I would say it doesn’t because you are still running PC games. The reason I specified consoles specifically without homebrew and backwards compatibility is it kind of leaves you stuck in a certain generation that typically has a finite lifespan.
You could install Linux on a console and use it forever or rely on homebrew for extended life like the PS Vita otherwise.
Couldn’t make it more than a couple hours in this game. Everything was just so “generic open world Ubisoft game” and I found the dialog to be obnoxious.
nope, it was circular for sure, but 3d… plus there was that talking head… no one seems to know what I’m talking about its messing with me like my memory is messed up
First game of this style that i really enjoyed. The characters actually feel and play differently, the mechanics make sense and finding synergies is so much fun. My favourite is the silent but I’m not actually that good; haven’t finished the game yet but have gotten damn close a couple times.
Slay the Princess, it is a pretty awesome game and Lies of P which just got cracked,I pirated it out of spite cause I felt betrayed when they added denuvo just before release (I don’t buy denuvo games)
I could never really get into this one. Too much to try to remember with the cards and just not my style overall. Seems like a great game for the genre just not my cup of tea.
I found it one of the only ones that did click for me, because all effects are explained on the screen itself (or behind a hover). So I was glad I didn’t need to remember every mechanic to get started with the game.
But I totally understand you, I’ve also bounced of certain well regarded games.
My last game was exhausting. Years of cryptic lore, mediocre tie-in properties we pretended were good, pvp you could opt out of midstream by switching off your router, a sandbox that one player characterized as "as wide as the universe and one inch deep."
So, I thought I'd try something completely different, and that different thing, god help me, is Evony.
I finished Hellblade and am feeling ready for the sequel that’s coming soon. It wasn’t a perfect game, but I really appreciate what they tried for and I think a lot of it was successful. The visual and (especially) audio design was stellar and the narrative is really interesting and touching and the presentation was mostly great. The trials were my favourite part, in particular the blind one where you have to navigate by sound and controller vibration and ignore the scary enemies. I almost wish they went all in on that sort of thing. Or if not, that they tuned the combat encounters differently. I actually quite enjoyed the combat system but there wasn’t much of a reason to fully explore its nuances.
After that, I finally started Red Dead Redemption 2, which is my current game. So far it’s mostly living up to the off-the-charts hype, though as usual I had to tweak some things to taste through mods (yes even on a first playthrough). I’m really enjoying it so far and can see myself either spending 400 hours on this game or get completely burned out (as I was by Ghost of Tsushima). Curious to see which it will be. I also sadly got the ending spoiled for me (way back) and I’m really sad about it because I can already tell the impact it would have had on me and I’m deeply sad I’m never going to get to experience that.
Now does RDR2 need these mods? Of course not, it’s perfectly fine out of the box. But with all the great games out there I’ve yet to play (existing and upcoming), I probably will only play a game of this length once. Might as well tweak it to my tastes to get as good of an experience as I can.
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