gamesindustry.biz

sylver_dragon, do gaming w Report: 95% of studios are working on or aim to release a live service game

And this is why indie games have been having such a good time of it. Sure, we might get the decade long “Early Access” of 7 Days to Die, or “We resemble but are legally distinct from Pokemon” Palworld, but we get fun games with a lot of obvious passion behind them. I do wish we would see more Baldur’s Gate 3 style large productions which aren’t designed around micro-transactions. But, I also realize that big name studios are run by folks with business degrees and not gamers; so, I should expect major games to be after my wallet like a meth addict.

NOOBMASTER,

Indie games also do this. One example is Million To One Hero, which recently shut down their servers and disabled the game for all owners.

Molecular0079,

Man, it’s insane how Larian has set up their business model to be so pro-consumer. Everyone needs to be looking at how they’re doing things as a case study.

renard_roux, (edited ) do gaming w Report: 95% of studios are working on or aim to release a live service game

If anyone else, like me, doesn’t know what a ‘live service game’ is, this is the definition from the article:

The survey defines live services as any regular update cadence planned for a game.

The report notes that traditional game development is two-three years long, while live production is more than five years.

If anyone has a simpler and more succinct definition, please do share ❤️

Midnitte,

Live service typically means a game that continuously delivers content, typically on a schedule. Think Destiny 2, Fortnight, etc

conciselyverbose,

Live service means "forced online with a trash content treadmill to maximize FOMO".

renard_roux,

Also very succinct and to the point, thank you! 😊👌

umbrella, (edited ) do gaming w Report: 95% of studios are working on or aim to release a live service game
@umbrella@lemmy.ml avatar

deleted_by_author

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  • Bonesince1997,

    Not to mention the ever enticing allure of “free to play”

    Aurenkin,

    Free for prey, pay to slay

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Single player is not the opposite of live service. Suicide Squad can be played single player. Baldur's Gate 3 can be played multiplayer.

    kurcatovium, do gaming w Report: 95% of studios are working on or aim to release a live service game

    Well, if we’re talking Path of Exile live service style, it’s completely fine. The game is perfectly playable and enjoyable for free and wallet opens you cosmetics and some nice to have features (like bigger stash etc.), basically nothing gamebreaking. I played it quite a lot on a casual level, waiting for new Diablo (not necesarilly blizzard Diablo, just the essence of the original 2). It is fun and I played it mostly for free, when I decided to spend about AA level game of money to support the devs. Nithing forced me to do so, I just enjoyed the game and wanted to support the company. And I still think it’s a great game and am looking forward to sequel.

    But there’s also another live service other than this one. Like that Diablo Immortal one. I haven’t played it myself (and won’t ever do it), but the drama around it was quite a big one. And no wonder it was! Holy hell, they’re squeezing those balls hard. Even if the game was all fun and games I wouldn’t touch it with its style of microtransactions, loot gambling and other bullshittery.

    If studuos are working on this second style live service, then they should probably go bankrupt straight away.

    Skua, do gaming w Report: 95% of studios are working on or aim to release a live service game

    I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding

    But for so long as live service games make the insane amounts of money that they currently do, this is going to be how it is. Indie devs are a blessing

    SuiXi3D, do gaming w Report: 95% of studios are working on or aim to release a live service game
    @SuiXi3D@kbin.social avatar

    Ah yes, I totally have the time to dedicate to each and every single one of these 'endless' experiences and an bottomless wallet chock full of cash whose only purpose is to be spent on cosmetic items that nobody but me will ever give two shits about.

    Nacktmull, do gaming w Report: 95% of studios are working on or aim to release a live service game
    @Nacktmull@lemmy.world avatar

    Laughs in indie games

    mrfriki, do gaming w Report: 95% of studios are working on or aim to release a live service game

    And I’ll be playing 0% of them.

    altima_neo, do gaming w Report: 95% of studios are working on or aim to release a live service game
    @altima_neo@lemmy.zip avatar

    Sucks to be them because I aint playing that shit.

    simple, do games w Ruiner developer Reikon Games reportedly lays off more than half its staff | GamesIndustry.biz

    It’s mindblowing that the studio had 100+ people and their only game was apparently RUINER. I was convinced it was a smaller indie game, how could they have that many employees and only release one decently successful game in like 6+ years?

    chunkystyles,

    Patient investors, probably.

    BoastfulDaedra, do games w Games industry leaders braced 'for up to two years of pain'

    Maybe they could consider just, you know, not releasing things that suck so bad.

    echo64,

    They are. The games industry is releasing a lot of hits in recent times, and there’s a lot of money flowing in. Just not as much as covid times and interest rates are high.

    This has nothing to so with the actual industry and the people making games.

    BoastfulDaedra,

    A fair point, but I do want to highlight that we’ve had plenty of companies like Bethesda releasing crap like Starfield, using tactics that specifically turned on their artist employees, and then scratching their heads on why it didn’t sell as well as Skyrim or Doom. I’m also seeing a lot of C-class laziness here.

    Computerchairgeneral, do games w Games industry leaders braced 'for up to two years of pain'

    Painful for who? I highly doubt any of the CEOs and investors interviewed are going to suffer all that much compared to the artists, programmers, and other employees that are going to be laid off because their company wants to be leaner, more dynamic, or whatever the latest buzzword is.

    Alimentar, do games w Games industry leaders braced 'for up to two years of pain'

    This would have happened sooner if it wasn’t for the cheap debt. Unsustainable businesses, hiring passionless staff and managers, mismanaging and producing sub par products.

    Eventually people stop supporting these games.

    When the money runs dry and it’s harder to borrow due to higher interest rates, you have to start cutting costs. And if your business is inefficient and bloated you have to downsize to survive.

    If that doesn’t help, you go bust.

    Jaysyn, do games w Games industry leaders braced 'for up to two years of pain'
    @Jaysyn@kbin.social avatar

    And the ripples from the SVB failure keep going.

    Was nice knowing you Harebrained Schemes.

    Carighan, do games w Games industry leaders braced 'for up to two years of pain'
    @Carighan@lemmy.world avatar

    Oh no, we might be making marginally less profit than we told our investors we’d be making, and none of us have the backbone to just tell them that you know, sometimes you gamble money and get little in return.

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