Is it bad that I legit think that Origins is the best in the Arkham series?
Like objectively Knight is a better looking game, and Asylum is a wonderfully crafted experience. But Origins is basically a better Arkham City and has a lot to offer.
The detective segments in particular are really well done and do a good job of leaning into the investigative aspects of Batman early in his career.
No, that’s a totally respectable opinion actually. I’d say it’s tied with City for my personal favorite. It hits the themes differently than the rest of the franchise but still is a great time. It makes a clever reuse of assets too which i love. I always love seeing a reuse of assets in games
I haven’t played in about a month, but the Corvette update really got my interest renewed. Soon as that dropped, my first thought was how Hello Games basically out-Starfielded Starfield. Having completely walkable interiors on near-infinitely editable ships made things a lot more fun, although also a smidge OP. Methinks I should jump back in! Really need to try VR mode again too.
Ah, Halo… the main image that showed up in my feed looked almost like part of Mass Effect 1, but the vehicle wasn’t right.
Same generation, but Mass Effect has a remaster, Legendary Edition. It’s been on sale on Xbox for $6 USD a couple times (what I paid for it)… and that’s for all three.
While I suppose they are technically three games, the intended use of the product is for you to import your clear save from the previous one to start 2 and 3. Your decisions from previous ones carry forward, even minor choices in the first one playing out in the third one.
For straight shooting, Halo wins, particularly against Mass Effect 1 and 3, but I think Mass Effect 2’s shooting was competitive to shooters contemporary to it. Though, it and 3 are a bit more like Deus Ex or Star Wars where you have tech/magic stuff you can do in addition to the guns. I tend to stick to pistols and assault rifles, but I’m known to throw a bit of magic here and there, especially the ones that eat shields.
As far as Halo, I only completed the first one (and did it on PC with keyboard/mouse). Played the first couple maps of the third one on Xbox, never could get the hang of it though. Only single player, never multi.
I wouldn’t say it’s suitable for kids - there’s a lot of innuendo and crude visual gags. Mid/late teens probably fine, but it’ll depend on your tolerance.
Yeah? Admittedly I’m calibrated to the 80s version of what “PG-13” meant. What was the most risque bit? Mine is pretty comfortable with non sexual nudity and rude humour, but anything sexually explicit he’s probably not ready.
There’s a couple of raunchy jokes. One implies a fish is a man’s penis, and he orgasms when you slap the fish repeatedly. There’s the cow you milk with a motion that imitates male masturbation. Also a couple of body horror stuff that look like an anus you enter into a fleshy intestine like cavern. Lot’s of sexual innuendo in dialogue jokes. Definitely not a kid’s game. Maybe play it first, it is a short game, and gauge if it is proper for your kid before playing it with them. Since the game is linear and most interactions are not optional. It’s more like teen immature humor.
Some of the humor is quite adult but not explicit. I’d expect a lot of it to go over a kid’s head tbh and they’d probably laugh at the silliness. But you, the adult, know what you’re truly laughing at. And if you’re okay with that then the choice is yours.
Expedition 33, The game came out on my birthday. I never had the time to get around to playing it. I just downloaded it on PlayStation for their black Friday sale. I am currently only six hours into the game, but I fully get behind the hype and the enjoyment of this game. It does have a high level of skill when it comes to combat but slowly, but surely I’m getting it down and I am enjoying it so far.
Despite the high skill level required, I actually found that it was quite forgiving for people who were learning. I barely did any parrying until I was well into Act 3, for example. I like the way that the feedback for dodges work — I started trying to parry more when I realised that I was consistently getting perfect dodges, which meant that if I had parried, it would have been successful.
I also like the way the difficulty works in the open world. It reminds me of games like Fallout: New Vegas, where the enemies aren’t scaled to player level, so you can be dumb/brave and wade into encounters that are way beyond your power level. Sometimes that works out surprisingly well, but often you try fighting a difficult enemy and get pwned so thoroughly that you accept that you’ll have to come back later. In Expedition 33 especially, it is super viable to just go and explore elsewhere and come back with more levels, better weapons and better pictos. The beautiful world also means that exploring is fun even without the mechanical perks.
Given how the story progresses and what ends up happening story wise, a mage/wizard character is probably the “best story” choice as it most accurately aligns with what drives the story.
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