In nearly 17 years at Valve, Wood helped build and ship the company’s most notable titles, including Left 4 Dead, Left 4 Dead 2, Portal 2, CS:GO and both episodes of Half-Life 2. He was a founding member of the CS:GO project and worked on that series for six years; he was pivotal in crafting Portal 2’s co-op mode, and he created choreography and combat scenes in Half-Life and Left 4 Dead. Level design was one of his specialties.
You have my attention.
“It really is more about cozy exploration,” Wood told Engadget. “The game has aspects of platforming, but it’s very light platforming. It’s more about exploring vertically, and exploring nooks and crannies. I’ve done a lot of things throughout my career, but one of the things I spent a lot of time doing was level design in video games, so I have a lot of personal interest in creating spaces that feel fun to explore, to sort of poke around in.”
@realcaseyrollins Are all maps remasters of the original MW2 maps? This game really doesn't feel like a new game, but was originally planned as a Modern Warfare 2 Remake extension to add original maps. That they will include new maps in the future is another good reason to believe that. This shouldn't be a new standalone game for full price.
I’m tempted to get one to use as a “little brother controller”. And just for the absurdity. I’ll wait for some more actual reviews to trickle in first.
I like how 8Bitdo makes both conventional controllers with pro player features (think 8Bitdo Ultimate) and experimental ones like this. Their 8bitdo Lite was less cumbersome than Micro, but had dual D-pads in place of analog sticks as an experiment.
right! i don’t really understand who is buying this, but i appreciate that they experiment with these products that have at most a niche audience. Some toddler out there is stoked about this controller.
Some people like to keep a tiny controller like this in a purse, small backpack, or pocket to game on the go. I don’t think many people use this at home.
I know it’s not the most experimental thing they do, but I’m still grateful for the simple SNES-shaped controllers with just the added analog sticks and triggers. This form factor is still one of my favorites. Button placement is perfect, plus they’re light and compact.
I couldn’t even use the DSi for long periods. It’s just too thin to hold comfortably and you end up doing some sort of weird claw grip just to hold it.
Ended up playing mostly stylus based games like Professor Layton and Ghost Trick. I even played Zelda with the stylus.
I just don’t know why they have to go with such weird colors for this and the zero. I’d take black, white, grey, or even an actual red or blue or really any other primary color over these pastel offerings. I have almost no use for one of these but if it was offered in a normal color, I’d order one right away.
IIRC these are the initial colors of the Nintendo Switch Lite. Previously 8bitdo’s controllers were built to look very much like (modernized versions of) Nintendo controllers - like the SN30 Pro and the SF30 Pro looked very much like the SNES/SFC controllers with extra shoulder buttons and analog sticks – but these days they are a bit more careful about potentially infringing on Nintendo’s intellectual property and instead just borrow color schemes.
God damn. If you haven’t held an original NES controller since back in the day when you were a kid, lemme tell you: They are already fucking small. This thing would definitely suck to use unless you are under the age of 10 or have dwarfism (or possibly Donald Trump).
engadget.com
Aktywne