Competitive FPS/action games I want 120, story games with FPS 60, anything turn based or slow paced is probably fine at 30 or 40. It also depends on a lot of other factors. On my handheld (steam deck like) I aim for 30 or 40, but my main PC always shoots for 60 or higher.
That and I usually tune my settings so I get a bit more than 60, then lock the framerate to reduce stutter.
Anything VR really needs to be 90 or more, but around 60 is good for most things.
I actually think the choppy framerates in Cyberpunk is actually really immersive so it's cool all the way down to 30 or with the smearing of dlss-performance, but most games don't give you progressive brain damage in the first 2 hours like it does
I have a very simple process for dealing with all of this - I never check my framerate in the first place, so I never know what it is.
I just play games If there’s noticeable stuttering or lag then I maybe try to do something about it, and if there’s not, then I just play and don’t worry about it.
That’s actually a good way of doing it. I used to be this way, but I don’t know how and why I started using a team’s built in FPS counter and mangohud. I’m going to stop using it so I don’t have to keep glancing it all the time. Thank you.
It’s not like I notice it more when I have a frame rate counter turned on, I’m just not questioning how bad or how often the drops are when I have it enabled.
Weirdly enough, I actually care more about framerate on “pancake” (non-vr) games than I do on VR games. I can deal with 10fps in vrchat in a crowded instance. I need more like 20~30 for non-vr games.
That said, I get mentally exhausted when the framerate is <30 for an extended period of time in VRChat.
If it's a fast-paced action game, 60 is a must. If it's turn-based, or otherwise just slow enough to not matter, I'll sometimes accept a stable 30 - but only if it's truly stable, any dips below that are not okay.
There’s a reason I only upgraded to a 2k monitor and not 4k, I’m not willing to sacrifice that much performance to just play at a higher resolution, 25 fps is way too low for me. 108 fps is what I play Fallout New Vegas at (to avoid physics behaving too weirdly) and I think that’s fine. I think I’ve gone down to 90 and been somewhat ok with that, but anything below that is no bueno.
Non-fps games I’ll cap lower, like 72 fps for a civilization game is perfectly fine.
But if you want beautiful games like God of War (or do you mean gears of war?) and are fine with a lower framerate, that makes sense to me.
I like how us humans have totally different likes and dislikes. I 100% understand you and will never judge you. You like what you like and that’s very good. I mean God of war, yes. It’s freaking gorgeous.
Maybe it’s because I grew up with 60hz CRT monitors in the 90s, the ones that’d give you a headache if you sat in front of them for too long 😅 Or maybe you just get so used to 144 fps once you make the switch that it’s impossible to go back.
GOW running at 40’ish fps as you say even at ultra must mean they cared to make a good game. I ought to give it a go just for the “Boy” meme.
If it’s not 60 or higher, I can’t stand it. But it has to be consistent. Even constant fluctuations between 120-140 are felt even if not necessarily seen. I generally just try to get 60 since my display is 60hz. What’s annoying is that I could be doing 1440p at 60 with my specs, but for some reason setting the display to that specific resolution locks it to 30hz.
The display is 4k, and has 60hz available at 4k and every other resolution. My PC can’t handle 4k @ 60 for most things, though.
When I play it’s usually solo games, and I never had an issue with 20fps+ . If performance drops below that, I’m visually ok with 16fps, but usually at that range my system is struggling with game mechanics and that’s the deal breaker for me
I feel like 20 FPS would be OK for me if I had absolutely no ability to get at least a 25. But 15? 16? That’s like very jittery. I remember that happening on Alan wake 2 and it was playable, but to be honest I was kind of annoyed with it.
bin.pol.social
Gorące