rhombus

@rhombus@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

rhombus,

A more complicated but ultimately faster approach is using a structure like an Entity Component System. You build an entity (deer, person, plant) out of components that are just data (health, hunger, mood), and then each type of component has a corresponding system that updates all the components at once based on other values. It’s somewhat similar, but you save space on unnecessary components not being added, and it packs the data together in way that is faster for the computer to iterate through.

rhombus,

I don’t think PBR would have saved these games from the awful post-processing. These are just examples of really bad color grading.

rhombus,

Definitely patent trolls. They don’t use the patents at all and they have a bunch of lawsuits ongoing against other game developers.

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