bin.pol.social

Hugh_Jeggs, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?

Worms

But they’d fuck it up again

Treczoks,

Second that! Worms was great fun when hanging out with friends.

HelixDab2, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?

The entire Ultima series for sure. I think those were the first CRPGs I played. I loved Ultima: Underworld I & II, but I was never able to get Ultima VII: Pagan to run properly on my computer. (And, holy fuck, that was 30 years ago.)

But also The Elder Scrolls: Arena, TES: Daggerfall, TES: Battlespire, TES: Redguard, and TES: Morrowind. The first two TES games would be challenging to make, given that many of the areas were randomly generated, rather than being designed.

AlphaOmega, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?

Tribes

SirEDCaLot,

Absolutely. Game had a great mix of large-scale, good pace of a fight, and social element.

VGW

simple, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?

I really wouldn’t mind a remake of Left 4 Dead 2 with better netcode and more official maps.

Sonotsugipaa, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?
@Sonotsugipaa@lemmy.dbzer0.com avatar

X3: Terran Conflict.

Yes, we got X3FL in 2021 AND X4, but X4 is a very different game and X3FL is just a heavily scripted X3AP (more or less).

It’s a more-than-me years old game with a lot of mods that keep it enjoyable to day – as “enjoyable” as it can be, that janky piece o’ junk – but I feel about it the same way I feel about Halo 2: imagine what it could have been, if the devs had the resources they could have today. (if you say “X4” I’m going to fucking flip)

Kolanaki,
!deleted6508 avatar

Oh shit. I didn’t even know about X3FL.

Gonna have to reinstall X3 now.

I got X4 because hella X3 fans said it was better than X3; but those people are fucking crazy. X4 sucks major by comparison.

Sonotsugipaa,
@Sonotsugipaa@lemmy.dbzer0.com avatar

When I first played FL I thought it came out with all the others ^

I don’t outright dislike X4, but IMO it feels too… streamlined, in a way. You’ve got less wares, less ships, less sectors, no jumpdrive (yes I see the reasoning, no I still want the jumpdrive), the Xenon lost their aesthetic just to look like Mass Effect reapers, and fuckers stole my magnificently redundant ship classes. Can’t have ship in Detroit.

B0NK3RS, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?
@B0NK3RS@lemmy.world avatar

I’m not particularly a fan of either re-makes or full remastered but I’m a big fan or, for example, when Xbox upgraded the resolution and FPS or backwards compatible games.

I would love to see Metal Gear Solid The Twin Snakes again and have a similar service on Switch for GameCube games.

caut_R, do games w Whatever happened to racing games

I wish so many popular racing games weren‘t over 100 gb on average. Installing a couple on my 500 gb Deck is pain.

kyub, do gaming w Cyberpunk replay has been boring.

It’s not the game everyone hoped to be but it’s very good when including the expansion Phantom Liberty. You should give that one a try. It’s probably the best expansion CDPR has made so far, or at least on par with W3 Blood & Wine (I’m still not sure, but I have to give credit for their huge effort with Phantom Liberty). It (alongside the 2.x patches) was CDPRs genuine effort to save the game and their reputation, and I think they succeeded. The base game without the expansion can get very boring in the second half of the game which is why I consider PL to be mandatory. A good time to start Phantom Liberty is just before going to Embers to meet Hanako. If you haven’t played it for a long time, you should play it again with PL, it’s really well made.

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

I just played through the bulk of it, and it was quite good at first, but it started feeling very samey pretty quick. And now I’m so OP that all the gigs and missions I’m doing now are a dull cake walk. Just wading through dismembered viscera. I can’t even remember the last time I had to pop a heal…

hackerwacker,

Turn up the difficulty?

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

It’s already topped out fam…maybe it’s the shotgun I’m using…hmm…

B0NK3RS, do games w Whatever happened to racing games
@B0NK3RS@lemmy.world avatar

There were many great racers around the Xbox 360 era and before. I feel like since then I can count on one hand the amount of good ones.

I think it just not as popular anymore but then also if they don’t make them we can’t play them!

Wreckfest, Circuit Superstars, Art of Rally, EA WRC are some excellent newer games to try.

CameronDev, do games w Whatever happened to racing games

I want a modern Flatout 2, such a fun game.

Rebels_Droppin,
@Rebels_Droppin@lemmy.world avatar

Wreckfest is made in a very very similar vein if not the same studio iirc

ampersandrew,
@ampersandrew@lemmy.world avatar

There’s also Trail Out.

Katana314, do games w Stories and Mechanics around punishing over-aggression

Some games that come to mind:

Dead by Daylight has an issue with killers that keep their focus on one of the four survivors, ignoring the core objectives and other players. Worse, it often works well. There are many videos out there of experienced teams that find karmic counters for this practice, helping the victim escape the killer to some completely unknown location on the map, and often leaving the killer late-game with little to work with.

Texas Chainsaw Massacre (a 4v3 horror game), on the other hand, developed some issues where the prevailing strategies for the victims involve stacking up abilities that let them ignore attacks so there’s no need to hide or move slowly. It ends up taking long enough for the family members to even strike them down that some will brute-force objectives right in the family’s face. Part of the game’s issues is, the maps are developed to be relatively tight, so there’s fewer places for family to check, but it also made stealth strategies relatively ineffective.

An old favorite of mine for countering “Rush Meta” is in Team Fortress 2. For single players hoping to run past players to objectives, the Engineer’s sentry locks on to them pretty quickly, and no matter how fast they’re moving, it spells death within a certain bubble. Being automated, it also means no one has to camp for this to stay around. The sentries still die to inexperienced players that are making a unified push.

TF2’s other “rush punisher” is the Heavy - a class with a low skill cap, but a high health pool. He deals ludicrous damage up close, but can’t move quickly. So, he’s most lethal to people that are running at/past him instead of attacking from a distance. He says it right in his intro - he can’t outsmart people. He’s just a strong presence in a push for anyone that doesn’t have a plan to slow themselves down in order to deal the ton of damage needed to kill him. For a long time, in matches where the enemy team stuck to having 3 pyros rushing the frontline, my sole strategy was to pile up on Heavy, forcing the enemy team to consider ranged attackers like Demoman and Sniper, slowing the game down as a result.

HuntressHimbo,
@HuntressHimbo@lemm.ee avatar

You are so spot on with Dead by Daylight. If the survivor chosen to get “rushed down” has a couple specific things in their build or their team can play around it, it becames a huge uphill battle for the killer to get anyone else, but in public games often the teams aren’t coordinated enough, or the survivor chosen isn’t skilled enough to stall it out

simple, do games w Stories and Mechanics around punishing over-aggression

I haven’t played Overwatch for a while but for a time there was a notorious meta called GOATS (3 tanks, 3 supports). It was an insanely aggressive meta that focused on rushing straight into the enemy team, tanking them, and killing them before they can react. The only way you can counter it is by also running the same team comp and hoping to kill them faster.

It ruined ranked games for a few months and the devs apparently had no idea how to fix it without nerfing tanks or supports hard - which would make playing them feel terrible. That’s why OW added a role queue and enforced 2 damage, 2 tank, 2 support teams.

That said, I think aggressive metas are way better than turtling ones. Nobody wants to idle around and take pot shots until someone gets bored.

TwoBeeSan, do games w Dragon Age: The Veilguard | Review Thread

I WANT TO BELIVEEEEEEE.

SOLAS YOU FUCK HOW DARE YOU END ON A CLIFFHANGER.

Apologies my inquisition lady elf character took control of the comment.

Really want it to be good. I don’t care if it’s biowares corpse telling the story just let it be worthwhile.

Hesitantly getting hopes up after seeing these reviews

🙏🙏🙏🙏🙏

szczuroarturo, do games w Are any games using neural networks for better hard AI that doesn't cheat?

Im pretty sure we could make AI in games smarter and/or better than humans for a long time. They are just not fun to play against. You need to have AI that you can win against. What i think should be happening instead of neural networks is the ai should gamble a bit more . The good example is eu4 where on hard difficulty ai will not attack you until its sure it can win… which makes it more predictable than normal ai beacuse you can reasonably guess whetewer it will attack you and try to outmanouver it. Wheras on normal sometimes it will just attack you if there is a reasonable ( or sometimes even unreasonable ) chance to win which makes normal sometimes( very very very very rarely ) harder difficulty. Now hard difficulty is stil generaly ( 99,9% of time ) much harder due to ai cheats but what i said is a thing. Total war Warhammer 3 could use that in particular to spice things up. Currently attacking army will always attack and defending will defend which makes attacking more advantagous , and the army will always wait for reinforcment . They could for example make it so depending on the army composition ( or even just rng ) the defending army will sometimes attack ( for example when there are only melee combatants ) so that you dont have time to deal damage with mage . Or the opposite. Make it so the attacking army will just stay still and protect the artilery and bombard you with canons it it has lots of artilery . Like you know just some basic strategies so the fights arent always so similar at the begining.

Ephera,

Yeah, the easiest thing to implement is omnipotent AI. The code for the AI is executed within the game engine, so you have complete access to any information you want.

You can just query the player position at any point in time, even if there’s a wall between the NPC and the player. It requires extra logic to not use the player position in such a case, or to only use the rough player position after the player made a noise, for example.

Of course, the decision-making is a whole separate story. Even an omnipotent AI won’t know how to use this information, unless you provide it with rules.

I’m guessing, what OP wants is:

  1. limiting the knowledge of the AI by just feeding it a rendered image like humans see it, and
  2. somehow train AI on this input, so it figures out such rules on its own.
Katana314, do games w Are any games using neural networks for better hard AI that doesn't cheat?

The most advanced AI I’ve seen is in Hitman WoA, and Zelda: Breath of the Wild.

Both games don’t have “learning” AI. They just have tons of rules that the player can reasonably expect and interact with, that make them seem lifelike. If a guard sees you throw a coin twice in Hitman, he doesn’t get suspicious and investigate - he goes and picks it up just like the first one. Same for reactions to finding guns, briefcases, or your exploding rubber duck.

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