combat didn’t click for me.

dan1101,
@dan1101@lemmy.world avatar

And there are so many games that never got finished or polished properly.

brucethemoose,

And the discoverability pipe is breaking.

  • No one reads oldschool curators like RockPaperShotgun anymore. They’re barely afloat.
  • Generic algorithmic social media like YouTube tends to snowball a few games.
  • Forums are dead. Reddit is dystopian.

That leaves Steam’s algorithm, and a sea of sparsely seen solo reviewers. But there are billions of people oblivious to passion projects they’d love, and playing AAAs or gacha phone apps instead.

jjjalljs,

There are dozens of us reading rock paper shotgun!

But yeah, the modern web sucks. It’s all soulless algorithms and profit/rent seeking.

Even if someone tried to make forums again, they’d probably fill up with AI slop.

brucethemoose,

I mean, many forums are still live.

The problem is engagement. Discord, YouTube, even Lemmy all ping you in your pocket and offer more “instant” dopamine hits than a forum or news site, hence they’ve sucked all the attention.

It works. I’m guilty of falling into it for sure, even when I keep telling myself I will change my information diet.

criss_cross,

And even if you don’t a lot of your friends and community do. Forums aren’t fun when it’s just you there.

Chingzilla,

I still enjoy Yahtzee on Second Wind since the whole Escapist debacle. They seem to be trying to stoplight more indie games which I really appreciate.

techt,

I know you meant “spotlight” but that typo made me chuckle

jeeva,

John Walker (founder of RPS, back when it wasn’t a window to Eurogamer style content) is currently doing Buried Treasure, a small review blog for things that aren’t being appreciated by the masses. Well worth checking out!

Melobol,

For finding new games Steam peek is pretty good. And playtester io isn’t bad either.

Pickleideas, do games w Ron Gilbert cancels RPG project due to lack of support and funding

Using a screenshot of Stardew while quoting a developer saying it takes money and staff to finish a project is diabolical

CannonGoBoom,
@CannonGoBoom@lemmy.world avatar

That’s not Stardew Valley

dukemirage, (edited )

Stardew Valley totally would have taken staff and money if you can’t live in your parent’s house forever. edit: I didn’t want it to sound mean towards Barone, it’s great what his family did for him, but this game was made possible with a very strong support net – a luxury not many have.

Hudell,

No idea why you’re being downvoted, the guy who created Stardew literally had his wife take care of his whole life for him while he was working on it.

slimerancher,
@slimerancher@lemmy.world avatar

“It’s either a passion project you spent ten years on, or you need a bunch of money to be able to hire people and resources”

From the article.

fushuan,

I also thought I t was Stardiew but after 3 seconds looking it’s evident it’s not.

it_depends_man, do games w Ron Gilbert cancels RPG project due to lack of support and funding

the interview that was mentioned:

arstechnica.com/…/after-40-years-of-adventure-gam…

AllNewTypeFace, do gaming w Japanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+
@AllNewTypeFace@leminal.space avatar

Nowadays, creating fonts is easier than ever, with widely available tools. Creating good fonts that don’t look like hot garbage and don’t make your eyes hurt after reading a paragraph is somewhat harder, though type designers graduate from courses every year. There are lots of small independent foundries selling fonts around the world, and consultancies that will design fonts on commission for brands. If Monotype are going to play the private-equity extortion game, they’ll soon find game companies commissioning fonts they then own outright from designers, or even hiring a few type designers with the usual intake of 3D graphics/texture/animation artists.

SlartyBartFast, do games w Ron Gilbert cancels RPG project due to lack of support and funding

I like Ron Gilbert.

Mellow12,
BuckenBerry, do games w Ron Gilbert cancels RPG project due to lack of support and funding

I wonder if he tried to get in touch with smaller indie publishers (something like yacht club games) or he focused on more established companies.

DudeImMacGyver, do games w Wreckreation maker Three Fields Entertainment puts whole studio on redundancy notice
@DudeImMacGyver@kbin.earth avatar

I've never even heard of this, shame it's no good apparently?

Venator,

Seems like they didn’t spend enough on marketing… As a fan of the Burnout games I never heard of it until now either…

qarbone,

You also didn’t hear about it because it’s not great. I watched a stream of it: the gameplay looks uninspired, like a student project to mimic Burnout, and the visuals would have looked dated in 2010.

But it was functional. So it’s neither good nor bad enough to rave about. You just say “huh”, flip a coin, and either uninstall forever or play every 7 months when you remember it’s on your hard drive.

slartibartfast141, do games w Ron Gilbert cancels RPG project due to lack of support and funding

“They have formulas that they apply to games to try to figure out how much money they could make, and in the end you end up giving a whole lot of games that look exactly the same as last year’s games, because that makes some money,” Gilbert explained.

He continued: “That’s why I really enjoy the indie game market because it’s kind of free of a lot of that stuff that big publishers bring to it, and there’s a lot more creativity, strangeness, and bizarreness.”

There’s still a lot of creativity in big games but it’d be shame to see more movement towards nostalgia-driven/pastiche type games.

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