Deathloop’s story basically means that you’re replaying the game because you failed your previous attempt at escaping. You can play it more than once, the game encourages you to, and I kinda want to, but I never did because I already won. In a lot of games replays are basically just “fresh starts” and here, they are part of the story, and ironically, that’s what’s stopping me.
Also… A big part of playing Death Loop was figuring out the proper order to kill everybody. … and sadly, there’s only one order that will work. So once you know the order, a big part of the challenge is eliminated.
It would have been really cool if the game selected a random ordering for your character at new game start and each target’s vulnerable timing changes accordingly. Something similar to how some of Dishonored’s missions could have multiple solutions.
… but I get why they didn’t. Dishonored had mission variants just switch up some text which is relatively cheap compared to having fully different behaviors and speech and so on that would need to be created just for the tiny set of players that not only finish but replay a game.
As someone who played through Dishonored 1,2 and all their respective DLCs multiple times, I was sad that Death Loop didn’t have the same level of repayablity baked into the overarching structure, but I still quite enjoyed the game itself. I just finished it once and moved on.
I don’t mind that there’s only one winning order too much. Could be cool to have more options but I’m okay with that design choice. Like you said, it’s a lot of effort for not a lot of players. I could still vary the gameplay during the missions and that’s good enough. Besides, I enjoyed the world and the characters more than in any other Arkane game, maybe on par with Prey, can’t put one above the other.
I only ever got them off friends or when traveling into London. Then one day I discovered that you could set up a Streetpass ‘relay’ just by setting your home WiFi’s SSID to some secret string and then you’d be able to meet other people using the same SSID wherever they were in the world. It stopped working eventually, but me and about 6 other people somewhere in the world made good use of it!
For me pretty much every single linear / story type game. Even great ones I sometimes attempted to have another run but would immediately get bored and ended up quitting. They just don't really offer anything to me to make it worth it. Even a lot of New Game Plus modes aren't cutting it, because they're typically just some extra items or abilities.
Hmm, tough question since a lot of them I played personally years ago as I eventually began EA & Ubisoft, which have some of the more commonly known franchises here and the feelings I have towards them unfortunately also tainted their games and the experiences I had with them. And I also generally got much more into more open ended / non linear type of genres like sandbox, open world or 4X games.
I guess I enjoyed Horizon Zero Dawn quite a bit, I also love TLoU Part 1 & 2, even though Part 2 is probably the heaviest story game I've seen (not played since there's no PC port yet but I watched stupid amounts of Let's Plays at this point), a little underdog / hidden gem is probably CrossCode, which was a complete surprise hit for me and one of those games that I will always try to sell whenever I can get the opportunity for it.
Agreed. I feel the same of most story games. My favs such as: The last of us, God of War, Spiderman, Midnight Suns, FF7R, FF16, Like a Dragon, Days Gone, new Ratchet and Clank. The games don’t really offer anything new upon replay so I consider them one-and-dones.
OneShot is very much based on its story and immersion. Contrary to the title’s implication, there’s not so much potential for risk during play, even if it’s themed that way, but it does feel like any efforts to repeat the game would ruin some of the immersive thoughts present.
neocities.org - reaktywacja ducha GeoCities. Strona, na której można za darmo stworzyć włastną stronę internetową, od zera, bez kreatorów które wmuszają wpasowanie strony w odgórnie wymuszoną, łatwo sprzedawalną formę.
Przeglądanie dostepnych tam stron to jak surfowanie po internecie na początku lat 2000 i pod koniec lat 90. Każda strona jest inna, każda ma swoją wlasną duszę i widać, że były robione z pasji.
Polecam poprzeglądać, a może i stworzyć coś własnego.
Thanks to the efforts of those continuing simmaster07’s line of work, namely Null 45 and memo, these sorts of revolutions are about to become more commonplace, bringing with them everything from improved game stability on modern systems, to long-requested new features and quality-of-life (QoL) improvements. Null 45 has already released over a dozen DLL mods on the STEX since November, one of the most recent of which allows more Building Styles. While I can’t reveal too much at this point in time, I will note that DLL files will become important components of major SC4 mods in the very near future. Suffice to say, we’re entering a very exciting time in the SC4 modding community.
Edit: the caveat being, these will only work on the digital release windows version of SC4
If you haven’t looked into used office furniture stores near you, I would highly suggest it. Depending on where you live you could get anywhere from 40 to 80% off, and big name $1k retail chairs are built to last 10+ years and are often lightly refurbished at these stores (and they usually can order parts and do repairs in shop)
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