I couldn’t pick a single one, but I got endless joy from all the Quake mods back in the day. Not just level designs and sprite replacement, but complete weapon changes that made everything different, Quake Kart, Cujo, etc. It seemed the sky was the limit.
I’ve never been one to mod games, I’m pretty vanilla when it comes to gaming. Play the base game and thats it. Rarely do i even try any dlc. With that said, I thoroughly enjoyed Frelancer discovery back in the day. It is a freelancer multilayer mod that brought a lot more content and enabled multi player once the official servers were gone.
Ah yes, the era of US box art so ugly the mind reeled wondering how it ever got approved. Look at the US and JP cover art for Mega Man for one of the most iconic examples in a target-rich environment.
Mine is probably the oddball pick with Metroid Prime 2: Echoes. I know it’s hardly the first game with a light and dark world mechanic, but I really appreciated the way you traversed in and out of them, and how each world replenished the opposite ammo type. The multiplayer in that game is also underrated, but probably not as good as in the DS game.
I want to highlight two mod makers, instead of single mods. lStewieAl and WallSoGB for their efforts unfucking New Vegas. Being forced to pick a single effort, the engine optimizations is probably the most impressive. Honorable mention to all the various script extenders that make so many fantastic mods possible in the first place.
You know, I actually think it’s the miniblocks datapack for Minecraft. That’s the only “mod” that is included in every single world I play in. Every other mod in every other game is kind of optional, but I’ll never play Minecraft without miniblocks ever again. Not that I use them a ton, but they singlehandedly managed to actually get me exceited for the wandering trader again!
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