Living organisms into a monitor… In the same way that a bunch of people in a stadium can hold up squares that make up an image? I mean at the end of the day almost anything can be made into a “monitor”. That doesn’t mean it’s “running DOOM”.
Yeah it’s more like displaying a picture of the doom intro screen rather than actually computing it. Still cool but vastly different than computing the drawing functionality of the game.
Given how stagnant the engine has been over the years, I wonder the same thing. So many people over there yet so little value being added to their game engine.
They offer enterprise level support for their engine and also have a lot of mobile focused development. They have their own in house ad provider and dedicated a bunch of man power to monetizing mobile as much as possible
I think they bought some comany that could help them get into the CG movie sence like what unreal is doing with disney and the likes. The new CEO is try to focusing on the gaming aspect of untiy so they are selling off some parts of the acquisition. I think they mostly kept the IP but are liquidating everything else.
I ran split screen with my wife last night with my 6700XT which I think is probably pretty close performance wise to a series s. It ran great at 1080p. I wonder if the advertised 1440p is the hold up?
Lowering the resolution for split screen on a AAA game seems like a reasonable enough sacrifice for me.
At 1440p my 6750XT is really chugging through power (~210W peak), but temps are staying low. It’s pretty interesting, but I prefer to limit the game to 75fps to save a bit on power.
Every awful person I had to deal with in my life had one thing in common, they were league fiends. It’s crazy but it’s true, even with some of my best friends, they were becoming unbearable when they were at the height of their league faze. Some people in my family, its just league all day, complain about their team, complain about their internet, won’t show up for dinner because they started a game 30 minutes ago. When you ask them a question, or try to communicate while they’re in game, you just get a look and attitude like you’re an asshole or a weirdo. Try to play some casual games with them? You get yelled at. That game can burn for all I care, it lobotomizes people.
This has been the weirdest console generation. I’m still surprised they railroaded ahead with the PS5 and Xbox Series X launches right at the beginning of the pandemic.
the pandemic really muffed it all up. The truth is that those product launches were lined up well before the pandemic truly began in March 2020, and it would have cost both companies an exorbitant sum to delay the launches at all. And really, they had no reason to believe that a pandemic would hurt their sales numbers, because the gaming market had never gone through an event like this before. And ultimately, the pandemic actuallly ended helping their sales because everyone was at home with nothing to do. The gaming market reached its highest revenue peak ever due to the pandemic.
I agree that it has made this whole generation feel weird as a consumer. But I think a lot of that feeling would be there with or without the pandemic, and the pandemic just exacerbated some things. Xbox is firmly in second place to the point that the PS5 is dominant, and it would have been dominant without the pandemic there. There are so few current-gen games, and even fewer PS5 exclusives, but this isn’t because of the pandemic. We live in the age of crossplay and cross-platform, mostly caused by Sony and Xbox both moving to x86 architecture last gen, and sticking with it this gen. That common architecture makes it way easier to port games to other platforms, so it takes quite a lot of money to convince a dev to go exclusive these days. Why dev for PS5 only when you could also scoop up some money from PC gamers, Switch gamers, hell even PS4 gamers! The pandemic certainly hampered some dev ability to pump out first party games, but the bigger cause is probably the ballooning size of AAA game budgets. These games have become so massive and complex that it has become very difficult to pump one out faster than once every 4 years. The only thing I would pin mostly on the pandemic is the rise of PC gaming. PC gaming is at an all-time high because many took their pandemic stimulus as an excuse to finally switch to PC, and that has further fragmented the market in ways that definitely change the “vibe” as a consumer.
TL;DR: the pandemic was a factor, but I think most of the “weirdness” of this gen has come from other market forces.
WTF. Luckily it isn’t an issue for me right now, but I guess I won’t be using Unity in future like I once thought I might.
I couldn’t find it in the article, but I assume this is only going forward and not somehow retroactive? Lots of amazing indie titles I’ve played run on Unity.
I’ve played this game a bit and I really don’t understand why it can’t be scaled down visually to work. It’s not some game that needs to target high fps or something.
if you have X amount of work to do, you can’t just “add optimization” and somehow you’ll have less work to do.
if a game needs all the resources, then a well optimized game would still require all resources. but the unoptimized one would just not run properly.
optimized means “it uses the hardware efficiently”. bg3 is a very well optimized game. it uses the hardware efficiently, and it uses all of the hardware. at a particular point, the only optimization left to do, is to do less work, i.e. to cut content.
optimization isn’t some magic sauce you add to computer code to make it run faster. optimization is about writing good, performant code. at some point it’s going to get as good as it can get.
the reason it needs higher specs than previous games is that it is doing a lot more than previous games. there is more work to do. what you’re saying is akin to “this tiny car can do 100mph. why doesn’t mine also do 100 mph when i stuff it full of bricks and give it a smaller engine?” well, it’s because it has a lot more weight to carry, and less engine to do it with
The GPU of the series S is simply a lot worse, socutting quality by a bit won’t cut it. I also suspect that since they always quote the split screen as problem, it might be about the number of textures to be loaded in when the game is kind of running twice, not the quality.
Why would you load a texture twice in memory? Especially if it’s for the exact same object? It only needs to be rendered twice the texture stays the same and therefore only need to be stored once in ram…
He didn’t say load a texture twice, he said twice the textures - which is a worst case scenario, but you could get if the players aren’t near to each other.
I really wish people would read articles before commenting. I went looking for an article like this specifically that talks about the issues involved and folks can’t even be bothered to read beyond the headline. 😞
Because you’re focused on the visuals from a single user perspective…
There’s the world state and game logic to consider as well, and this would be relevant even in a 2D sprite based game.
The article makes it clear that it’s the couch co-op split screen that is causing the most headaches, with whatever additional overhead there is in maintaining another active character and rendering of the world on screen.
because split screen requires rendering stuff twice. and also needing to keep more stuff in memory simultaneously, depending on what two players might have in their field of view, instead of just one.
also, reducing the (subjective) quality by half, does not necessarily mean that you are now using half the resources. And also your game would look like shit compared to its contemporaries
Agreed. It’ll be another game in the HL universe but I find it unlikely that Valve will call it HL3, even if it continues where Episode 2 left off.
Whatever it is, I hope it’s a VR exclusive. HL: Alyx was a great prequel and I want more of that…except on a larger scale and with the same walking speed as HL2 (+sprint), instead of that 2MPH baby crawl they made you do in Alyx.
Yeah, I could see that for kids or just like in that screenshot, as macro pad.
Even the SN30 Pro was bit too small and uncomfortable for me, and I don’t even have big hands. The 8BitDo Pro 2 on the other hand, is a solid and affordable controller.
I like what 8BitDo has been doing over the years, good quality products under affordable price range, and sometimes quirky / out of the box designs. I do wish they’d make more PS5 compatible controllers, because PS5 is definitely lacking affordable 3rd party controllers.
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