I ragequit half way through the final boss after having died for the thirtieth time. The game is absolutely beautiful, but fuck me some of it is tough.
Ended up watching the last bit on YouTube. No regrets.
I doubt that I’ll ever get that far. I used to play games on “hard” difficulty and explore/find everything. Today I’m just glad if I find the time to play, have fun and enjoy the games, even if I need to play on “easy” difficulty. All the completionist aspirations are gone.
Its an isometric tactics style game that plays like the tabletop RPG it is designed around. It’s a lot of reading, so if you’re not into that stay away, but man… I remember when I beat it I was like “Fuck… Did I fuck up? I think I may have made some wrong decisions. I feel awful now”
I also love the setting it takes place in. For some reason fantasy always takes place in the past. Medieval elves, and dwarves, and Orcs etc. ShadowRun is a dystopian/cyberpunk future where all of these races exist. As if the fantasy world didn’t stop existing after the medieval era.
I really need to replay Dragonfall and Hong Kong. Never finished either just due to unfortunate circumstance outside the game but thought highly of both.
State of decay 2 lethal difficulty. You pretty much can’t fast search. You can’t have a follower because they start brawls needlessly by attacking zombies and they don’t disengage, making running away from brawls impossible. And without a follower a feral spotting you is pretty much a death sentence. Add the insane food usage, overly eager plague hearts / sieges and the undying hostile npcs and I have no idea how people play that
When playing with friends/alone? Great! Customization is never a bad thing, and it enables groups with varied skill levels to still enjoy the game. Online multiplayer? Hate it hate it hate it.
One example: a lot of fps games are cross-platform these days, and I’ve never felt good about the things they do to balance mouse vs controller. I get why they attempt it, but it feels less like “balance” and more like they’ve created two different classes of players, controller being the close quarter players and mouse being the mid/long range flick shooters.
Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well
Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well
The idea behind it is aiming for a close ending for a variety of skill sets by trying to balance things as the last minute, but it certainly feels like punishing anyone who does well early on.
Some implementations are kinda fun when they seem like actual balancing, but only if they are early enough for the winning team/person to be able to address and not some unstoppable surprise on the last lap/few seconds of a match like a blue shell in Mario Kart.
I had a lot of games on PS4 where the difficulty isn't "why" I stopped, but the lengthy loads when I died was.
I'm perfectly happy dying a bunch of times in a row, provided the deaths are fair and consistent. I have a big issue with waiting 5-10 minutes to replay a section that doesn't last meaningfully longer than that.
Getting a PS5 let me go back to a lot of those games and properly enjoy the brutal difficulty without the headaches.
I have this weird thing where I love a game to be challenging because it’s not engaging if it’s easy, it makes the game boring to me, but at the same time I despise grinding and generally rote gameplay with the only purpose of amassing more points to be able to challenge the next boss. But very few RPGs I like are like that. Baldurs Gate 1/2 are excellent games that I love but I get extremely frustrated by some encounters which just feels like absolute bullshit and require extreme grinding or going off to do a myriad of side quests to bump up your level. Same holds true for Pillars of Eternity which I also love.
Though I tend to be a stubborn person so I generally come back a week or month later if I get stuck but I tend to put the game down once I’ve dealt with the immediate challenge and realize that I need to do all that boring stuff again for the next boss and then I just don’t start.
I definitely had that experience with Baldur's Gate 2, but I'm about 20 hours into Pillars of Eternity so far and very much not having that experience. Pillars seems to give me all the information I need to know to get through an encounter while BG2 will just say "weapon had no effect" without telling you that this monster can only be defeated by a +3 weapon.
Well the “early” fight with the noble / king / count can’t remember in PoE had me tearing my hair on the difficulty I played on, took intense space bar action and every trick I could muster in terms of abusing targeting and kiting, etc to win it. I don’t know how many times I reloaded and how many days I tried, must’ve been in the hundreds by the end when I finally got it due to a few lucky crits and rolls.
I haven't found a noble, king, or count 20 hours in yet, but there was a quest that said I had to go fight Lord Raedric, and then I'm warned by both an NPC and a quest description that this is something I should do later because it's going to be very difficult. Is it possible that you missed the warning and went to do something late game earlier than you should have?
It’s a long game, I think I just overestimated how far in you’d be at 20 hours. Since I really jammed with the game (and it was before I had 3 kids 😂) I had done all the side quests I had found but I hadn’t explored further away than the zones the side quests took you to. I will say though that plot wise it would make absolutely no sense to save it to the “late game” if that’s even possible. But that is the fight I was talking about, 100%.
You are aware that the impossible sections were on purpose to sell hint books and to make money with the telephone hintline which one could call being stuck?
Yes, but I’m talking about in this day and age. There are no Hint Books or Hotlines anymore. So we fall back on ye olde walkthroughs, as without them, the games are close to impossible.
A lot of puzzle games, especially ones by Zachtronics. Eventually I get to a point where my brain just can’t keep up and at that point I consider it done.
Zachtronics games are hard. Every once in a while I try going back to beat Spacechem but I’ll just hit a wall, noodle with it for a few days and just sort of run out of motivation.
Yes! For most genres of games, I’ve noped out of some games but completed others. It wasn’t until you mentioned it that I realized I’ve never completed a Zachtronic game. I absolutely adore what Witness was doing, but I haven’t finished it. I should go back to it.
Już powinno działać. Naprawiliśmy i obserwujemy od ~20h, wygląda na to, że jest ok.
Co się zepsuło?
Aktualizacja do 0.19.x była ważna, i poprawiła szereg rzeczy, ale… zepsuła federację.
Znaczy, nie całkiem. Federacja sobie działa radośnie po odpaleniu Lemmy’ego, ale po paru godzinach wysiada. Poprawka jeszcze nie wyszła, więc w międzyczasie po prostu automatycznie restartujemy Lemmy’ego co kilka godzin. 🤷♂️
Jak tylko wypuszczą poprawkę, zaktualizujemy. Ostatnie zmiany w naszej infrastrukturze ułatwiły tego typu prace, więc już nie trzeba będzie czekać miesiącami na aktualizacje. 🎉
I splurged on the Steam winter sale and bought a set of smaller games.
Right now I’m busy playing I Was a Teenage Exocolonist which has been more fun than expected. I really like the story and the multiple paths and endings. The card games are meh, but once you find a good modifier they become very easy.
At the same time I’m also playing Shadows over Loathing which is very very funny in short sessions.
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