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markz, (edited ) do games w For those of you who enjoy open-world games, how big of a world is too big?

Measuring size alone is meaningless, as gameplay affects perceived size, and density of meaningful content in relation affects the experience.

Size should match content.

Skyrim is canonically pretty close to the size and shape of Estonia, but in game it’s very small. If the game’s content was spread out to the “real” size, it would feel completely barren.

The map in Deus Ex MD was quite small, just a couple tiny districts, but it punched way above its size because it was so dense in detail.

Jrockwar,

Agree. If you could go into every single store, house, nook and cranny of Cyberpunk 2077, and talk to all the NPCs, it would feel absolutely humongous. Gameplay significantly affects perceived size.

Buffy, do games w For those of you who enjoy open-world games, how big of a world is too big?

Hot take, but the open world nature of Elden Ring drove me crazy. Coming from a series grounded by its tightly knit and highly curated environments, I never understood why Elden Ring is so unanimously considered the “peak” of the series.

I enjoyed my time with it, but I couldn’t help but wonder what the game could have been without the open world inclusion. So for me it’s not necessarily “how big is too big”, but whether or not the gameplay necessitates an open world.

al_Kaholic,

Agreed the level designs in dark souls coupled with the exploration made them s tier an adventure. Elden rings was ok but with all the traveling I felt more like a tourist.

delcake,

I’m with you on it, because my completionist tendencies saw me trekking between one too many copy-and-pasted side dungeons in the 50 hours I gave Elden Ring before I couldn’t take it any more and never came back to finish the game.

It’s not like the moment-to-moment combat is any less fun than the games that came before it, but since the game lets me indulge in my worst tendency of finishing every optional thing before progressing things it just felt like a meaningless checklist slog.

It’s definitely a “me” problem, but it’s just one reason why I tend to prefer a more focused experience than a sprawling open world.

Buffy,

The copy-paste dungeons were a big issue for me. And the amount of reused enemies and bosses. There is definitely a way to “optimally” play the game for the best experience. But I’d say that goes against the nature of what an open world is supposed to represent.

Tattorack, do games w For those of you who enjoy open-world games, how big of a world is too big?
@Tattorack@lemmy.world avatar

There is no open world that is too big. They can only be too small.

However, the quality of an open world is not predicated on the size of the open world, but rather what is actually in it.

And this doesn’t mean that open worlds must be drowning in content, as the quality of the content itself also matters, and certain worlds that are large and empty can still be interesting due to its traversal being good, or the sandbox nature of a large empty world.

Some of the worst examples of open worlds are the kind that are just filled with isolated little fetch quests; busywork that’s all marked on the map with no element of organic exploration. Or the kinds of open worlds where nothing actually happens “organically” without the player starting it.

The best kinds of open worlds are the ones that emphasise exploration and/or have background systems governing the world in some way (i.e. factions that interact with each other without the explicit involvement of the player).

Droechai,

I feel Daggerfall would be too big without the quick travel systems, but thats the only game Ive felt dread about slow travelling to distant locations

owenfromcanada, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s never too big. That’s why I’m pumped for The Wayward Realms (from the creators of Daggerfall, easily the largest world of its time).

sexy_peach,
@sexy_peach@feddit.org avatar

Damn it looks good. Still going to take ages until it’s finished, if ever

owenfromcanada,

Yeah, I’m hopeful for an alpha release next year some time. Might be longer, but should be worth the wait.

sexy_peach,
@sexy_peach@feddit.org avatar

Might be longer, but should be worth the wait.

it’s our only option, soooo we gotta wait either way.

Naia,

How have I not heard of this one?

I did hear about Light No Fire from the No Man Sky devs. Looks impressive from what I’ve seen so far on it with it’s supposedly literal Earth sized world.

PonyOfWar, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.

ShadowCat,
@ShadowCat@lemmy.world avatar

That’s definitely a key point. Absolutely loved the first Forest game, the map was just the right size for what content it had, then the sequel has a map 4x the size that is just completely empty for 90% of it. They did make some improvements over early access but it was still mostly a waste

schwim, do games w For those of you who enjoy open-world games, how big of a world is too big?

I have not met a too-big open world as of yet.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

Its not about being too big but too little stuff to do IMO. The first Assassin’s Creed wasnt even that big but felt like a wasteland going from one side of the map to the other

Auster, do games w What are your favorite games from a worldbuilding standpoint?

Final Fantasy XII is pretty high up there for me.

Bestiary entries are vast, almost a book in game format, and most add to lot of worldbuilding even if not needed for the main plot itself.

Also bosses, sidequests, enviromental cues seldom aren't at least hinted by a few NPCs often dozens of hours before they're relevant.

Overall details are often explained when you look in the right corners of the game. Even some weird weather cycles seem to have some logic applied. And in a single case, it felt inspired by a real-world element, one even Mad Max 4 used a cut in the beginning.

And I wonder if the sky-gazing kid in one of the airships that says she saw something in the sky was referring to Deathgaze or the continent from Revenant Wings....

Vitaly, do games w What are your favorite games from a worldbuilding standpoint?
@Vitaly@feddit.uk avatar

Stalker trilogy, stalker 2

Baggie, do games w What's your favorite case of a game making fun of you?

In Disco Elysium the game straight up called me out for apologising so much. It hit me so hard I stopped apologising as much irl. 10/10 game would be ashamed again.

menemen, do gaming w Science is just fucking around and writing down the results
@menemen@lemmy.ml avatar

Nah, it’s qualified fucking around.

Hudell, do games w What are your favorite games from a worldbuilding standpoint?

I want to answer Xenogears because of all of its story and storytelling, but the worldbuilding itself is kinda standard, if not for the scope of it. You do end up learning about pretty much everything there is to learn - the world and its history, the characters and what moves them, the politics, the conflicts, the geography, the physics, the religions, the supernatural, the origins of mankind - not to mention a full class on philosophy. And then whatever question you still have left, there’s a book about it in addition to the game.

And you start with a classic amnesiac character in a small village.

devolution, (edited ) do gaming w Science is just fucking around and writing down the results
@devolution@lemmy.world avatar
NecroticEuphoria, do gaming w Science is just fucking around and writing down the results

It’s not that different from real life though

Tramdan, do gaming w They literally don't know they were born

Literally?

Valmond,

Literally literally means figuratively now.

Quicky,

And for at least 250 years. Literally

MehBlah,

Literally is the new figuratively?

Valmond,

Literally.

Hawke,

Literally. Infantile amnesia is a thing. So is Last Thuradayism.

maniel, do gaming w They literally don't know they were born

yeah, PC here, i didn’t really much games before digital distribution came along, but i was enjoying every demo i got on a cd that came with magazines, now - over 20 years later i have nothing to play

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