I couldn’t even use the DSi for long periods. It’s just too thin to hold comfortably and you end up doing some sort of weird claw grip just to hold it.
Ended up playing mostly stylus based games like Professor Layton and Ghost Trick. I even played Zelda with the stylus.
I’m tempted to get one to use as a “little brother controller”. And just for the absurdity. I’ll wait for some more actual reviews to trickle in first.
@realcaseyrollins Are all maps remasters of the original MW2 maps? This game really doesn't feel like a new game, but was originally planned as a Modern Warfare 2 Remake extension to add original maps. That they will include new maps in the future is another good reason to believe that. This shouldn't be a new standalone game for full price.
In nearly 17 years at Valve, Wood helped build and ship the company’s most notable titles, including Left 4 Dead, Left 4 Dead 2, Portal 2, CS:GO and both episodes of Half-Life 2. He was a founding member of the CS:GO project and worked on that series for six years; he was pivotal in crafting Portal 2’s co-op mode, and he created choreography and combat scenes in Half-Life and Left 4 Dead. Level design was one of his specialties.
You have my attention.
“It really is more about cozy exploration,” Wood told Engadget. “The game has aspects of platforming, but it’s very light platforming. It’s more about exploring vertically, and exploring nooks and crannies. I’ve done a lot of things throughout my career, but one of the things I spent a lot of time doing was level design in video games, so I have a lot of personal interest in creating spaces that feel fun to explore, to sort of poke around in.”
I tried the demo, but it suffers from the same issue that tight urban 3rd person view games have: A camera that jumps a lot when swinging it around due to obstacles and walls.
Looks great, but I’m skeptical if it’ll ever see an actual release. Remastering the entire game with the kind of asset quality we see for this single room would require an enormous amount of time and effort, especially with people working for free.
the modders are also using an early version of RTX Remix to add extra model detail (through Valve’s Hammer editor) and rework materials with physical-based rendering properties.
You’d be shocked at the work modders are willing to put in for free when working on a game that they love - and Half Life is a series that a lot of people absolutely adore!
engadget.com
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