Yeah I’m a huge factorio player and I so badly wanted to like satisfactory but i can only describe the gameplay as cock and ball torture. For the first 6 hours you are getting kicked in the balls repeatedly by pointless tasks that drag you out of the automation loop. The game is not playable until you unlock the hydro power.
I was not throwing shade in the game as it is pure eye candy, when you unlock the space elevator that was a “holy shit” moment. It does really look good, but factorio the base game, I could get lost in for days, nevermind doing mods like pyanodon.
LOL I could have told you that before you spent the money.
Thankfully there’s a lot of good games that really shine on high-end hardware. Like that Indiana Jones game and the Spider-Man games. Also you never have to worry about games being an unoptimized mess, when you can just brute force them with pure processing power.
Absolutely. The original Deus Ex is pretty excellent too. And the turn based Shadowrun games. It’d be cool if 2077 was better though, the tabletop game is sick.
I really liked and the story. But after taking a year break and then playing the dlc phantom liberty. I kinda was over it. Just felt like work. Not really fun.
So idk. Maybe you just have to be in the right mood for it.
Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.
Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.
I still enjoyed Elden Ring, but I agree completely. I prefer the metroidvania world design of earlier From Software games. The sense of progression is one of the best parts of those games, and Elden Ring’s open world robs the it of a lot of the magic of earlier titles, where discoveries were around every corner and in every nook and cranny. I never felt the same joy of exploration and hard won progress as I did in Dark Souls, Bloodborne, and Sekiro.
Double-agreed, but from a different point. What frustrated me about Elden Ring was that some of the dungeons were literally the best designed soulsbourne levels I’ve ever played. Everything between those dungeons, though, just felt like open world slop. The game would have been pure crack if it had just been tighter.
If it were more linear akin to their older games and dramatically reduced the visual clutter of most bosses, it would’ve been perfect, but those two things brought it way down imo. These sorts of games excel in smaller, more linear but interconnected environments.
Bg3. I think the flaws are glaringly obvious and everyone has heard them already (inventory, everything after act 1, the main characters being generally gross) it’s just whether they’re a deal breaker for you personally. For me they are, especially inventory.
Same. I tried to just ‘go with it’ and ignore the flaws so that I could play multi-player with my SO. Act 2 was a slog. Act 3 is where we gave up completely. The only good part is that the whiny companions started dying on their own.
My favourite part of returning to camp was lying to gale that I’d found no magical items while having 4 characters invs basically overflowing with items I didnt want.
Wyll is the least immediately unlikeable but he’s boring and I hated talking to him
Laezel, shadow - clearly intended to parallel each other but listening to hard-headed morons clash between “we should murder everything” and “those people need medicine and my only medicine is pain” is not entertaining to me. Their “growth” doesn’t ever seem to fix this
Karlach I don’t have real complaints about
Gale never managed to grow out of being pompous and annoying
Dark urge probably the biggest character
There’s plenty of listicles and reddit posts with other complaints if you google “don’t like bg3 characters”.
I had the same feeling, didnt really like the characters they were weird but after modding some custom ones in I enjoyed it a lot more. I did keep astrlas ans shadow heart then put my own two characters to fill the party.
Space marine 2. You shoot things with guns that don’t feel powerful and you die if you don’t have perfect reaction timing to do executes. I’ve never played a game where the world says “oh you’re amazing and powerful!” but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I’m going back to hell drivers 2.
I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.
It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.
Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.
Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000’s vibe i got from the space marine 2.
Also the reaction times are not that tight. Even my dad reflexes can manage those.
You and my buddies say that the reaction times aren’t that tight. I must be doing something wrong then because they’re no different than any other reaction game for me: I miss a majority of the.
I played this with two friends. The progression system is just awful. So we got through the full campaign once and it was fine honestly. Then we were kind of hyped to try going through it again, it was all right definitely harder. And then the third time around we just gave up cuz it was clear that they’re just wasn’t that much game to play, and the enemy is just become bullet sponges and you either grind endlessly to try to level up and gain unknown amounts of power if its power at all.
Intermultiplayer sessions we did have a few epic moments won’t lie. But the cost just wasn’t worth it. And those thin offset the issues that we had.
If you like Max Payne, I also recommend Stranglehold. It’s a canonical sequel to John Woo’s Hard Boiled, and it’s a lot of fun, albeit on the short side.
Expedition 33 has good gameplay. However, the whole game feels like generic Unreal Engine 5 assets taken from a fromsoftware fan’s portfolio were mashed together.
Also it looks like crap (from a technical standpoint) on steam deck and I can’t change the settings how I like.
This is how I felt about it. Cranked the graphics up, thought it was beautifully made, yet overall the gameplay and execution felt generic. The combat becomes predictable and nothing special.
Neither. Both games were run into the ground.
If i had to pick one, id go for an x ( or game based on x and zero ) game that goes over the elf wars that ties the x games to the zero games
Expedition 33, but I’m sure other people think that about Silksong or Hundred Line.
I love the pictos system, it’s the best thing about it and I hope other JRPGs take it, almost every pickup you find is good. Resuable consumables are cool, and the first two hours or so is cinema (even on Steam Deck with crappy settings). The rest is just good to flawed by the middle of Act 2, especially parrying (I’m decent at it, but I’d rather either play an action game where it’s deeper, or a JRPG where it doesn’t intrude on strategy)
Ha, indeed I never even got into hollow knight and didn’t even find it appealing. Big metroidvania player otherwise. Love dead cells.
Anyhow, I really like(d) expedition 33, played through on easy. Due to the qte stuff which I wish could be turned off entirely. It’s also a question of accessibility imo.
Technically it’s not really great and should perform way better on ps5 or pc.
Hollow Knight mostly had pretty barebones movement for a metroidvania. Great for combat, not fun for going from point A to B, and HK has seemingly more backtracking that other metroidvanias. Silksong actually has a sprint button that makes it all better.
Expedition 33 is still good, but a lot of people go as far as saying it’s the best JRPG last decade, which feels like a copout when half of it is not being a JRPG. It feels like the Persona 5 hype all over again (which was a full on JRPG, mind you, but it also had problems and I felt was just good)
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