I ran across a metroidvania called Feudal Alloy set in a medieval world where you and all the enemies are low-tech robots with fish bowls as heads. There’s an interesting mechanic where swinging your sword generates heat and if you’re overheated you can’t attack temporarily. You can upgrade different parts of your body to fit the situation or your play style (more armor/damage/health, slower overheat, faster cooldown, etc), and the art is nice.
Felt like a lucky find for me because I just found out about it last week from an old vid on one of the yt gaming channels I follow (Let’s Game It Out if anyone likes watching a dude try to break games by essentially QA testing the hell out of them), and when I checked the steam sale this week it came up for under 2 bucks.
Controls felt a little janky to me, but I loved the game. I would recommend it to anyone wanting a shorter Metroidvania experience, especially if the art style is appealing to you.
Obligatory Undertale mention. I know it’s the cliché answer, and it’s fan base is…a lot, but it really is a great game.
Also, very happy to see FLT FTL get a couple of mentions here. Hardly any of my IRL friends have even heard of it, but it’s probably the best Star Trek game ever made (even if it’s not actually a Star Trek game).
Ended up grabbing Jupiter hell and wizordum. Jupiter hell is a Doom adjacent top down turn based rogue like. Wizordum is a retro fps of the hexen variety. Both games evoke nostalgia in different ways for me.
Jupiter Hell was okay. I absolutely LOVED doomRL, and felt the jump to Jupiter Hell, not certain why it didn’t click. The controls are interesting. And would still support the dev.
Pony island is a hoot! I knocked it out in a couple hours.
I SAVORED The Hex though. After 50-some hours of Inscryption I thought there’s no way The Hex could compare… I have a lot more play time in Inscryption, but overall I thought The Hex was fucking brilliant. Hard recommend to anyone who likes Mullins’ games.
I feel like people must be tired of me recommending the same few games (you know, if anyone cared enough to read all my comments), but I’m the type of guy who is pretty much only interested in finding the more hidden gems, and I generally ignore the stuff that keeps showing up on the front page of Steam.
The Upturned - A cartoony horror-comedy game with a great sense of humor.
Withering Rooms - The story is interesting and the atmosphere is great.
Your Spider - This one is possibly my favorite indie horror game.
Exanima - Read about the features. This one is more impressive than the screenshots make it look (at least for me).
Lunacid - I love the visual style and atmosphere of this. I also enjoyed Lost in Vivo by the same developer.
Praey for the Gods - This one is for anyone who’s looking for more games like Shadow of the Collossus.
8Doors: Arum’s Afterlife - This is a decent metroidvania with a charming story. If you enjoyed Hollow Knight, then you may also enjoy this.
Rodina is a very cool space game. You fly a starship - which you can completely design and walk around inside - around an open solar system. You land on planets and asteroids ( seamlessly in real-time) and collect pieces of the very awesome scifi novel-like story. I believe there are now enemy alien bases you enter, but when I played the real draw was the incredible lonely atmosphere of space. It has some of the best newtonian space flight/combat I’ve played to this day, and the gun play is kind of like old school Doom. I’m sure it’s come quite far since I played years ago, but it was literally a one man project at the time.
Graphically, it’s very low-poly, and it’s not the most varied game, but what’s there is 👌
Anyone who likes space scifi should play it. It’s incredible, and it came before No Man’s Sky released.
Not technically in their bedrooms but made by students - Narbacular Drop. It was the game that spawned Portal. It’s not a great game, per se, but I’ll never forget the paradigm-shifting moment I had when I realized what was happening.
Valve ended up hiring the entire team to work on Portal.
It’s a VERY good spiritual successor to titan quest. I’ll recommend last epoch too, if you like the genre and are interested also in multi-player (it has an offline mode as well)
Grim Dawn is the most fun I’ve had with an ARPG in years. The class system is very interesting and, as far as I know, unique to this game. Rather than just being a barbarian or necromancer or whatever other typical ARPG class you can think of, your class is determined by selecting any 2 archetypes. For instance, maybe you like being a pet class like necromancer, but you want to have a slightly more active play style than just watching your skellingtons paint the map red. So, you mix in the Nightblade (melee rogue) class at level 10. Your new, combined class is called a Reaper, and you have access to both skill trees, free to mix and match as you wish. Very interesting playstyles can emerge from creative pairings.
I am a casual player so I can’t offer any perspective on the endgame or anything like that, but if you’re looking for something to scratch the Diablo 2 itch with a fun twist on classes,you cant go wrong with Grim Dawn.
It’s actually a spiritual successor to a game called Titan Quest, which had the same dual class system. It’s a ton of fun, though pretty dated in terms of quality of life for ARPGs.
I have played it for a while, albeit shorter than some true veterans, and I am a little bit torn in my opinion about it. The customizations options are great and the story is cool and engaging. However, the game feels very much grindy overall and you have to win the game to unlock higher difficulty settings, which is a bit boring in my opinion. Also, the loot from some early bosses are better than what comes later for certain builds, meaning you have to return back to areas you have passed through and grind the same bosses again for better versions of the same loot that you already have, which is also a tad boring. I’ve also had some weird stuttering issues on Linux. Otherwise, great game and I recommend trying it!
Most games are great because they provide something unique or are polished to perfection, so it’s wild that they’ve made something that manages to be both their first attempt. Really looking forward to whatever they decide to do next.
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