I was a bit disappointed by Quake II RTX, which felt like an engine hack with nothing more. This looks like the proper remaster we’ve been waiting for.
Love the inclusion of the Nintendo 64 port, like how it was also included with the Quake I remaster.
I’ve been debating which console I might want to get for awhile now and this may have been the final straw pushing me towards the PS5. Haven’t been this excited about this game in a long time and there are several other exclusives that look amazing too.
I’ve been an Xbox Guy™ since the 360 launched, but I have a PS5 this generation. I don’t want to shill it too hard but the exclusives are great, I’m glad I switched.
I mean the whole point that xboxers were making when the ps5 was released was ‘but gamepass!’. Now that ps also has their ‘game subscription’, I do not really see the appeal of an xbox, especially if you also own a pc. PS has exclusives, xbox does not - at least not ones I’d be interested in and couldn’t play on PC.
There are Android tablets that are much cheaper than the Switch, more powerful, more battery efficient. Also, play games better.
You’re not really suggesting that playing mediocre android games on a touchscreen tablet is the same market as a handheld gaming device with controllers
Android has a couple high-profile indie games like Stardew Valley and some rare ports of older games, that’s it. I wouldn’t call it very good. and unless you’re willing to shell out $150+ for a great telescopic controller there’s no way playing on the tablet would be comfortable.
The mobile gaming market is leagues larger than every other market combined. That doesn’t mean the games are even remotely comparable to console games.
It’s an entirely different target audience. Mobile games are focused on quick sessions and design patterns designed to encourage spending money on microtransactions. Games made for the traditional gaming market are mostly designed for longer play sessions with more mechanically complex gameplay. I as well as many others prefer the latter.
Nintendo’s store is full of shovelware, but at least you’ll find more traditional games than just ports of indie hits. Or, buy a Steam Deck and enjoy something better than both.
To me, this is one of the funniest things in gaming culture right now.
I mean, have you looked closely at most Nintendo releases lately? They often feel like glorified indie games. They just happen to have big-budget marketing that indie developers lack.
Meanwhile, people act like Nintendo is some untouchable giant of innovation. Let’s be real: when was the last time a Mario game genuinely pushed boundaries? Nowadays, most releases are cash grabs riding on nostalgia and brand recognition.
No one, and I mean no one, is out here mistaking Mario Kart World for a visually groundbreaking, ambitious masterpiece like Black Myth: Wukong.
Maybe instead of throwing shade at indie devs, you should appreciate that indies often deliver fresh, daring experiences Nintendo no longer risks taking.
Which part of my comment was denigrating indie devs? Indie games are great. Android gaming is currently not.
If I’m looking for a good non-mobile game, I don’t go looking in the mobile game store. I go looking on PSN or PC, where the focus is on the kind of game that wasn’t designed as a phone-first experience.
The fact that Android has some good traditional games or ports of indie gems isn’t something inherent to Android. The overwhelming majority of those games were on PC or console first.
Android doesn’t just have ports of good indie games, it’s got lots of indie games that originated on mobile first – only later ported to console or PC.
Examples: Alto’s Adventure, Monument Valley, Endurance, Désiré.
If you’re unaware of these games, it’s not because Android as a platform sucks for gaming. It’s because discoverability is simply bad.
The OP is really blowing smoke up Android’s ass when it comes to the quality of native Android games. Most “top” mobile games are freemium crap riddled with microtransactions.
What it does have, however, is emulators. Including one for the Switch itself. Paying $350 for decade-old hardware and $80 for games is just bad value compared to a $300 used S21 and $0 games.
Oh, there’s no doubt about that. I’m not disagreeing that Android has some good-looking games. The problem is that games like GRID Legends Mobile are the exception, not the rule.
The Switch is crap, yes.
The Play Store is also overwhelmingly crap, though.
If you exclude all of the mobile games from both stores, the Switch simply has a better catalog of games.
Android’s problem isn’t lack of good games. Nor is it performance of hardware. It’s discoverability.
But really, that’s also the problem of every storefront. Steam too has a lot of legendary games. But they’re also hard to find because shitty asset flips are so abundant.
If discoverability was better, I’m sure Android would get way more ports of good games. With the way it is right now with shovelware and Google pushing microtransaction-riddled crap over one time purchase games, though, it’s treated as a second-class platform because it’s not nearly as profitable as other platforms.
Cyberpunk 2077 isn’t a fair comparison since the original Switch never had it. We’re comparing the original Switch to Android, not PC or PS5 to Android.
The problem with demanding exact “equivalents” is that it feels dismissive—like you’re rejecting games without giving them a real chance. Instead of chasing direct counterparts, focus on finding great games that stand on their own merits.
You’re literally making vague, empty demands and acting like I’m failing you. 😂
Until you can actually put words to what “caliber” means—like “this game needs that feature”—your whole argument is just entitled whining dressed up as critique.
Try again when you have a point. Until then, it’s just hot air.
I’ve seen this act before—you come in dismissing everything based on vague, shifting criteria you refuse to define. Why? Because it lets you move the goalposts whenever the facts don’t fit your narrative.
Until you actually lay out concrete criteria instead of hiding behind empty words, all you’re doing is wasting oxygen with hot air.
If we’re going by piracy logic then you can buy a $200 used Switch and hack it to download games for free. I genuinely don’t think a phone or tablet would ever be a good experience. nobody is going to play with touch controls, it doesn’t let you play games on the TV, the emulator has compatibility issues and bugs, not to mention how most phones throttle hard when they get warm. I’m not buying this discussion at all.
There is also dead cells, slay the spire, monster train, disable immortal, etc.
However, those are also all playable on switch too. Technically you can emulate the switch on android, but I think this brings up the biggest flaw in gaming on android; you’re either emulating or streaming for most good games.
More and more I am just like “SELF-HOST ALL THE THINGS”. I’ve been setting up Wake-On-Lan and using Steam Remote Play to satisfy my game streaming needs and it’s better than GeForce Now in many respects. Plus there’s no game limitations.
I get that it isn’t a perfect replacement for those who don’t want to drop the insane amounts of cash on a GPU these days though.
I don’t know about that. A lot of us didn’t even know these CD-I games existed. Hell, I was a 90’s kid that subscribed to game magazines, and my only real exposure to it was some random educational games that my school bought and then never really used.
If you go around and ask 40 somethings if they played CD-I games, you’re going to get a lot of people who say “what was that?”
The company’s dedication to retro authenticity goes far beyond creating desirable gaming hardware.
Sure, Analogue also caters to scalpers, to a point.
Somewhat /s, I guess?
I love my Analogue Pocket, which I’ve had for a little over a year, and Dock, which I’ve gotten maybe a week ago but has already surpassed my (fairly mild) expectations. I’ve also had a Super Nt for over a year and have a pre-order in for the Duo, so I tend to appreciate what Analogue comes out with, but their recent strategy with limited edition Pockets feels a bit ill-intentioned.
They had seemingly finally caught up to production issues and were able to deliver everyone’s orders towards the end of August and suddenly made both regular editions of the Pocket unavailable to then “drop” limited editions a few weeks later.
Those are once again hard to get, unsurprisingly slightly more expensive than the “regular” variant and generate a significant amount of demand for very limited quantities.
I might be reading too much into it, but it feels like they’re still trying to cultivate a constant feeling of FOMO and/or limited supply around the Pocket, all the while being finally able to catch up with demand (I fully understand production was not at scale compared to how much demand there was for it back in 2021/2022).
For anyone unaware, you can get a Slate kit for the GBA SP for about $100 less (provided you have an SP lying around), and it can play GBA, GBC, and original Gameboy carts. If all you’re looking for is the form factor and general retro gaming, there’s other options out there.
Yeah, I see them as the Teenage Engineering for retro hw. They both have an Apple flavor to them: create a unique, highly polished designed, and use scarcity to sell the product.
As a small batch hw company, that’s definitely the safer route to go, vs over-producing your niche product and then not being able to sell them all.
They let you get in line with a very clear delivery date when they can't meet demand, compared to basically everyone else who just has stock drops on and off.
I’m thinking apple from 15 years ago when they were first establishing this marketing strategy. The first few iphones were hard to get your hands on at launch, which is why people started lining up.
These days Apple has their manufacturing pipeline down and can accurately estimate, and mass produce to meet demand. Analogue and TE will probably never have enough demand to justify mass production of any of their products. So it behooves them to err on the side of scarcity.
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