I’m a pretty big fan of Dark and Darker! Will admit, the randoms from the Discord are… Questionable at best lol. Would definitely be happy to roll with ya whenever you’re not streaming, though! PM me your deets!
My favorite soundtrack ever, of course, is that of The Secret of Monkey Island (MT-32) by Michael Land. A lot of nostalgia there.
I also very much like the soundtrack to Dune by Stephane Picq. There’s an edition that combines the Adlib, Adlib Gold, and MT-32 versions which is “chef’s kiss”. Alternatively, I can recommend the Space Opera edition.
Strike Commander by Nenad Vugrinec on MT-32 is also great.
For chiptunes, I really liked Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 by Alex Mauer.
Or, for a real classic, Earthbound by Keiichi Suzuki and Hirokazu Tanaka.
I (occasionally) like the frantic style of Ben “Yahtzee” Croshaw’s Zero Punctuation game reviews. Together with the wacky animations, they’re quite something.
Pico8 carts are just a special flavor of png. I would try running it directly or if it won’t run them with the png extension just rename the file from .png -> .p8 without converting and see if that works
I’ll try renaming. Thing is I play carts outside of pico8 and don’t have a copy. A machine I got has a pico emu so I got some carts. It just cannot read the raw ong and instead sees it as boxart.
Starwars Knights of the old Republic 1 and 2 they are on steam and kotar 1 can be played on a phone. AC blackflag. Dragon age origins. If you want a more specific recommendation based on a old gaming system let me know.
Super Metroid because it’s amazing, and Castlevania Symphony of the Night for the same reason. I may be biased because those are two of my favorites ever but I swear they legit hold up.
As someone who didn’t play them back in the day, I feel like SotN holds up but Super Metroid doesn’t. Just as another opinion. I couldn’t really get into metroid fusion either. To me it feels like the moment-to-moment action gameplay is too clunky in the early metroid games I’ve played, even if the exploration element is neat. I did enjoy playing SotN for the first time a couple of years ago though. It’s been a while since I played either, so they’re not totally fresh in my memory - I guess it’s possible that I’m just more forgiving of clunky melee combat than clunky shooting.
Tangentially related, always amuses me how “metroidvania” has become the genre name, when originally it was just a way that reviewers poked fun at the big change between SotN and earlier castlevanias. They were like “this isn’t what I expect from a castlevania, it’s a great game but maybe they should have named it metroidvania”, and the name stuck. Another odd fact about that terminology is that according to interviews, the SotN designer never played metroid - they were inspired by the non-linear exploration with different routes opened up by items/upgrades in Zelda games (although obviously adding that to castlevania’s platformer gameplay makes it more closely resemble metroid). So it should probably be considered a zeldavania.
Ummm do not know who would disagree with you about Super Metriod but that is my go to game when I am sick of the stupid shit that is being pushed out today.
I must admit I’ve never seen or played these. They might be a bit too new for me. I listened to an interview with the game designer on the retro hour a while back. It sounded intriguing.
Would you care to give an elevator pitch on why these are must-play?
The story is found and told through other characters. A lot of the story is shown rather than told.
Thief 3 has the most horrific level design ever in the orphanage. A game review had a review (really more of a worship piece) just on that one level. (I think this is the review: pcgamer.com/journeying-into-the-cradle-in-thief-d…)
The stealth mechanics actually require stealth and are multivariate. Most stealth games stealth systems now are actually less advanced.
God I remember having to actually disable enemy AI to get through The Cradle as a kid.
Thief 1 and 2 have incredible community made mods that completely overhaul the graphics and make it quite a beautiful game. Said community is still alive and well over on the TTLG forums, making fan missions for the game to this day (including the highly regarded Black Parade, which is basically an entire game made in the dark engine).
The only stealth games I’ve played that come anywhere close are Dishonored 1 and 2 (which, unsurprisingly, had a lot of Looking Glass veterans working on them).
I came here to say this! These games are highly underrated. Amazing story and world building, actually having to be sneaky even with low level enemies, amazing music, these were always my top faves.
They only care as far as going after large targets running rom sites (archive is much more than that, so they skirt by) and emulation of modern consoles (they go after the devs). They will never go after an individual just direct downloading and emulating shit.
Sorry to let you down but Super Metroid sorry to burst your bubble but while NES may have had Metroid it was not the GOAT before the term was instituted.
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