The Sims. It’s an affront to God that a human gets to play God if they’re not a billionaire or religious Christian leader.
Spore. That game is another affront to God because it teaches the harmful idea that creatures can change through evolution, which goes against God because He created all creatures and they have never ever changed and obviously look the exact same as they did when he created the Earth 6k years ago.
Mortal Kombat on SNES. Hilary Clinton said it’s a super realistic violent video game and since then there has never been anything near as violent. That game is the most violent game to ever exist and there is nothing that will ever top it.
I finished "The Return of the Obra Dinn", an absolutely great puzzler. I really loved it. Anyone who likes Sherlock Holmes style deductive reasoning should give it a try. And the art style is really unique and beautiful.
I also finished "Conarium". It was... meh. It's got the Lovecraft vibe down really well, but it's not much of a game. More of a walking simulator / visual novel. The few puzzles are very easy. Luckily it's also very short.
Right now I'm trying to get the hang of "Astroneer" which has been a lot of fun so far (20-ish hours in)
It’s really superb, I can’t say enough, I hope you enjoy it as much as I have. Don’t skip the side missions, they’re great too. I was sad to leave the Vatican. Let’s hope they continue to make these new Indy games!
Just make sure you have GPU that can do ray-tracing, since it’s one of the first games that requires hardware support for this feature. If it can, the game will likely run very well and look just as good.
There’s a modified .exe that will allow you to enable full ray tracing on a 10gb 3080. I tried it last night and it worked pretty well, getting between 40-70 FPS on the area under the Vatican and the sequence going to Ciaro. You just have to set DLSS to performance and the texture pool to low (note, this doesn’t mean that textures will be low quality, just the cached amount is low so you may see some pop in at times).
Oh awesome, I’ll check this out. I’ve been playing the last couple days and the game really is good. Been running it great without rt and am almost done with the Vatican
Yo been Waiting to get to try this, how big of an upgrade is it over the first one? I only got like 10-20 hrs in that but I’ve to admit its a very unique game and its been on my list
I bought Hollow Knight for €7,50 long while ago and it was such an amazing game. Loved every second of it. The characters, story, world-building, it’s all immensely well done and you can notice it’s done with their hearts-content.
Another game that I bought on sale, that was below the €10 were the Ori games. The story was incredibly good (especially of the first game), got me teared up at the end lol. and liked the platforming too. Preferred the combat of the second game though.
Quantum Break is another one I bought on sale below €10; The story was decent but got me thinking ‘‘imagine people found an actual way to do this’’.
Developers are demonstrably not getting more efficient with their content. More content means more assets, and that’s why development timelines have only gotten longer over the years.
I do, and I miss it. I’m far more likely to feel these days like they made too much game to its own detriment than to make it a length that felt better for the game’s pacing. Baldur’s Gate 3 was phenomenal from start to finish, but games frequently come in at a third of its length and feel like they were longer than they should have been. Lots of games transitioned to open world that used to be linear, and the open world is little more than a menu that makes it take longer to select your mission, because you have to travel there. They create checklists of busy work to keep you playing worse content between the moments that you actually want to do, like the side missions that litter modern Assassin’s Creed games with progression gates. I didn’t know how good we had it when we got FPS campaigns between 8 and 12 hours in the years following Half-Life 1, because they’ve been so rare since Titanfall 2 came out 8 years ago. Games being longer now is not solving a problem that I had, and I’d argue it’s often creating problems.
Maybe you prefer your games longer, and good on you if you do, but it’s most definitely not due to developers getting more efficient with their content. For one reason or another, because you’re demanding it as the customer or because modern asset pipelines make it make the most fiscal sense, they’re just spending more time making the content.
You can still get short games, you just won’t find them from AAA developers anymore because publishers want big games with bigger profits. Titanfall 2 was a great campaign even if short, but Halo 5 was the last short game we had and people threw a shit storm (rightly, it wasn’t near the quality of TF2 and had other issues).
If you want short games, the indie space has you covered. Always small games out there releasing.
And game devs have certainly not become inefficient, it’s just the standards of quality are higher. People still want more complex, better looking games. And I don’t mean just graphics; unique art styles are all the rage. Games like Balatro and Cruelty Squad prove graphics aren’t everything as long as you keep a cohesive style and have good gameplay to back it up.
Personally though I avoid small games. I’ve had my fill of them growing up, I’d rather play big games with open worlds and all that jazz. I want to be invested in these worlds not play and forget.
I agree that AAA developers are the ones typically not making short games, and I agree that I am well-covered by indies. I didn’t mean to imply otherwise. FPS games are about the only genre I feel like I used to be well-served in that indies haven’t quite picked up yet, so I can’t really just “go elsewhere” these days to scratch that itch (but games like Mouse: P.I. for Hire may be the start). But I was really just arguing against the efficiency part. I don’t think they’ve become less efficient at making content, but they’ve seemingly stayed exactly as efficient and just spent much longer doing it. I don’t find that a big open world makes a game any more memorable, especially when it exhibits the negative trends of filler and bloat I mentioned already.
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