It’s not guaranteed to get anything of value before you hit the boss. There aren’t many chests, active items are often highly situational and you may be forced to abandon it. This may be expected/intended and I may even be able to beat the boss anyway, but it’s more tedious.
Very likely that keys and blanks (both multi-functional), more chests, or money don’t drop enough. This already means waiting on making some choices until after the floor is mostly cleared (despite this not being the best/easiest option for survival) especially when it comes to the alternate path.
I think so, but that’s also has massive tradeoffs on its own. If I did that, it was probably mostly Robot w/Ser Junkan runs.
I probably would prefer a mod that makes active items only show up in shops (or perhaps chosen selection/loot-table at the start or per-character). Also: have the RR leave junk when taking some items (not ammo).
I do see one mod (Justice) to alter spawning which would probably help a bit (depending on the character, still not perfect early on). Plus I have other games to be bad at, some of them free (and slightly less frustrating).
I think that’s part of the game, it trains you by making sure you can clear the first levels even if your items are bad or you had bad RNG.
After a while I was able to consistently clear the entire first floor with just my starting revolver (Huntress). Maybe with the Marine it will be easier.
That being said, it can take a long time for this so if you don’t play very often it is definitely frustrating.
Ahh good old times, jumping from building to building like hulk. It had good story too which I didn’t appreciate the first time I played cause I was young and couldn’t understand it fully.
maybe not quite what you’re looking for but the shadow of mordor series has a liiiitle bit of that. obviously not as city-focused as arkham or spider-man.
I love the thing about the bees. I remember doing the exact same thing multiple times. I eventually learned that you should leave them on the catwalk on the side of the ship and then run to grab them once the ship is leaving (since you're safe as long as you're on the ship somewhere, you'll just be teleported inside with whatever you're carrying).
Also, the airhorn is great. I think I like the hairdryer even more because it's louder, and I think it's fun that you can recharge it to get more VRRRRRRRs out of it.
Riders Republic is so much fun. It has a relatively low skill floor but also a really high skill ceiling. Go watch some stunt clips to see just what you can pull off.
The different sports are a lot of fun and honestly what other game lets you transition from Skateboard to BMX to Jetpack in a span of a few seconds.
Only downside is that the more fun sports are locked behind a DLC purchase but it goes on sale quite frequently.
Well it doesn’t actually fail the mission, but everyone in the room immediately starts blasting with their big automatic weapons and all you have is a pistol with literally no cover to hide behind.
I do love that the game just lets you go for it though.
Played a few hours of Last of Us 2 last night. Ran pretty well (80-100fps) on highest settings in native 1440p but with a 7900 XTX I can of course just brute force through it.
Surprisingly, the game ran flawlessly out of the box. Didn’t need to add the SteamDeck=1 variable like in the other newer Sony games.
Does not run with Proton-Tkg for some reason, so no HDR for now.
What even is Doom anymore? It used to be a marine shooting demons on mars with a shotgun. Now it’s some mythological fantastical fever dream bullshit where you ride dragons and execute perfectly timed combos against alien God things. It might be fun but it’s certainly NOT Doom anymore.
Is this serious? Every Doom game has involved going to hell and fighting Demons from hell in space and such. You know, a mythological place and mythological creatures and insane situations that are clearly fantasy.
They changed the type of place and creatures slightly. This isn’t really a stretch for the series.
You could argue that Doom was always more fantasy focused than sci if, but it doesn’t really matter. Doom doesn’t need to be about the same thing forever. They already had some fantasy/medieval vibes with enemies like marauders, those awesome swords, and some of the visual designs of the areas. I think they saw that it worked and decided to expand on it.
IMO, it probably always needs to be about high-octane demon killing. If it stays true to that, it can still be called Doom.
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Aktywne