This sounds amazing. One mode you can be a cat stuck in a house with 3 other cats that don’t get along. You have to try to drop a deuce without getting attacked, you have to mark territory without making your “owner” upset about peeing in the house.
Highly likely Hitman World of Assassination (the whole new trilogy starting with the 2016 game) will scratch the itch for you, but yeah I appreciate the weird shambles of trying to buy that in its various forms; actually the current state is the simplest: one price for the whole thing.
I guess you may want to wait for it to be on sale though, but I definitely rate it, it’s got many hours out of me.
There is a demo, not sure what’s in it though. Back when they were separate games, the training missions of each game served as the demo level, and I think at some point the Paris mission of the first game was free.
Hunt Showdown is on offer at the moment. It’s quite a learning curve but once you get the hang of it it’s fantastic. I’ve clocked 2.4k hours and it’s still got me hooked
They did shake up the economy but it was nothing serious. There were a bunch of cry babies like this on Reddit and discord.
At the end of the day you only need Blood Bonds to buy some legendary weapons/hunter/tool skins which are purely cosmetic and have nothing to do with the main game loop.
Some skins/cosmetics can also be earned in game without using premium currency.
I bought most DLC and blood bond skins because they cool and I want to support a game I love
2400 hours of fun for the €20 I paid for Hunt is damn good value
Hunt is like a more accessible version of Tarkov, without the loot Tetris, gun modding, and crazy detailed ballistics, set in a cool Lovecraftian late 19th century iteration of Louisiana’s swamps. Strongly recommend! (To anyone concerned about monetisation, outside buying the game, everything else is entirely cosmetic.)
One thing I love about Dead Cells is how every level feels different. There is always some unique gimmick or special features or a very specific level structure etc…
The DLC levels are no exception, and just for that I’d say they’re worth it.
Very much so! They add a ton of content to an already pretty content-rich game, and after you have them, you’ll barely notice they weren’t part of the base game before, except maybe the Castlevania one because of the obvious difference in theme. Still, lots of quality content that adds tons of variety to your runs!
Stuff like FTL and “The PIT” doesn’t fit super well into your categories I feel. I think they’re a little to defined and narrow.
I think one way to slice it would be how the games handle progression, is there any? Is it only on complete runs or also on partially complete runs or every single run you gain something?
It’s similar to what you’re on but a bit more concise. So
No progression: the game is about completing a run, which is very challenging but also very rewarding.
Some progression: the game builds over multiple runs offering different/new ways to tackle it as you complete runs or discover stuff.
Full progression: every run builds on your previous runs.
I don’t see the point in naming a genre for rougelike card games. To me it’s a mash up between a full progression rougelike and a card game, and it doesn’t need a name. Also a name for rougelike with safe havens seem weird as well. And rougelikes with full progression by nature become grindy since that becomes one way to win.
The fact that you can say “rougelike card games”, and we all know exactly what you mean, is precisely why we should name that genre. There are plenty of folks who want to seek out roguelikes and not be inundated with Slay The Spire clones. (I like them just fine, personally.)
FTL is what I’d call an Action Rogue, even though it’s pausable (and actually a lot, maybe all, Action Rogues are pausable).
I haven’t played The PIT - I need to look it up.
The idea of classifying based on progression is one of the most important ideas here, you’re right about that. But I also want to capture the idea that the core gameplay itself - grid combat, real-time, cards, JRPG-style battle screens, whatever - is important.
What I’m saying is those already are genres, a game can have more than one genre so use that. Rougelike TCG, Rougelike RPG and Rougelike Action RPG are all valid and much more universally understood than trying to make people understand what “Action Rouge”, “Bandlike” or “Cardlike” is. Then mentioning the type of progression helps as well. But if we try naming all permutations with more than 3 games fitting it then we’ll just end up with 10 new genres noone will use or understand.
Not quite what you’re looking for, but I think you might enjoy Worldbox for a nice and relaxed, long-term game! It’s a fun god game with the twist that the inhabitants of your worlds are alive and doing their own thing, be that farming, building cities and kingdoms, forming empires, or making alliances and waging wars all without your input (although you can meddle in the affairs of the world as much as you wish). It’s free (with a single $7 premium purchase if you love the game and want to support the dev).
Does Cogmind count? Because even when I see people discussing games like it, which are already pretty niche, it never comes up. That’s tragic, because oh my god, just read some of these articles. This developer is obsessive and even if you don’t get too deep into Cogmind it’s an incredible toy to just screw around with and just see what happens.
A hard sci-fi 2D space mining sim.
“A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.”
∆V is absolutely fantastic! It just got 1.0 a couple weeks back and the dev is super down to earth, hope people check this out and it becomes a bigger hit.
EarthBound for the SNES is one of my favorite RPGs. Very original for its time in terms of setting and battle mechanics. Also, Ness from Smash Bros. is in it!
Such a weird game! The artstyle and just the “weirdness” of it is out of this world.
I’m not a fan of turn-based battles, but this is one of the few games (including Chrono Trigger) where it’s legitimately fun. To this day I still think about it.
Have you played Eastward? Unless I’m mistaken Earthbound is part of the game and plot. If you like Earthbound you might like Eastward. I enjoyed it even having never played Earthbound but I’m sure I missed a lot of references / analogies.
Vampire: the Masquerade - Bloodlines. Dated, needs mods to run, but the fact that there’s still a community patch being made for it after all this time says a lot. Haven’t really heard much about it since the sequel crashed and burned, which is sad because no game has really given me the same atmospheric vibes. It was (is?) really special
Nothing really captures the atmosphere of a good WoD game quite like bloodlines. The combat is, let’s face it, pretty dogshit, but the writing, worldbuilding, and especially the voice talent and direction are some of the best out there to this day. The game just oozes charisma and flavor, and the pacing of the main quest juxtaposed with the black comedy of so many of the side characters’ goings-on makes it the kind of experience that just pulls you in.
I know Bloodlines 2 will eventually release, likely sometime in the next 2-3 years because paradox just began to spin up their socials again, but even if it weren’t stuck deep in Devhell I get the feeling it just won’t have the same punch B1 did. Granted, B1 was just as rocky on its own day 1 and it didn’t pick up the cult following until well after release, and with the help of a dedicated, loving community that tore it down and rebuilt it from the ground up. We can only hope that community love is still here and willing to make B2 the best game it can be. Time will tell.
People who don’t like anything are incredibly boring, in my humble opinion. Imagine putting all of this effort into an essay about why other people shouldn’t like the things that they like. I think a lot of people mistake being a contrarion for being an intellectual.
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