one thing i’d be interested in: is it possible to make a fun 4X-style game that challenges the very premises of 4X (which are mostly patterned after the models of expansion we’re familiar with in the West)?
I think it would probably become “2X” in that case, given the “exploit” and “exterminate” parts. :P
Against the Storm is sort of a citybuilder/ 4X hybrid, that’s all about a bunch of fantasy species (humans, beavers, lizards, foxes, and harpies) working together to reclaim the world from this (un)natural blight.
The Bustling World is an RPG/ Citybuilder/ 4X hybrid that looks pretty interesting, but is not out yet.
I can’t really think of a 4X that leans towards the Grand Strategy side, that isn’t pretty combat-heavy. Distant Worlds: Universe can be played without focusing on combat, but it’s definitely still there.
If you want pausable combat and a logistics focus, the Hearts of Iron games might be interesting to you. They're pseudo-real-time in that things happen on an counter that ticks forward once per in-game hour of the day (so the results of two units fighting, a diplomatic message being sent, construction on a building), but you can speed up, slow down, or pause however you wish. If you want to zip along at a few seconds of real time per day in game, cool. Want to slow things down to a few seconds per in game hour instead? Also fine. Need to pause while you read a description? Also fine.
I’m a huge fan of Borderlands so would recommend that and I’m also a huge fan of Halo, the Master Cheif Collection is an absolute bargain considering what you get. Your brother with the Xbox will need to get Game Pass of some sort to join in for any games that are not free to play. Halo Infinite is free to play and has a PvE game mode, if that tickles your fancy.
If you want to play against each other, there's always fighting games, if you're into that. I'd recommend Guilty Gear Strive, Street Fighter 6, and Tekken 8, which are the most popular fighting games right now. There's also Mortal Kombat 1 but I haven't played it, so I can't comment on it.
Thanks for sharing such detailed notes; interesting and helpful.
As an inveterate Windows user (I support it at work), I’m not surprised by the challenges at all. I hadn’t heard of Bazzite though, I’ll have to check it out.
I have been very particular in this review about the experience of using Windows compared to Bazzite, not the performance. I’ve seen many reviews talk about how one is offere 5-10 FPS more than the other OS but you really don’t notice that most of the time.
Windows can do everything that Linux can do on average but the experience is vastly different. That is what I’m trying to say in this post.
I sometimes use VPN software like LogMeInHamachi or Tailscale to play Minecraft multiplayer with friends over the internet.
Basically it makes your computers act as if they are on the same LAN. It should work for playing any game with LAN multiplayer support over the internet.
I quite liked the concept a few years back when Apple and Google were talking about a Netflix-style subscription model for iOS/Android… a bit like Xbox Game Pass. The subscription would give you access to a bunch of games, and developers were paid royalties based on a mix of metrics like the game review score, number of downloads, average total time spent in game etc. It seemed like a good idea in that it aligned developers and players in the desire for genuinely good games, regardless of the game style or genre. It threw away the need for each game to find a way to monetize their players (which nearly always ends up in multiplayer endless cosmetic MTX nonsense).
Apple Arcade is still going and getting plenty of releases. I don’t know anyone buying it specifically but including it in Apple One (competitively priced subscription for most Apple services) means lots of people have access to it. Me and my partner use it a lot. It’s very nice knowing that those games won’t try to shove microtransactions down my throat.
bin.pol.social
Ważne