This is going to be a callback, but Ballistic Weapons 2 for UT2004. It completely overhauled the gunplay in ways I’ve never seen replicated. I loved all the extra modes the weapons had and many took a while to learn how to use.
The devs went on to make Viscera Cleanup Detail, so good for them, but I did always wish they made a FPS.
Well, I first played Dragon Age Origins with the framerate fluctuating between 10 and 20 FPS. Wasn’t the most fun I’ve ever had, but ever since 30 - 60 felt like luxury. So yeah, anywhere from 10 to 30 is fine for me, but the more active a game is the closer to 30 minimum with a target of 60
W formularzu rejestracji zaznaczamy, że jest to polskojęzyczna instancja, żeby uniknąć nieporozumień. Ma to być miejsce w pierwszej kolejności dla osób polskojęzycznych. Zresztą okazjonalne ogłoszenia administracji są publikowane tylko po polsku. Faktycznie, jeśli przerzucić zakładkę na “Wszystko” widać, że osoby z tej instancji subskrybują masę anglojęzycznych społeczności i znaczna część osób jest tu faktycznie dwujęzyczna.
Angielski pojawia się u nas w dwóch kontekstach: możliwego użycia interfejsu użytkowników, bo w nim pisane jest oprogramowanie, oraz języka publikacji, bo czasami może mieć to sens. Przykładem tego drugiego może być społeczność !polisz. Jeśli ktoś w ustawieniach konta wybierze np. tylko języki polski i nieokreślony, zobaczy prawie wyłącznie posty po polsku.
I play a ton of simulation and strategy games (and some that I would hazard to classify as virtual railfanning/model railroading, like Railroads Online and Transport Fever 2) so I crank up the prettiness, download as much custom content as will load and enjoy the scenery at 20-40 FPS
Check out “Aquaria”. Not quite the same thing, but a Metroidvania playing as a mermaid with song powers. Lots of boss fights! And you can even breech the surface when you get there!
I too grew up on machines that were mid-low range and was constantly asking more of them than they could handle, so I learned to stomach pretty miserable FPS. In the end though it’s highly context sensitive - the less movement (and in particular camera movement) the game has the lower the frame rate you can get away with.
As a general rule I would say 25 FPS is the absolute lower limit, but around 40 is probably more in line with your “this is fine and I’m going to have a great time” definition. However, for something like a fast paced shooter it’s more like 60 FPS minimum.
Around maybe 40 or so I start to notice it. 50 and higher I’m content. My monitor only supports 60 Hz. Around 20 or less I’m annoyed. It’s tolerable for turn based games though. Not enjoyable, just tolerable.
My target is 60, but depending on the game I find framerates down to 20 technically playable (if it’s stable), but I need a bit of time to get used to it.
For framerates above 60, however, I can’t really feel any difference so I usually set a cap at 60 to reduce heat and because the on board sound card is poorly isolated and picks up noise from the gpu.
Maybe this has changed since I’ve upgraded my gaming specs but I used to average 14 FPS on Kerbal Space Program and had a great time with it, docking is a nightmare at that frame rate but otherwise it’s more than playable.
Back in my poverty gaming days I 100%-ed a pirated The Simpsons Hit and Run with potato graphics at slide show speeds, I’m talking like multiple seconds per frame with around 80% frame droppage.
Nowadays I just care that it looks decent and runs smoothly for the games I play, which is mostly Civilization and Stellaris
Anything VR really needs to be 90 or more, but around 60 is good for most things.
I actually think the choppy framerates in Cyberpunk is actually really immersive so it's cool all the way down to 30 or with the smearing of dlss-performance, but most games don't give you progressive brain damage in the first 2 hours like it does
Weirdly enough, I actually care more about framerate on “pancake” (non-vr) games than I do on VR games. I can deal with 10fps in vrchat in a crowded instance. I need more like 20~30 for non-vr games.
That said, I get mentally exhausted when the framerate is <30 for an extended period of time in VRChat.
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