engadget.com

Blackmist, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

Yeah, no thanks.

I couldn’t even use the DSi for long periods. It’s just too thin to hold comfortably and you end up doing some sort of weird claw grip just to hold it.

Ended up playing mostly stylus based games like Professor Layton and Ghost Trick. I even played Zelda with the stylus.

ArmokGoB, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

My mouse has 19 buttons.

OneRedFox, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
@OneRedFox@beehaw.org avatar

But why? Nintendo controllers are already pretty small.

bl4kers, do gaming w Xbox adopts an eight-strike suspension policy | Players who strike out won't be able to use Xbox's social or multiplayer features for an entire year.
@bl4kers@lemmy.ml avatar

Ok I’ll limit myself to saying something horrible to every other month. Then I can keep getting away with it forever

Russianranger,

That sounds like a marketing bullet point; -Xbox - comes with 1x monthly use of the gamer word

Kolanaki, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
!deleted6508 avatar

half the length of an original NES controller

God damn. If you haven’t held an original NES controller since back in the day when you were a kid, lemme tell you: They are already fucking small. This thing would definitely suck to use unless you are under the age of 10 or have dwarfism (or possibly Donald Trump).

sub_, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

Yeah, I could see that for kids or just like in that screenshot, as macro pad.

Even the SN30 Pro was bit too small and uncomfortable for me, and I don’t even have big hands. The 8BitDo Pro 2 on the other hand, is a solid and affordable controller.

I like what 8BitDo has been doing over the years, good quality products under affordable price range, and sometimes quirky / out of the box designs. I do wish they’d make more PS5 compatible controllers, because PS5 is definitely lacking affordable 3rd party controllers.

spriteblood, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

Their pic of somebody using it for graphic design is something I hadn't even considered. I've seen other artists use JoyCons but these would connect to PC a lot more seamlessly.

corytheboyd, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
@corytheboyd@kbin.social avatar

These would actually make for a very hilarious tournament of sorts…

QuentinCallaghan,
@QuentinCallaghan@sopuli.xyz avatar

Some pro Smash player is going to win a tournament just by using this controller.

PenguinTD, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

My son would love this when he was 3yo. Now he is 7yo where DualSense is a bit too big while the his hori switch wired controller is getting worse.(buttons become a bit sticky) there should be official controllers for the 4-9yo range.

aperson,

So, what you want is almost any other 8bitdo controller that they sell. They come in a range of sizes.

PenguinTD,

I did check and does have a target in mind if his current controller not up to the task. But is seems hard to get a ps5 compatible one, so I will just settle with the switch variation.

MyTurtleSwimsUpsideDown, (edited )

Kids are sticky. lol.
Crack that hori open and clean it. The top shell and button caps can be washed in the sink if they’re just plastic. That’s probably where most of the sticky is.

PenguinTD,

Yeah, it’s over warranty anyway so I might do that. :)

Ilikecheese, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller

I just don’t know why they have to go with such weird colors for this and the zero. I’d take black, white, grey, or even an actual red or blue or really any other primary color over these pastel offerings. I have almost no use for one of these but if it was offered in a normal color, I’d order one right away.

Mugmoor,
@Mugmoor@lemmy.dbzer0.com avatar

Paint or Nail Polish will solve that problem.

rnd,

IIRC these are the initial colors of the Nintendo Switch Lite. Previously 8bitdo’s controllers were built to look very much like (modernized versions of) Nintendo controllers - like the SN30 Pro and the SF30 Pro looked very much like the SNES/SFC controllers with extra shoulder buttons and analog sticks – but these days they are a bit more careful about potentially infringing on Nintendo’s intellectual property and instead just borrow color schemes.

Metaright, do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
@Metaright@kbin.social avatar

It's so cute!

QuentinCallaghan, (edited ) do gaming w 8BitDo stuffed 16 buttons into its hand-crampingly small Micro controller
@QuentinCallaghan@sopuli.xyz avatar

I like how 8Bitdo makes both conventional controllers with pro player features (think 8Bitdo Ultimate) and experimental ones like this. Their 8bitdo Lite was less cumbersome than Micro, but had dual D-pads in place of analog sticks as an experiment.

theangriestbird,

right! i don’t really understand who is buying this, but i appreciate that they experiment with these products that have at most a niche audience. Some toddler out there is stoked about this controller.

blindsight,

Some people like to keep a tiny controller like this in a purse, small backpack, or pocket to game on the go. I don’t think many people use this at home.

Jaccident,

Also, children.

Natanael,

The key mapping thing might be the most useful part, because it can essentially become a small multipurpose remote control

brsrklf,

I know it’s not the most experimental thing they do, but I’m still grateful for the simple SNES-shaped controllers with just the added analog sticks and triggers. This form factor is still one of my favorites. Button placement is perfect, plus they’re light and compact.

Gelcube69, (edited ) do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive
@Gelcube69@reddthat.com avatar

I ran split screen with my wife last night with my 6700XT which I think is probably pretty close performance wise to a series s. It ran great at 1080p. I wonder if the advertised 1440p is the hold up?

Lowering the resolution for split screen on a AAA game seems like a reasonable enough sacrifice for me.

TheOakTree,

At 1440p my 6750XT is really chugging through power (~210W peak), but temps are staying low. It’s pretty interesting, but I prefer to limit the game to 75fps to save a bit on power.

fuzzzerd,

Is that split screen on a PC for local coop? How does that work exactly? two keyboards and two mice? Or what?

Gelcube69,
@Gelcube69@reddthat.com avatar

You have to connect two controllers

sub_, do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive

Wait, there’s a split screen on Baldur’s Gate III? Normally I’d expect split screen games are for games with shorter gameplay loop, e.g. FPS, racing.

It’s kinda interesting that there’s a split screen couch co-op for a long sprawling RPG. Also doesn’t that make all the UIs and texts even more busy / cramped?

I just read that some people are trying out split screen. on steam deck, that’s wild.

Draedron,

Split screen really is the only way if the party can split up

SwagaliciousSR,

Yeah, from what I understand Microsoft demanded 2 player co op splitscreen on one Xbox, which the ps5 can’t do either. The whole splitting the party up would be impossible and I bet they’d have to enforce close close proximity between pc characters to only render one environment at a time if they somehow pull it off going forward, and even then multi-zone on on xbox? which I think is unlikely as my 3 year old top end gaming rig barely gets 60 fps 2k ultrawide.

Anyone have any idea why Microsoft was so adamant about this?

Or is all that just bs and the Xbox can’t push it? All the peeps talking about the steam deck pushing it. Yes, but few are mentioning the settings @1280x720 @30 fps all settings on minimum.

rancor,

I haven’t tried it with BG3 yet, but split screen on Divinity Original Sin 2 allowed the party to fully split up and go wherever they wanted.

I would assume it’s the same in BG3

magic_lobster_party,

BG3 should have split screen coop on PS5.

The problem with Xbox is that Larian couldn’t manage to make it work on Series S due to memory constraints. It takes a huge toll on memory if you allow two characters be on two parts of the map at the same time.

Microsoft wants Series S to be a cheaper 1080p option of Series X. Any game Series X can play should Series S also play with lower visual fidelity. This turns out to be a flawed dream by the looks of it.

I don’t think Microsoft will abandon this cheap 1080p console vision just because of one game, but they might need to if more games start to drop Xbox support due to this.

sparky,

MS probably wants to make sure that Series S doesn’t end up missing out on games or getting subpar experiences, given they promised their customers that it’s the same as an X just at a lower resolution. You can see how they want to avoid outcomes like Series S being confined to lower player counts, smaller maps, or other game-restricting features.

But they’ve painted themselves into a corner in this case. Split screen requires rendering the whole game twice, which the S isn’t powerful enough to do. It’s also probably a feature few players will actually use.

Seems like this case should be an exception to the parity requirements.

KiofKi,
@KiofKi@feddit.de avatar

Larian already did excellent split screen in D:OS2 (Maybe also in other games, no idea). The controller UI is very different from the M+K one and split screen is only available with controller input.

astrionic, (edited ) do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive

What I don’t understand is why they don’t just release both Xbox versions without split screen and then try to patch it in later. That way they’d satisfy the feature parity requirement (as I understand it) and people could at least play the game. I love that they’re still doing split screen despite it seemingly having fallen out of favour these days, but it’s hardly an essential feature.

jordanlund,
!deleted7836 avatar

Releasing it without a feature that the PS5 does would be bad for the brand. “Sega does what Nintendon’t” and all that…

astrionic,

True, but I feel like not releasing the game at all is even worse. The consensus seems to be that PS5 already has better exclusives and now you can’t even play one of this year’s best third party games on Xbox.

jordanlund,
!deleted7836 avatar

At least this way they can blame it on the S instead of just being the ganked version.

I remember when Mortal Kombat came out censored on the SNES and uncensored on the Genesis, not a technical limitation, but a policy limitation. Not a good look.

astrionic,

Can’t they blame it on the S either way?

And “just being the ganked version” in this case would mean not having a single feature that the vast majority of players likely wouldn’t even have used in the first place. Yes, it’s not good, but the choice here is between either locking your players out of that one non-essential feature or locking them out of the entire game. And the second option is, to me, very obviously much worse.

And it’s also not like it would be the “bad” version forever. They can just patch it in when they get it to work. And let players decide for themselves whether they want to get the game now without split screen or wait.

jordanlund,
!deleted7836 avatar

They COULD blame it on the S, but, again, Microsoft won’t allow it.

What I’m hoping they do, on the next hardware refresh, is a discless Series X and just ditch the S completely.

There is precedent when they axed the Xbox One and replaced it with the S and X.

astrionic,

They COULD blame it on the S, but, again, Microsoft won’t allow it.

I don’t get how blaming the S for a delayed feature would be different than blaming the S for a delayed game, which is what they’re doing right now.

But I definitely agree that this is bad for Microsoft and they should do something about it. Not sure whether dropping the S would be the right call but they definitely need to reconsider the feature parity requirement policy.

jordanlund,
!deleted7836 avatar

The S was just a bad idea from the get go. The Xbox One X introduced 4K gaming, 4K televisions are dirt cheap and the defacto standard now, why bother doing an under-powered 1440p machine? Even if you wanted a cheaper option, it doesn’t make sense coming out with a machine that belongs in the last generation, not the current one.

They should have gone the Sony route… Series X, Digital Series X. $499/$399.

If they wanted a $299 box, keep the One X alive for 1-2 more years then kill it. Still a better choice than the Series S.

astrionic,

The S was just a bad idea from the get go.

Yeah for sure. I agree that pushing the One X as the cheaper/entry level version would have been much better. Even for much longer than 1-2 years. People wouldn’t get as mad if they gradually started to phase it out and stopped releasing the high profile games on it after a few years while still supporting it somewhat. Even the feature parity thing wouldn’t have been that much of an issue if they’d just clearly communicated an expiry date beforehand.

Quexotic,

Right. A compromise and maybe a discount for the series S. Seems fair.

Mothra,
@Mothra@mander.xyz avatar

The article says they’re not allowed, legally, to do that, and the ball is on Microsoft’s yard.

astrionic, (edited )

As far as I can tell the article only talks about a feature parity requirement between the Xbox Series S and Series X versions. And that could be met by just dropping the feature from both versions.

ampersandrew,
@ampersandrew@kbin.social avatar

They may or may not have the requirement anymore, but they definitely used to have this parity clause as well. Then if it came to other platforms first and Xbox later, the Xbox version had to have bonus content beyond the original release.

astrionic,

I also thought they might have such a requirement but I was unable to find a source that confirms (or even mentions) it. Definitely still possible though.

ampersandrew,
@ampersandrew@kbin.social avatar

I remember it coming up on podcasts back during the 360 era, so that was long enough ago that things may have changed.

vrighter,

they are not allowed to have one good version and a crippled version. they absolutely are legally allowed to just cripple both. “but the ps5 will have split screen!” well then, sucks to be you if you bought an xbox. think microsoft for that, sony consoles have nothing to do with it. or microsoft could just admit to themselves that expecting a next-gen game to run equally well on literally-worse-than-last-gen hardware is just a pipe dream.

magic_lobster_party,

It’s hard to communicate it to the consumer. Far from everybody follows this discourse surrounding the game. Maybe someone buys BG3 just for the split screen capability, just to disappointingly find out that the Xbox version doesn’t support it. Especially when they already have paid full price for the game.

astrionic,

That’s a good point, but I feel like there are reasonable solutions for that like a disclaimer when buying the game digitally. For the physical version they could either put a sticker on it or just delay the physical version only. I also think that people who are informed enough to know about specific features like that are more likely to hear about this discourse.

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