I kinda liked the first game more. Felt a lot more cohesive in terms of themes and story, Little Nightmares 2 felt like it was about something else entirely. And yeah, that ending.
Yeah it feels like they tried something different. With the first one, all the big ennemies were underlings of the Lady. Here, even though they inhabit the city (except for the hunter), they are not linked to the Thin man. It’s a bit confusing.
But overhaul the game is still really good and scary. IMO being chased is one of the scariest thing, so stressfull.
I heard from a “friend” that it runs very well on a Switch emulator on a Steam Deck. Some pre-rendered cutscenes are janky. It has a pretty cool system where you can take a screenshot that will pin to the map to indicate places you need to find back to once you unlock a new ability, and sometimes those don’t render right either. But otherwise, gameplay is flawless. Or so I’ve heard.
Most of my emulation happens on my phone, because most of the games I like from back in the day play well enough with touch controls and are quick things I can play while waiting for various things while out of the house.
edit: to znaczy, słyszałem o tym, ale wyobrażam sobie, że to się ogranicza do stricte IT, gdzie słowami kluczowymi mogą być języki programowania, środowiska, konkretne oprogramowanie, a nie, gdy mowa o pracy nieprogramistycznej w korpo, gdzie wymogami są takie kwestie jak umiejętności miękkie, ogólnie sformułowane doświadczenie w jakimś działaniu i obeznanie z ogólniej lub konkretniej sprecyzowaną branżą
As a soon potential buyer, how is the track pad for mouse central games? My biggest concern is playing old crpgs with anything like the control scheme on Switch. It was a waste of 30 bucks to get Baldur‘s Gate on Switch for the control alone in my experience.
I love it. The key is setting the triggers as the left and right clicks though. I find clicking the trackpad not great for precision. There is a certain level of tinkering/customizing that will be needed to get the most out of the controls.
I’ve played several 20 year old FPS games with absolutely no native controller support and completed them all. If you put in a little work in getting the controls how you like them it makes it hard to play stuff without all the Steam Deck options.
On what settings? Mine mimics a jet engine every time I fire up BG3, no matter what settings or scaling I used so far and I already have the quieter fan in the SD.
I wanted to check out Pillars because I think Avowed looks cool, but I do see Divinity Original Sin 2 on sale pretty frequently so I might pick it up. I’m still trying to take a big bite out of my backlog before buying more games I won’t end up playing for years. (I finally played GTA5 last month.)
We need more villain-as-protagonist games. Tyranny giving you evil choices that were both meaningful, and reasonable, is so much better than the usual "I'm the hero, but I do enjoy kicking puppies on weekends" evil choices in most RPGs.
The thing is, it’s not really villain-as-protagonist. It’s more like “goon-as-protagonist”. You are just a cog in the real villain’s machine. That’s why the choices are so interesting. Because they are often trolley-problems constrained by the world Kyros has created. So you don’t get choices like “will you kill this baby or not” because then it’s easy to not be the bad guy. You get choices like “Kyros demands someone from this town is getting killed. You can choose this baby or this old person. You can also choose not to make a choice, but that would be shirking your job as a judge and omniscient daddy Tunon wouldn’t like it”
I loved the original Fallout games. Pillars is a lot like the original two Baldur’s Gate games and the other games like it. Icewind Dale and Planescape Torment. Though I haven’t really earnestly played any of them. I did play the Dark Alliance games when they were new and I was a kid, but those are action RPGs.
Torment: tides of Numenera plays similar to PoE, although I’m mainly recommending it because it was my gateway into the Numenera universe, itself more interesting than the OK game.
Jeśli Konfederacja zrobi cokolwiek z Brunem, to stracą pewnie posłów Konfederacji Korony Polskiej. Bez nich nie mają dość posłów do założenia / utrzymania koła parlamentarnego, a tylko te mają reprezentację w prezydium sejmu.
tak, tyle że ja się odnoszę do tego, że lewica wnioskując o odwołanie bosaka chciała kogoś innego z ich klubu na tym stanowsiku, kogoś mniej kontrowersyjnego (typu tyszka czy inny wawer), a nie chodziło stricte o wykluczenie konfy z prezydium. analogicznie do case’u witek – pis cały czas ma miejsce w prezydium, tylko nie chcą wystawić kandydata bardziej akceptowalnego dla reszty sali
I think Castlevania : Lords of Shadow’s IP kind of worked against it. It’s useless to non- fans of the series, and it’s jarring to those who are.
It’s like it is constantly wondering if it’s a new take on the universe, or just a whole new one with useless, random references thrown in. There are lots of people completely displaced from their original time and background, and I am not talking about the game’s big spoilery reveal, but completely random ones with no point.
One example among many : in the main series there is a character who is a 20th century German artist who tragically turned mad because he lost his family during WW2. He is “reimagined” into a random bat-faced vampire general in the 11th century. His name is just mentioned in narration before a short fight and he’s never seen again.
Despite all of that, the game is great. Mostly linear, definitely has some pacing issues, but it’s pretty good at telling its story, it’s a decent spectacle fighter, and the environments are great.
Sequels… Yeah, not so much. But I really liked the first one. I just feel the Castlevania name only set it for something it wasn’t though.
I think for best games of all time i think fallout new vegas. Its super well regarded amongst bethesda fans but i dont hear it listed as one of the greatest in general and i think i definitely deserves to be up there. The size of the world, the zaney humor, the amount of quests, weapons, amd your effect on the world. There’s just so much to this game
I searched this thread for Gothic II and it was nowhere to be found. This brilliant masterpiece is even getting snubbed from lists of games getting snubbed. It really should be more known. This is a game that makes (no offense) OP’s Fable look like baby’s first RPG. Incredible world building, expert progression, meaningful choices, an entirely skill-based combat system that is basically a proto Dark Souls, so many clever touches everywhere. It’s so well designed, it’s one of few RPGs that credibly crosses into immersive sim territory - that’s how well its systems are connected.
I’m admittedly a bit biased, because I played Gothic II first, but I’m still curious as to why you prefer it over its sequel. In my opinion at least, the second game is a considerable step up.
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