engadget.com

zhunk, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

I’m tempted to get one to use as a “little brother controller”. And just for the absurdity. I’ll wait for some more actual reviews to trickle in first.

QuentinCallaghan, (edited ) do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
@QuentinCallaghan@sopuli.xyz avatar

I like how 8Bitdo makes both conventional controllers with pro player features (think 8Bitdo Ultimate) and experimental ones like this. Their 8bitdo Lite was less cumbersome than Micro, but had dual D-pads in place of analog sticks as an experiment.

theangriestbird,

right! i don’t really understand who is buying this, but i appreciate that they experiment with these products that have at most a niche audience. Some toddler out there is stoked about this controller.

blindsight,

Some people like to keep a tiny controller like this in a purse, small backpack, or pocket to game on the go. I don’t think many people use this at home.

Jaccident,

Also, children.

Natanael,

The key mapping thing might be the most useful part, because it can essentially become a small multipurpose remote control

brsrklf,

I know it’s not the most experimental thing they do, but I’m still grateful for the simple SNES-shaped controllers with just the added analog sticks and triggers. This form factor is still one of my favorites. Button placement is perfect, plus they’re light and compact.

Blackmist, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

Yeah, no thanks.

I couldn’t even use the DSi for long periods. It’s just too thin to hold comfortably and you end up doing some sort of weird claw grip just to hold it.

Ended up playing mostly stylus based games like Professor Layton and Ghost Trick. I even played Zelda with the stylus.

ArmokGoB, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

My mouse has 19 buttons.

corytheboyd, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
@corytheboyd@kbin.social avatar

These would actually make for a very hilarious tournament of sorts…

QuentinCallaghan,
@QuentinCallaghan@sopuli.xyz avatar

Some pro Smash player is going to win a tournament just by using this controller.

OneRedFox, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
@OneRedFox@beehaw.org avatar

But why? Nintendo controllers are already pretty small.

Ilikecheese, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

I just don’t know why they have to go with such weird colors for this and the zero. I’d take black, white, grey, or even an actual red or blue or really any other primary color over these pastel offerings. I have almost no use for one of these but if it was offered in a normal color, I’d order one right away.

Mugmoor,
@Mugmoor@lemmy.dbzer0.com avatar

Paint or Nail Polish will solve that problem.

rnd,

IIRC these are the initial colors of the Nintendo Switch Lite. Previously 8bitdo’s controllers were built to look very much like (modernized versions of) Nintendo controllers - like the SN30 Pro and the SF30 Pro looked very much like the SNES/SFC controllers with extra shoulder buttons and analog sticks – but these days they are a bit more careful about potentially infringing on Nintendo’s intellectual property and instead just borrow color schemes.

Kolanaki, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
!deleted6508 avatar

half the length of an original NES controller

God damn. If you haven’t held an original NES controller since back in the day when you were a kid, lemme tell you: They are already fucking small. This thing would definitely suck to use unless you are under the age of 10 or have dwarfism (or possibly Donald Trump).

sub_, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

Yeah, I could see that for kids or just like in that screenshot, as macro pad.

Even the SN30 Pro was bit too small and uncomfortable for me, and I don’t even have big hands. The 8BitDo Pro 2 on the other hand, is a solid and affordable controller.

I like what 8BitDo has been doing over the years, good quality products under affordable price range, and sometimes quirky / out of the box designs. I do wish they’d make more PS5 compatible controllers, because PS5 is definitely lacking affordable 3rd party controllers.

spriteblood, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

Their pic of somebody using it for graphic design is something I hadn't even considered. I've seen other artists use JoyCons but these would connect to PC a lot more seamlessly.

PenguinTD, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

My son would love this when he was 3yo. Now he is 7yo where DualSense is a bit too big while the his hori switch wired controller is getting worse.(buttons become a bit sticky) there should be official controllers for the 4-9yo range.

aperson,

So, what you want is almost any other 8bitdo controller that they sell. They come in a range of sizes.

PenguinTD,

I did check and does have a target in mind if his current controller not up to the task. But is seems hard to get a ps5 compatible one, so I will just settle with the switch variation.

MyTurtleSwimsUpsideDown, (edited )

Kids are sticky. lol.
Crack that hori open and clean it. The top shell and button caps can be washed in the sink if they’re just plastic. That’s probably where most of the sticky is.

PenguinTD,

Yeah, it’s over warranty anyway so I might do that. :)

Metaright, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
@Metaright@kbin.social avatar

It's so cute!

DarkThoughts, do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive

Are we ignoring the PC as a platform?

OtakuAltair,

And kind of a console too lol with the steam deck

DarkThoughts,

The Steam Deck is a full fledged Linux PC in a handheld format.

sudoreboot,
@sudoreboot@slrpnk.net avatar

and a console

Master,
@Master@beehaw.org avatar

xbox one OS is windows 10 core. That doesnt make it “not a console”

maynarkh,

The point I think is that a “console” is from a certain PoV a locked down piece of hardware only able to run certain software in certain ways. So eg. Stadia was a console, while AWS virtual desktops are not, despite both being just VMs running on some cloud service.

Point is, it’s the software that makes a console, not the hardware.

DarkThoughts,

A console is a closed off system. The Deck is literally just a Linux PC in handheld format. You can do everything with it, Valve even explicitly encourages you to do that.

CalcProgrammer1,
@CalcProgrammer1@lemmy.ml avatar

The Steam Deck really blurs the lines between PC and console. Modern consoles use AMD64/Radeon hardware and at least the Xbox consoles use a modified Windows OS. The Steam Deck uses AMD64/Radeon hardware and a modified Linux OS. Both feature a controller-focused user interface centered around gaming.

If you exclude the Steam Deck from the definition of “console” then a console is defined by its restrictive nature and limited selection of games.

If you include the Steam Deck in the definition of “console” then a console is defined by its controller-friendly and gaming-first design (as opposed to a general purpose PC).

I feel both definitions have merit.

DarkThoughts,

It really doesn't. Consoles are a completely closed off system, to the point where modifying it can get you banned from online services. The Deck is the complete opposite to that, with Valve even explicitly encouraging you to tinker with it. It always has been advertised as being a full PC, because you can do all the things you can do on a PC. You can literally go into desktop mode and have your regular KDE Plasma screen.

By your definition every gaming PC would count as being a console. That's just nonsense.

CalcProgrammer1,
@CalcProgrammer1@lemmy.ml avatar

I feel like this is a modernized definition of “console”. The earliest consoles distinguished themselves from the computers of the time by being gaming-first, not by being restrictive and closed off. Things that defined a console were not coming with a keyboard or mouse, connecting primarily to a television rather than a monitor, and using a joystick or gamepad for input.

There were a lot of instances of third party published games for consoles in the past, whether officially licensed or unofficial, approved or unapproved. The online service definition ignores half of the console generations in video gaming history. There were a lot of unlicensed/3rd party games published for the 8-bit and 16-bit era consoles (and yes, some of those had to bypass security chips, but I don’t think all of them did).

I think in some ways the Steam Deck is a return to form of these earlier machines, but in a modern way (and handheld). Valve’s openness isn’t a good reason to not consider the Steam Deck a console. I fully agree that it is a PC, but I feel like it fits both definitions in the best way possible.

DarkThoughts,

They weren't gaming first, they were gaming only. You didn't load up an office program on an atari or snes. That didn't really change until they combined them for media purposes, like playing CDs, DVDs & BDs, and even that was extremely limited and without consistency.

No idea what your homebrew / piracy paragraph is supposed to be in regards to this topic though. That's not just not official, but straight up "illegal" in the minds of their creators. As a kid I personally owned one of those SNES adapters where you'd plug in a floppy disk and would rip the game from the cardridge into a rom. If we were caught with that we might've even got into legal trouble. On a Deck you can copy & paste all the files you want. You can download and run all the programs you want, albeit a tiny bit more restricted than your regular desktop distro. But in essence, it's still a full fledged PC, with everything that comes with it, and you could use it just for non gaming purposes if you so wish.

It's simply that. A Linux PC in a handheld format.

Eccitaze,
@Eccitaze@yiffit.net avatar

This is admittedly REALLY pedantic, but there were some non-game cartridges released for the NES and SNES, such as Taboo: The Sixth Sense (a tarot card reading program), Miracle Piano (a program for teaching how to play the piano), Mario Paint (a basic music composition and drawing program), and a modem add-on for the Famicom that supported banking, stock trading, and horse race betting.

CalcProgrammer1,
@CalcProgrammer1@lemmy.ml avatar

I wasn’t referring to piracy, I was referring to unofficial releases. Think Wisdom Tree and their line of Bible Games for the NES/SNES (these are pretty well covered by YouTube creators which is why I mention them as an example). Also, some of the early consoles did have non-gaming uses. I believe there was a version of BASIC for the Atari 2600. There were several planned online communication systems for various early consoles. There was the “Work Boy” accessory for the Game Boy that turned it into a digital assistant/organizer. There were officially licensed cooking “games” for the Nintendo DS that were more of recipe collections than actual games. And you touched on media, which was another thing consoles did outside of gaming since CD drives became used on consoles. Wii Fit was more of a fitness accessory than it was a game.

Pretty much the only thing that separates PC from console in your definition is whether you can run your own code on it. I don’t disagree that being able to run your own code on a machine is a huge benefit, but do you consider the iPhone a console? What about the Amazon Echo Show? Smart fridge? These have the locked down ecosystems of consoles but aren’t gaming-first. I would say no, they are not consoles and I’m sure you would agree.

o_oli,

Is the PC a console? No. So it can be ‘console exclusive’ on PS5.

storksforlegs,
@storksforlegs@beehaw.org avatar

But there are certain titles that are only on PS5 and not PC?

o_oli,

Of course yeah. But more often than not PC isn’t factored in when something is called exclusive or not because honestly PC and Consoles aren’t in competition in the same way consoles are with each other.

d3m0nr4v3r,
@d3m0nr4v3r@feddit.de avatar

That’s a matter of perspective I guess…

nunchuk,
@nunchuk@lemmy.bigsecretwebsite.net avatar

Someone should tell Sony since they only release their games on PC after like 2-3 years have passed :(

Lethtor,

Ghost of Tsushima is a PlayStation exclusive game (so far at least, fingers crossed it’ll come to PC soon), but God of War 2018 is a PlayStation console exclusive, small but important distinction

DarkThoughts,

No. If it were a PS5 exclusive it wouldn't be released on the PC.

LetMeEatCake,

Topic title is “PS5 console exclusive” emphasis on “console”. On consoles, it will be a PS5 exclusive for an indeterminate length of time.

DarkThoughts,

The PS5 is a console. If it were a console exclusive, it would still not be released on the PC.

RaivoKulli,

I think they’re saying it’s exclusive on consoles to PS5. But it’s not exclusive to PS5, the console.

The title is confusing for sure.

Warpedtwistedbody,
@Warpedtwistedbody@sopuli.xyz avatar

The Steam Deck is at least a console hybrid, and it works on that.

ursakhiin,

I’m playing it on the Steam Deck, but it definitely has issues. Have to occasionally restart the game because it starts lagging or being able to interact.

Scrappy,

Occasionally? Like more than 1 time during a play session?

CalcProgrammer1,
@CalcProgrammer1@lemmy.ml avatar

I played it all weekend on my Steam Deck with no issues. I played it handheld for a while and docked on my TV for a while.

ursakhiin,

You’ve definitely been fortunate.

It’s far from unplayable. I’m still enjoying it. But it does have some issues.

curiousaur,

I have like 70 hours on it only on the deck. Zero issues. I think you need to stop saying it has issues just because you have issues. It seems to just be a you thing.

Gelcube69, (edited ) do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive
@Gelcube69@reddthat.com avatar

I ran split screen with my wife last night with my 6700XT which I think is probably pretty close performance wise to a series s. It ran great at 1080p. I wonder if the advertised 1440p is the hold up?

Lowering the resolution for split screen on a AAA game seems like a reasonable enough sacrifice for me.

TheOakTree,

At 1440p my 6750XT is really chugging through power (~210W peak), but temps are staying low. It’s pretty interesting, but I prefer to limit the game to 75fps to save a bit on power.

fuzzzerd,

Is that split screen on a PC for local coop? How does that work exactly? two keyboards and two mice? Or what?

Gelcube69,
@Gelcube69@reddthat.com avatar

You have to connect two controllers

Feyter, do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive

Don’t want to sound arrogant, but most people here (including OP and the writers of the article) don’t seam to know much about video game development.

Because statements like “… Isn’t about graphics or frame rate; it’s memory” don’t make sense at all.

Because if you fast memory is to small you would either more often read from a slower memory which results in less frame rate or you would need to make the stuff that fill up your memory (most often textures) smaller (lower resolution) which “reduces graphics”

The article says something more business politics related: “Microsoft requires all games to run, feature-complete and without changes in quality or mechanics” on both Versions S and X. I’m not really believe this to be true because this would make the existence of more powerful X version completely pointless. However what I think can be the case is that Microsoft QA is forcing the studio to adapt the game for the series S before it could be published. This needs time. Since there is no low spec version for the PS5 there is no need for additional adaptations.

jordanlund,
!deleted7836 avatar

Microsoft is OK with the S having a lower resolution and frame rate, that’s why it exists.

They aren’t OK with the X having a feature that the S does not, and that’s what’s blocking Baldur’s Gate 3. Split screen is possible on the X, it’s not (currently) possible on the S, that’s what they’re working on.

Removing split screen from both isn’t an option because the PS5 version supports it. The Xbox version would get murdered if they do it.

The reason why split screen doesn’t work on the S is, yes, due to the available memory. At it’s best, it has 8GB that runs 1/2 the speed of the X, + another 2GB that are so slow as to be essentially useless for gaming.

Feyter, (edited )

What could split screen bring that it will not work with the S memory? Because one object will not take up twice the space just because split screen. The texture of it will (hopefully) only loaded once for both screens.

What can change is the total amount of objects that are loaded into memory since the players can now be simultaneously on two different places.

So as a Developer you will need to find a way to get around this. Maybe by reducing the textures of the objects even more, so that you can load more of them in the same space. Or maybe by remove non essential object from the scene at all so that by default less object needed to be loaded. Also the screen is now half the size so maybe limit the field of view more to start loading in objects a little later.

What ever they decide to do, this will require additional steps that are only needed because MS want’s the game to be optimised for the series S.

From a Developer perspective I could understand if they maybe decide to ditch the Xbox release completely because of this additional workload needed.

Plus: if removing background objects from the scene in order to save memory is something that needs to be consistent on both S and X version because of MS policy, you will get “less graphics” on the X then what would be possible, just because the S exist… What completely undermines the complete existence of the X.

And of course non of this is just because split screen. This will most likely be true for every game on Xbox. It’s just that for most games it’s enough to cut resolution down for the S and leave the rest as it is.

jordanlund,
!deleted7836 avatar

That’s not the way split screen works.

Each view of the world requires that the entire visible world be loaded twice, so that it can be seen from each players perspective independent of the other.

If we go into a dungeon, I go left and you go right, it has to render both pathways simultaneously. In a single player or single screen two player game, it only has one path to consider.

Feyter,

Loading in memory and rendering are different things. Of course it needs to be rendered twice but also you cut resolution in half so rendered both screens is not that much more of work.

jordanlund,
!deleted7836 avatar

Tell me you don’t know anything about game development without telling me you don’t know anything about game development.

doom_and_gloom, (edited )
@doom_and_gloom@lemmy.ml avatar

deleted_by_author

  • Loading...
  • stopthatgirl7,
    !deleted7120 avatar

    Dunning-Kruger strikes again.

    Feyter,

    Did I at some point say that I’m the most advanced expert?

    I just pointed out that many of the statements in the article don’t make sense from a logical point of view. Split screen with this game on the S will be possible, I’m sure it will, but that requires additional work to do regardless of what the reasoning behind this is.

    Now I just reading pointless sh*t Talk while I was trying to hold a technical conversation… But yes thank you all.

    stopthatgirl7,
    !deleted7120 avatar

    Dude, you rocked up saying both the writer and I didn’t “seam [sic] to know much about video game development,” then proceeded to be, well, loud and wrong about how split screen works. You can’t get defensive when you started out attacking.

    Feyter,

    Didn’t want to be offensive sorry if you felt that way.

    I think I made my point clear. Maybe I’m wrong about some details about split screen maybe we talking all about the same stuff but misunderstanding each other IDK. But again my main point is a different.

    Feyter,

    Because all my statements about split screen are actually just coming from general knowledge about game development and working on a network multiplayer game and assuming what would not be needed in local co-op I actually did some research about this topic now to make sure I didn’t had false assumptions here.

    This video here shows one Implementation of split screen youtu.be/tkBgYD0R8R4 of course this could be implemented differently by larian studios but I’m pretty sure the basic principle stays the same.

    And the basic principle is not running the game two times. It’s running two Views at the same time in the same world. So obviously there is no need to have everything twice in memory. So right now I don’t see anything about what I said about split screen being proven wrong.

    Of course there will be more load on the hardware for two players split screen but it’s not the game running two times.

    No questions that the a slower RAM compared to X or PS5 is causing bottleneck on the series S, never denied this, but this bottlenecks will go down in FPS performance and all of this can be worked around by developers by “optimising” the game. At which point this optimisation is seen as reduction in quality is up to debate. That’s what I want to say.

    Lojcs, (edited )

    BG3’s PC minimum specs list 4gb vram and 8gb normal ram. Assuming windows uses 3 gb, that’s 9gbs of total memory that the game needs. They could just use lower res textures when in splitscreen and be done with it, but I guess they want to compromise as little as possible

    Edit: apparently Microsoft wants games to use less than 6 just in case someone tries to activate all background functions at once. That is indeed quite stupid.

    jordanlund,
    !deleted7836 avatar

    That’s still more RAM than the S has available once you take system overhead into account.

    tomshardware.com/…/xbox-series-s-suffers-from-vra…

    Lojcs,

    I didn’t see any mentions of how much overhead the system has in the article? I had assumed it would be 2 gb as why else would they make 2gb of the memory slower than the rest. Someone else in the thread basically confirms that, but apparently Microsoft wants games to run within 6gbs just in case background downloads / chat etc takes 2gb more.

    jordanlund,
    !deleted7836 avatar

    Yeah, I don’t see how that 2GB at 32gb/s is useful for much of anything. :( It’s a severe handicap.

    acastcandream,

    Because statements like “… Isn’t about graphics or frame rate; it’s memory” don’t make sense at all.

    I get what you’re saying but it does make sense actually. The Series S has incredibly under-powered memory which has hobbled a lot of developers thus far. It’s the core reason why they can’t get split-screen working right yet. Framerate/graphics are more associated with GPU performance, which is not as big of an issue for the S. Everything bottlenecks on the very small, very weak memory they provided.

    Perfide,

    Nah, the specific issue they’re having is definitely a memory issue. Split-screen doesn’t really require that much more processing power, but it does need more memory, and preferably faster memory, to buffer everything.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Technologia
  • FromSilesiaToPolesia
  • rowery
  • esport
  • fediversum
  • test1
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny