engadget.com

any1th3r3, do gaming w Analogue's limited edition Pockets are delightful and frustrating

The company’s dedication to retro authenticity goes far beyond creating desirable gaming hardware.

Sure, Analogue also caters to scalpers, to a point.
Somewhat /s, I guess?

I love my Analogue Pocket, which I’ve had for a little over a year, and Dock, which I’ve gotten maybe a week ago but has already surpassed my (fairly mild) expectations. I’ve also had a Super Nt for over a year and have a pre-order in for the Duo, so I tend to appreciate what Analogue comes out with, but their recent strategy with limited edition Pockets feels a bit ill-intentioned.
They had seemingly finally caught up to production issues and were able to deliver everyone’s orders towards the end of August and suddenly made both regular editions of the Pocket unavailable to then “drop” limited editions a few weeks later.
Those are once again hard to get, unsurprisingly slightly more expensive than the “regular” variant and generate a significant amount of demand for very limited quantities.

I might be reading too much into it, but it feels like they’re still trying to cultivate a constant feeling of FOMO and/or limited supply around the Pocket, all the while being finally able to catch up with demand (I fully understand production was not at scale compared to how much demand there was for it back in 2021/2022).

Telorand,

That’s a good assessment.

For anyone unaware, you can get a Slate kit for the GBA SP for about $100 less (provided you have an SP lying around), and it can play GBA, GBC, and original Gameboy carts. If all you’re looking for is the form factor and general retro gaming, there’s other options out there.

teawrecks,

Yeah, I see them as the Teenage Engineering for retro hw. They both have an Apple flavor to them: create a unique, highly polished designed, and use scarcity to sell the product.

As a small batch hw company, that’s definitely the safer route to go, vs over-producing your niche product and then not being able to sell them all.

conciselyverbose,

How does Apple use scarcity to sell products?

They let you get in line with a very clear delivery date when they can't meet demand, compared to basically everyone else who just has stock drops on and off.

pixel,
@pixel@beehaw.org avatar

Apple doesn’t, teenage engineering does, and both teenage and analogue both belong to a distinctly apple flavored school of design

teawrecks,

I’m thinking apple from 15 years ago when they were first establishing this marketing strategy. The first few iphones were hard to get your hands on at launch, which is why people started lining up.

These days Apple has their manufacturing pipeline down and can accurately estimate, and mass produce to meet demand. Analogue and TE will probably never have enough demand to justify mass production of any of their products. So it behooves them to err on the side of scarcity.

ILikeBoobies, do pcgaming w Unity will start charging developers each time their game is installed

Seems weird with how friendly Unreal and Godots deals are

You’d think they would be competing with that

Gordon_Freeman, do gaming w The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget
@Gordon_Freeman@kbin.social avatar

So next year we can expect Quake III Arena, I guess

bl4kers, do gaming w The best Nintendo Switch games for 2023
@bl4kers@beehaw.org avatar

Note: These are not games released in 2023, just another “best of” list.

witty_username, do gaming w Half-Life 3 is reportedly playable in its entirety and could be announced this year

HL3 confirmed

webghost0101, do gaming w Half-Life 3 is reportedly playable in its entirety and could be announced this year

Wasn’t half life alyx supposed to be 3 but title rebranded because overhyped expectations?

rozlav,

Looking for this information too

witchybitchy,

this is hearsay but I read earlier either on lemmy or reddit that valve specifically confirmed that HL: Alyx is not a rebranded or retitled HL3

ChairmanMeow,
@ChairmanMeow@programming.dev avatar

No, HL:Alyx functions as a sort-of prequel. The ending of it does provide a stepping stone from which HL3 could pick up again.

heavy, do gaming w Here’s a video of Doom running on gut bacteria, proving you really can play the game on anything

If I arranged a bunch of rocks to show the DOOM logo, would someone say I was running DOOM on stones?

Nonsense click bait, non-news article. If there’s an actual achievement here, it’s overshadowed by the misinformation.

Dirk_Darkly,

Did you just equate turning living organisms into a monitor with arranging rocks?

heavy,

Living organisms into a monitor… In the same way that a bunch of people in a stadium can hold up squares that make up an image? I mean at the end of the day almost anything can be made into a “monitor”. That doesn’t mean it’s “running DOOM”.

HandBash,

Yeah it’s more like displaying a picture of the doom intro screen rather than actually computing it. Still cool but vastly different than computing the drawing functionality of the game.

nephs,

Can packed silicon zapped with direct current be compared to a bunch of rocks arranged in a specific way?

gullible, do games w Unity cuts 265 jobs as part of a company 'reset'

What exactly did unity have so many employees for? I’ve only just realized that I don’t know what their company does, besides develop a game engine.

Immersive_Matthew,

Given how stagnant the engine has been over the years, I wonder the same thing. So many people over there yet so little value being added to their game engine.

BURN,

They offer enterprise level support for their engine and also have a lot of mobile focused development. They have their own in house ad provider and dedicated a bunch of man power to monetizing mobile as much as possible

ArmoredThirteen,

Don’t forget the contracts with the military to help train them to “definitely not kill people”!

sebinspace,

Military does a lot more than just going around killing people, I sincerely hope this is a thing you understand, please tell me you’re aware…

Comexs,

I think they bought some comany that could help them get into the CG movie sence like what unreal is doing with disney and the likes. The new CEO is try to focusing on the gaming aspect of untiy so they are selling off some parts of the acquisition. I think they mostly kept the IP but are liquidating everything else.

Gelcube69, (edited ) do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive
@Gelcube69@reddthat.com avatar

I ran split screen with my wife last night with my 6700XT which I think is probably pretty close performance wise to a series s. It ran great at 1080p. I wonder if the advertised 1440p is the hold up?

Lowering the resolution for split screen on a AAA game seems like a reasonable enough sacrifice for me.

TheOakTree,

At 1440p my 6750XT is really chugging through power (~210W peak), but temps are staying low. It’s pretty interesting, but I prefer to limit the game to 75fps to save a bit on power.

fuzzzerd,

Is that split screen on a PC for local coop? How does that work exactly? two keyboards and two mice? Or what?

Gelcube69,
@Gelcube69@reddthat.com avatar

You have to connect two controllers

Jimmycakes, do games w In Canada, Nintendo is increasing the price of the original Nintendo Switch.

Of course they are. They don’t want anyone buying anything but switch 2.

fannymcslap, do gaming w NVIDIA's native GeForce NOW app is coming to the Steam Deck

This is amazing news!!

Joelio, do gaming w Riot Games is cracking down on players’ off-platform conduct

Every awful person I had to deal with in my life had one thing in common, they were league fiends. It’s crazy but it’s true, even with some of my best friends, they were becoming unbearable when they were at the height of their league faze. Some people in my family, its just league all day, complain about their team, complain about their internet, won’t show up for dinner because they started a game 30 minutes ago. When you ask them a question, or try to communicate while they’re in game, you just get a look and attitude like you’re an asshole or a weirdo. Try to play some casual games with them? You get yelled at. That game can burn for all I care, it lobotomizes people.

a1studmuffin, do gaming w Sony looks set to announce the PS5 Pro tomorrow in a strangely short livestream
@a1studmuffin@aussie.zone avatar

This has been the weirdest console generation. I’m still surprised they railroaded ahead with the PS5 and Xbox Series X launches right at the beginning of the pandemic.

theangriestbird,

the pandemic really muffed it all up. The truth is that those product launches were lined up well before the pandemic truly began in March 2020, and it would have cost both companies an exorbitant sum to delay the launches at all. And really, they had no reason to believe that a pandemic would hurt their sales numbers, because the gaming market had never gone through an event like this before. And ultimately, the pandemic actuallly ended helping their sales because everyone was at home with nothing to do. The gaming market reached its highest revenue peak ever due to the pandemic.

I agree that it has made this whole generation feel weird as a consumer. But I think a lot of that feeling would be there with or without the pandemic, and the pandemic just exacerbated some things. Xbox is firmly in second place to the point that the PS5 is dominant, and it would have been dominant without the pandemic there. There are so few current-gen games, and even fewer PS5 exclusives, but this isn’t because of the pandemic. We live in the age of crossplay and cross-platform, mostly caused by Sony and Xbox both moving to x86 architecture last gen, and sticking with it this gen. That common architecture makes it way easier to port games to other platforms, so it takes quite a lot of money to convince a dev to go exclusive these days. Why dev for PS5 only when you could also scoop up some money from PC gamers, Switch gamers, hell even PS4 gamers! The pandemic certainly hampered some dev ability to pump out first party games, but the bigger cause is probably the ballooning size of AAA game budgets. These games have become so massive and complex that it has become very difficult to pump one out faster than once every 4 years. The only thing I would pin mostly on the pandemic is the rise of PC gaming. PC gaming is at an all-time high because many took their pandemic stimulus as an excuse to finally switch to PC, and that has further fragmented the market in ways that definitely change the “vibe” as a consumer.

TL;DR: the pandemic was a factor, but I think most of the “weirdness” of this gen has come from other market forces.

LostWon, do pcgaming w Unity will start charging developers each time their game is installed

WTF. Luckily it isn’t an issue for me right now, but I guess I won’t be using Unity in future like I once thought I might.

I couldn’t find it in the article, but I assume this is only going forward and not somehow retroactive? Lots of amazing indie titles I’ve played run on Unity.

Jakeroxs,

It is just going forward starting Jan 1 I think

LostWon,

If so, at least anyone whose project was completed beforehand can be grandfathered out of the new arrangement.

That really sucks for new projects, though. A few months is not going to be enough time for a lot of projects out there.

dandi8,

AFAIK this applies retroactively.

LostWon,

Unfortunately, I was just coming back to comment this myself, and link this: gamingonlinux.com/…/unity-attempt-to-clarify-new-…

worfamerryman, do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive

I’ve played this game a bit and I really don’t understand why it can’t be scaled down visually to work. It’s not some game that needs to target high fps or something.

jordanlund, (edited )
!deleted7836 avatar

The problem isn’t scale, the problem is rendering the game twice for split screen with only 10GB of RAM.

To put this in perspective, the Xbox ONE X has more ram than the Series S. 12 vs. 10.

If you want to solve that problem purely by scaling the graphics, yeah, I bet they could do it in 640x480…

worfamerryman,

I guess what I’m really wondering is, is this game unoptimzed causing it to need higher specs?

jordanlund,
!deleted7836 avatar

It’s not that it’s unoptimized, it’s that running split screen requires 2x resources, resources the Series S does not have.

vrighter,

if you have X amount of work to do, you can’t just “add optimization” and somehow you’ll have less work to do.

if a game needs all the resources, then a well optimized game would still require all resources. but the unoptimized one would just not run properly.

optimized means “it uses the hardware efficiently”. bg3 is a very well optimized game. it uses the hardware efficiently, and it uses all of the hardware. at a particular point, the only optimization left to do, is to do less work, i.e. to cut content.

optimization isn’t some magic sauce you add to computer code to make it run faster. optimization is about writing good, performant code. at some point it’s going to get as good as it can get.

the reason it needs higher specs than previous games is that it is doing a lot more than previous games. there is more work to do. what you’re saying is akin to “this tiny car can do 100mph. why doesn’t mine also do 100 mph when i stuff it full of bricks and give it a smaller engine?” well, it’s because it has a lot more weight to carry, and less engine to do it with

LittlePrimate,
@LittlePrimate@feddit.de avatar

The GPU of the series S is simply a lot worse, socutting quality by a bit won’t cut it. I also suspect that since they always quote the split screen as problem, it might be about the number of textures to be loaded in when the game is kind of running twice, not the quality.

jordanlund,
!deleted7836 avatar

RAM is the big bottle neck here.

Here’s the comparison:

PS5: 16 GB/256-bit GDDR6 SDRAM
512 MB DDR4 RAM

Series X: 10 GB/320-bit & 6 GB/192-bit (16 GB total)

Series S: 8 GB/128-bit & 2 GB/32-bit (10 GB total)

But more than that, it’s the speeds involved:

PS5 Peak Bandwidth 448 GB/s
Xbox Series X 10 GB 560 GB/s and 6 GB 336 GB/s
Xbox Series S 8 GB 224 GB/s and 2 GB with 56 GB/s

So not just less RAM, but at 1/2 the speed.

Feyter,

Why would you load a texture twice in memory? Especially if it’s for the exact same object? It only needs to be rendered twice the texture stays the same and therefore only need to be stored once in ram…

MagicShel,

He didn’t say load a texture twice, he said twice the textures - which is a worst case scenario, but you could get if the players aren’t near to each other.

stopthatgirl7, (edited )
!deleted7120 avatar

I really wish people would read articles before commenting. I went looking for an article like this specifically that talks about the issues involved and folks can’t even be bothered to read beyond the headline. 😞

worfamerryman,

I guess I’m having trouble wrapping my head around why this game needs such high specs.

Jimbob0i0,

Because you’re focused on the visuals from a single user perspective…

  1. There’s the world state and game logic to consider as well, and this would be relevant even in a 2D sprite based game.
  2. The article makes it clear that it’s the couch co-op split screen that is causing the most headaches, with whatever additional overhead there is in maintaining another active character and rendering of the world on screen.
vrighter,

because split screen requires rendering stuff twice. and also needing to keep more stuff in memory simultaneously, depending on what two players might have in their field of view, instead of just one.

also, reducing the (subjective) quality by half, does not necessarily mean that you are now using half the resources. And also your game would look like shit compared to its contemporaries

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