brsrklf

@brsrklf@compuverse.uk

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

brsrklf,

Those aren’t really FOMO in my opinion, more like being curious about what the praise was about. It’s trying new stuff, and rather healthy I’d say, even if you realize some of those really weren’t for you in the end. Yeah, I had quite a few of those too.

To me, FOMO would be anxiety about stuff that you really can miss “forever” and regret afterwhile.

In games, it’s weaponized with artificially limited stuff because whoever is pulling the string wants you to fear a missed opportunity and make an impulse decision.

It’s stuff like preorder “bonuses” you will never have another chance to get otherwise, time-limited content, battlepasses, daily rewards etc.

One of the most pathetic recent example I can think of being Nintendo making the translation of a 1990 Famicom game available only for a couple months. “Quick, buy Fire Emblem now, before it disappears forever!!!”

brsrklf, (edited )

Long ago I watched the anime based on Tales of Eternia (the Namco “Tales of” game that was also called Tales of Destiny 2 in the US for no good reason, it’s not a sequel).

The anime is awkwardly shoehorned in a very specific and inconsequential part of the game (like, one that would last about 2 minutes). Nothing meaningful really happens in the series. Because of the way it’s framed, I also estimate its entertainment value for someone who didn’t play the game at basically zero.

Oh yeah, there’s a freaking swimming contest out of nowhere at one point. Women only of course. I’m sure it had nothing to do with having female characters in swimsuits for a while.

That certainly was one of the anime series of all time.

brsrklf,

Skills and spells that outright don’t work and unreadable maps from hell ?

Just joking, I know how impressive Daggerfall was, but wow did it feature some of the trademark Bethesda jank already.

Denuvo security is now on Switch, including new tech to block PC Switch emulation (www.videogameschronicle.com) angielski

The first of the tools Denuvo is offering to Switch developers is Nintendo Switch Emulator Protection, a “revolutionary technology to protect games launching on Nintendo Switch from piracy”....

brsrklf,

Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version,”

Are there that many multi-platform games that have denuvo and a switch version too?

I’d think most games “big enough” for denuvo wouldn’t have a switch port anyway.

Doing things in games because it simple felt good. angielski

I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’....

brsrklf,

If that was possible, not saving the animals should get you a bad ending in Metroid Fusion.

brsrklf,

I know it’s not the most experimental thing they do, but I’m still grateful for the simple SNES-shaped controllers with just the added analog sticks and triggers. This form factor is still one of my favorites. Button placement is perfect, plus they’re light and compact.

brsrklf,

Well, not all. It really started with Morrowind.

There are some mods for Daggerfall, but not what I’d call a massive community. Arena is mostly ignored, and it’s like Battlespire and Redguard were erased from history altogether.

brsrklf,

It’s understandable 😁, Morrowind is definitely when the series started to get more mainstream audience, and the older ones are not talked about a lot. I had never even heard of them before trying Morrowind, I rediscovered them later mainly because I can’t let a game drop a “3” on me without wondering what came before.

Doesn’t help that there was a big design shift between Daggerfall and Morrowind (more than anything between TES 3-4-5), and they’re very different games.

Daggerfall did have a bit of modding though. Most quests were procedurally generated using quest templates, like “[type of NPC] sends you to [type of dungeon] to find [McGuffin] for [reward]”. I remember a mod that added lots of new quest types for more diversity.

brsrklf,

Hey they’ve got the playdate in there!

Their comparison to the old school Gameboy screen is a bit ridiculous honestly. Sure it’s not backlit, but it doesn’t need to be, if there is any kind of light, you can really see perfectly.

I had a Gameboy and an OG GBA, I know what it’s like to desperately look for the right angle/lighting/contrast slider position to try and make sense of what the hell was on screen. Some games with poor contrast like Donkey Kong Land were torture.

brsrklf,

I am not sure how one gets that far into an analysis of RPGs, J or otherwise, without even once mentioning characters, stories or themes.

Those games have never really been about mechanics to me. Sure, since they’re usually so long, they’d better try to keep things entertaining enough, but there’s a lot more to them (good ones, anyway).

I honestly don’t care much about the J, and even “RPG” seems so broad to me, because many, many games have blurred the line. Starting around end of the 90s when “RPG elements” became a thing. I don’t think it matters much.

Pokémon Sleep: Japanese walkthrough site lists “sleeping pills” as a tool for real competitive sleepers, but quickly backtracks (automaton-media.com) angielski

A Japanese video game walkthrough listing sleeping pills as one of their recommended methods to get high scores in Pokémon Sleep has gone viral on Japanese Twitter recently. The mention of sleeping aid has since been deleted from the site.

brsrklf,

That site probably : “Hey kids, did you know that steroids make you better at RingFit Adventures too?”

brsrklf,

I guess the alternative could have been " let this Munna feed on your dreams" but it might have been too creepy for most.

brsrklf,

Let’s be honest, the only reason I was still following E3 for a while was hope that something like E3 2006 would happen again.

Since it only got progressively more boring with time, I didn’t care much about it being cancelled, be it this year or forever.

brsrklf,

One thing I love about Dead Cells is how every level feels different. There is always some unique gimmick or special features or a very specific level structure etc…

The DLC levels are no exception, and just for that I’d say they’re worth it.

brsrklf,

They are only meant to get people to modern content without having to (to some people) slog through hundreds of hours of older stuff.

Counterpoint : if it was just that, it’d be free.

brsrklf,

You don’t cost them anything for not playing part of their game, and you don’t owe them anything.

If your interpretation of why they do this is right, it meand they want you to believe that “modern content” is a reward for playing through the rest. Nobody should think like that. Playing the game is the reward for playing the game.

It’s like if Netflix made you pay an extra as you start watching a series on season 4, because you didn’t pay your subscription through the three previous seasons.

brsrklf,

I started to use the Japanese term “search action” rather than Metroidvania unironically, sue me.

Yeah, it sounds silly, but it’s descriptive and feels less limiting to me than “a game that looks like Super Metroid and Symphony of the Night”. I love those two, but lots of games do the big interconnected map with ability gates, and they’re not that close to them.

Some of those even don’t have a map made of blue rectangles! Only like 90% of them.

Really, if we can do with genre names that are not built like that in general, all the better. I’m not going to the library to read a FrankenDracula or a DuneFoundation or whatever.

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