I’m surprised it’s not per-seat or per-user. Not like the dev is getting more money if the user re-installs the game. Also not a fan of it being monthly. I get why you would charge twice if the user installs it twice since you may not be able to track concurrent installs without DRM, but that should only apply if you choose a per-install licence. Per-install also opens you up to malicious users installing/uninstalling to make you pay.
There should be a per-seat/per-user perpetual price if the dev never updates the Unity engine itself. I get charging per-seat/per-user monthly if they devs are pulling in new versions, but that should stop if you cease updating.
I couldn’t even use the DSi for long periods. It’s just too thin to hold comfortably and you end up doing some sort of weird claw grip just to hold it.
Ended up playing mostly stylus based games like Professor Layton and Ghost Trick. I even played Zelda with the stylus.
I can’t wait to play this! Quake II and Quake III Arena are my all time favourite games. God they were just so cool when they came out. Quake II especially was light years beyond anything else out at the time. And they were FAST too!
Screencheat is a fps game that supports 8 player split screen, but I think that is just about it. Is a hassel to set up 8 controllers as xinput only supports 4 and rest will have to be in directinput mode so anyting with more than 4 players is rare.
I have zero nostalgia for Quake (i was 5 when it came out lol), but i wonder how this will do! Quake Champions didn’t seem to light the world on fire, but i wonder if the multiplayer scene here will blow up.
I was basically in the same boat. I didn’t have a PC powerful enough to run Quake 2 well at the time. I could do Quake 1, and played the hell out of it, but Q2 was a complete slideshow. By the time I was able to upgrade it was Half-Life days, so Q2 multiplayer will always be a missing chunk of PC FPS history for me.
Quake itself was ok. The multiplayer version was fun. But the real fun started when people began modding the game. The original Team Fortress was actually a free mod for Quake which I'm pretty sure quickly became the most popular instance of the game for online play.
Funny random tidbit, I actually remember playing the game with one dude who specifically had to brag about having a high powered 1ghz processor as his username in the game (something like 1gigahertz or something cheesy like that). Pretty sure back then I was still rocking a 700mhz AMD Athlon Thunderbird processor.
The mods were fantastic. One that always sticks in my mind was Quake Rally. I think you controlled a car and drove it through the standard levels or some new maps, I can’t remember, it’s been so long.
This rules. There was a number of coop and union focused talks at gdc this week and I’m really excited to see people are putting the hard work in to build something better for society.
Alternative title: Unity about to get sued into settlement or bankruptcy due to legal fees by Nintendo, Sony, and a bunch of others over unilaterally announced installation fee.
@realcaseyrollins Are all maps remasters of the original MW2 maps? This game really doesn't feel like a new game, but was originally planned as a Modern Warfare 2 Remake extension to add original maps. That they will include new maps in the future is another good reason to believe that. This shouldn't be a new standalone game for full price.
I’m tempted to get one to use as a “little brother controller”. And just for the absurdity. I’ll wait for some more actual reviews to trickle in first.
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