Gaming is not the most refined form of play. The most refined form of play is unstructured, spontaneous, and uses imagination. Gaming is the opposite of that. It is essentially a grim struggle to perform at one’s best in a 100% defined environment and ruleset.
I’m a gamer. Mad respect for gaming. I use it to achieve flow and improve the precision and skill of my brain.
But I don’t really consider it “playing” in the sense that puppies and little kids play.
please elaborate. because from what I’m seeing, people are outraged over just having more character creation options or more variety of characters. i can’t see how that’s exclusion.
The elusive Nazi on Lemmy. How funny.
I can't fathom how fragile your self identity as "white man" must be, if the inclusion of non white people and women in video games is somehow this upsetting to you. I bet you're one of those people who cry about wokeism on the Steam forums.
Black Girl Games is one of several consulting companies that promote more diversity in games and other media. Not to exclude white people completely.
Let’s see what we can agree on here, please stop me when you disagree with my statement.
Racism still exists and is a problem in the world today
The best tool we have against racism is knowledge and exposure to other cultures and ethnicities
Having more than two or three AAA games with a main character that is a minority will give gamers that first hand experience with the represented culture
Therefore, more representation is good for combating racism and as an extra benefit is giving more diverse worlds/stories to play
There are still a metric buttload of games with white main characters or character creators that let you be white
Minorities will be happy to see themselves represented
Diversity is not the enemy, and companies are trying to level the playing field, not erase white people
I want to know specifically what your problem with dei efforts are so we can clear up any confusion.
I think greater access to game development tools has been a very good thing for the industry. These days, I’m generally much more interested in what’s coming from indie developers than any of the big companies, with a few exceptions. I think that’s the best way to increase the diversity of games and game developers. Greater access to game development resources will help to democratize the gaming industry.
Yep, the vast majority of the games I buy at this point are coming from indies.
The main issue is large studios want to make a safe game that does everything and appeals to everyone. Meanwhile, indies are making games that are fun-first and targeted at specific audiences, rather than just the mean.
Games like Factorio could be made by a big studio, but it wasn’t, because it don’t have mass appeal. Meanwhile, if you are in it’s target audience, it is a 10/10 game. And it isn’t like the studio had to shovel $200m into a pit to make this 10/10 game.
That seems like a lot. Elsewhere Sony was apparently planning to release 12 live service games by the end of the 2025 fiscal year (now halved to 6). The world of mainstream game development seems to be absolutely nuts at the moment.
I’d hardly count something like a simple Solitaire clone app that could be otherwise played for free as a full game release… In terms of actual games, I’d much rather support mobile ports that can be bought for a one time price tag than those that are locked behind a subscription in perpetuity.
It sounds like they’ve got some plans, though I’m not sure there’s anything I’d actually be interested in:
“And this is an area that we’ve been able to move in quickly in a particular space, which is interactive narrative games. These are easier to build. And we place those in a narrative hub that we call Netflix Stories.”
“I think the idea of being able to take a show and give the superfan a place to be in between seasons and even beyond that, to be able to use the game platform to introduce new characters and new storylines or new plot twist events […] I’m really excited to see where this goes.”
I wish those things were separate subscriptions though. Now you are paying for Netflix being a movie/series streaming platform, a flmstudio, a game developer and publisher in one subscription. I just need a subscription for the first thing.
That’s revenue, and not profit. If they funded the port themselves, and didn’t take Apple money, this would absolutely be a huge loss. It also serves as a reminder that phones just aren’t the right platform for games like this.
Yeah. Unless they’ve some ulterior motive for porting their RE engine to iOS, then this is insane. That kind of cash will barely fund a senior engineer for a month once you’ve paid out overheads as well.
If they’re planning to have some kind of phone tie-in to the next Resi game, then maybe it might have made sense to work the compatibility issues out. An app that runs on your phone that makes it “your phone in game”, so you can receive texts from the president’s daughter while shooting some definitely-not-Spaniards on your Playstation, bit of an augmented-reality thing. Could be a laugh to have your phone be in control of a drone so that you can see round corners, while juggling the other things you’re doing? But probably mostly so that you can get dinged for microtransactions.
Eh. Not really interested unless I can play Halo 3 on my phone. And even then, the DRM on the MCC is so awful that it makes me constantly sign in on my steam deck.
Mobile gaming had it’s time in the sun with Plants Vs Zombies and Infinity Blade. It’s been downhill ever since with the rise of f2p gambling/lootcrate games. I don’t see mobile gaming ever coming back from that until regulations are much, much stronger.
The numbers aren’t much better for Resident Evil 4 (remake), Resident Evil 8, or Death Stranding. Customers are offered the opportunity to get a worse version of the game for the same price, often without cross-buy like you’d get when buying a game on Steam Deck.
I get why they did it, but not why they did it with this game. I get they wanted a technical showcase, but, again, why this game? Plenty of other candidates out there would have looked, felt and sold better. Guess Tim Apple has a thing for the series?
It’s now been eight months since SAG-AFTRA members voted in favour of a strike authorisation in the games industry… While SAG-AFTRA has not moved forward with its strike as of yet…
I wonder if there’s a limit to how long the authorization is valid for?
A strike authorization is a powerful tool that gives your Interactive Media Agreement Negotiating Committee added leverage at the bargaining table by demonstrating to the video game companies that SAG-AFTRA members support their committee and are willing to fight for a fair deal. It does not automatically mean there will be a strike. If 75% or more of eligible members casting ballots vote YES, a strike authorization passes and gives your National Board the authority to call a strike after the contract expires. In the case of SAG-AFTRA’s Interactive Media Agreement, assuming a strike authorization is approved by members, that means the National Board can call a strike anytime after September 26, 2023.
It expires when they ink a new contract, as far as I can tell. I think they hold off on the strike for as long as negotiations are ongoing. I think jumping to a strike can poison the well in negotiations like this, so they try to get as far as they can amicably before going scorched earth.
I know that the world has changed and these kinds of big conferences aren’t really viable (or necessary) anymore, but my younger self who always wished to go to E3 at some point is sad.
PS+ I want to play online, I like getting the free games, I need cloud storage for saves.
I’m also on PC and realize two of those three are free. I’m willing to pay on PS because the couch experience is so, so, so much better than PC could ever be, no matter how many times PC creeps screech at me that I’m wrong.
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Aktywne