Love - auto health or shield regen. When I first experienced that in Halo it made me instantly hate other games that didn’t have some form of that mechanic.
I hate managing health inventory items. It breaks gameplay flow with tedious bullshit that isn’t nearly as fun as focusing on the a combat mechanic.
Auto health makes the game oriented around taking as much cover as possible. You just pop out, shoot, and then jump back to hiding again.
The newer Doom games for example uses limited health to force you be that cool action hero who is participating in the action. Health is regained by killing enemies. If they had regen the player would just be back to hiding behind covers like cowards.
Doom was interesting because it was a solution to both of those problems at once. Doom shouldn't be a cover shooter, but hunting for health packs is not action packed or fun, so the enemies became health packs.
The Estus Flask in Dark Souls was great. You couldn’t spam a million of them on a boss fight but you also got them all back when you were safe. There wereots of things to dislike but that was a major positive. And to your point, it’s not buried in a menu either. It’s just right there.
Remnant 2 has been a blast. I do wish there was 1 more world in it to make it feel a little more full, but I love every moment of these games.
Its crazy to find a secret area in a secret area, pick up a melee weapon, then discover that the secret secret weapon unlocks a secret area with another hidden area inside it for a super secret ability.
Remnant 2 is so great! What an unexpected surprise treat of a game! It really scratches a lot of my gamer itches at once.
I agree that I wish it had one or two more worlds to explore but there is so much replayability already, it’s easily worth the $50 price of admission. Looking forward the first big patch; hopefully they make respeccing significantly cheaper.
Honestly I wouldn’t mind the traight cap if they would just let us do loadouts and pay a small fee in our inventory to swap them.
It feels stifling to need to run to Wallace to make any build changes in traight layout.
Basically my only complaint though. I want this team to keep making these style games. I’ve always been a big fan of randomized tiles or other forms of procedural generation.
It’s incredible how they manage to still blend some of the best puzzles and lore into this system of world generation.
This might be the first time I’ve heard someone else describe this phenomenon. It’s gotten much worse in the last 5 years, to the point where I barely game. I still want to though. Very odd.
While I will always mention how much I love my Steam Deck, I will say having a console you can buy physical discs secondhand is quite nice. Sure the PS5 is a lot of power just to run something like Bugsnax, but I can’t buy a physical copy for my Steam Deck, which I know I really own.
You could even go into a retro game store and see what you walk away with, games you never heard of or just a stack of cheap former AAA games. You could also go on Itch.io and just poke around for any obscure indie that sparks your interest. Once you get away from the glitz and glamour of AAA hype, you’ll get excited about sharing games people haven’t heard about or discovering something you wouldn’t find walking into a GameStop.
To me, having an SD card with DRM free games is even better than physical copies for switch and such. I’ve bought switch games before that aren’t actually on the cartridge and you have to download a bunch of stuff to get it running.
Not only that, but files can easily be transferred and copied wherever you’d like.
You’re absolutely right that a PlayStation - like a Kindle, or even Apple devices - is a big subscription box.
I’ll echo what others have said: Build a PC to connect to your TV and switch to that for a few years. You can even keep using the PS5 controller. Keep the PS5 around for exclusives and you won’t have FOMO + you can enjoy many years of PC exclusives as well as new, upcoming, early access indie darlings.
There’s tons of indie games everywhere nowadays, PS5 included, and some of them even launch(ed) day one on PS Plus Extra (Stray, Tchia, to name a few). There’s a great digital selection (you might as well check it out now, since it’s the PSN Summer Sale), and if you’d rather own (physical), then LRG and other limited print companies have been releasing a number of those indie games on PS4/PS5.
If you’d rather play on a smaller screen then you might be better off with a Switch or a Steam Deck (and you might even get a few more indie games on the latter, but that’s debatable), otherwise I don’t really see any reason to trade in your PS5 - but to each their own!
If you like power wash simulator, you might also like Hard space: Shipbreaker. The gameplay is different, of course, but it’s a similar general play of having a task and working at it. Just this one is in zero-G.
Wrath's a lot easier to play, I'd say, because the mythic paths change things completely for your builds. It makes builds a lot more flexible, too, compared to Kingmaker/base PF1e.
WotR is one of my absolute fave games - probably because I GM Pathfinder 1e - so I'm super glad to see someone getting into it! Have fun, take your time. The only major timer is right at the beginning, and doesn't affect too much. Make sure you recruit Daeran, Woljif, and Ember!
I just made a comment about this on Kbin last night! I play on the reverb G2, but you should be able to play on Steam with the Q2 no problem. It’s a copy paste, so if something seems off it’s due to the context of the other post!
Here’s some of my favorites:
Vertical Shift: fairly short and barebones but it’s got a full range of powers for you to play with around an open world. Fun VR mechanics worth the sale price, despite the minimal gameplay.
You mentioned Boneworks and Phasmophobia which are also both a lot of fun, but motion sickness and multiplayer can make them not as convenient to always be ready to play. Of course, if we mention Boneworks then we have to talk about Duck Season. Blade and Sorcery should be on the list as well, it’s just too good to pass up. And well, if we’re talking about B&S we can’t ignore GORN.
Pistol Whip is basically a rhythm John Wick simulator. Very worth the cost of the game, lots of content, multiple free content updates - just a stellar game through and through. Also much more engaging than BeatSaber IMO, never been a fan of flailing my arms to slash blocks on beat. But shooting and dodging? Give me more!
Bonus: They just released a map creator. The life of the game is virtually infinite now, so that’s exciting :)
Superhot VR pre-content removal. Still a great game without the ending though.
V-Racer Hoverbike is a great VR game oriented Hoverbike Racing. Great sense of speed and feel, motion sickness is somewhat a given given the nature of the game…
Rez Infinite for anyone who remembers Rez for the PS2.
Pavlov VR is also a good popular fun game for your VR FPS itches. For more, there’s Into the Radius, Arizona Sunshine, ARK and ADE, Naked Sun, Bandit Point, Risk of Rain 2 VR (mod).
Speaking of mods, Subnautica in VR…
And one of my favorite pass-times, Holo-ball! It’s basically racquetball :)
There’s a couple party games that are fun as well, Wii Sports style with Pure Bowl VR, NVIDIA’s VR Funhouse, Tennis Arcade VR. All pretty decent (particularly compared to others that are available). Oh, also check out VRNoid which has brickbreaker and Hyper Psychic Gauntlets for a unique game. You can also play all your NES roms in VR with 3DSenVR which is pretty awesome. While we’re here, give Metroid Prime a playthrough with Dolphin VR, or all 3 if you get it running :)
Then there’s the whole world of productivity/not quite gaming programs.
I love, love love SynthVR. It’s just one of the smartest uses for VR, period. Create your virtual environment and just make it a giant music setup. Absolutely stellar. Similarly, Vinyl Reality for using your own music to DJ and mix! There’s also a drumming program called Paradiddle which is awesome for the same reasons. For painting, Vermillion.
If you’ve got a HOTAS or a racewheel there’s also a number of games that work great in tandem, Elite Dangerous for your space trucker sims (for this one, be sure to get SCRCPY for your android phone and run XS Overlay or OVR Toolkit to bring your phone with you in VR), Star Wars Squadrons, Drone Hero.
spoilerThroughout Superhot you are slowly doing more and more egregious actions, like robbing airports and stealing planes and whatnot. As you go through the game accomplishing these tasks given to you after you put on the headset, you become very familiar with following orders. By the end of the game, the last level, you put on your headset and continue as normal. Upon finishing the game, you remove your headset. A knock comes at the door and it’s a being (either a drone or a person can’t quite recall). Your character is then at the edge of your roof. You look left, nothing. You look right, empty. You look up, sky. You look down, and you see the ledge. The only place left to go is to step off.
It’s very powerful. It has quite an impact and I understand why they chose to remove it, however I wish it were made an option because it is such a strong story for those who feel comfortable with the subject matter. I am very glad that I played it a few months before they pushed the update removing that ending.
Also much more engaging than BeatSaber IMO, never been a fan of flailing my arms to slash blocks on beat. But shooting and dodging? Give me more!
Personally I’m more interested in flailing my arms than shooting and dodging.
Pistol Whip is just a much better execution of its concept than Beatsaber is of it’s own. Though Beatsaber is a pretty decent execution of Beatsaber. It just falls slightly short of its potential. Whereas Pistol Whip shoots straight past any expectations you’d have for it and finds new ways to be better than it strictly needs to be.
Skyrim is next level in VR. Not sure if you can play it on the quest, but the level of immersion in the obscenely large world and exploring it in 3D makes the older engine feel entirely irrelevant.
You can 100% play on the quest (2 at least). I thought it was really good. The scale of everything hits a lot different. Not every mod works but a lot of them do - even the big ones. Archery is super fun.
The unskippable "boring" introduction we've all seen 1000 times in VR is wildly better. You really feel like you're being carted through a town, hearing people all around you talk their shit. Then the dragon.
I didn't actually get that far because space constraints became an issue with where I had my setup, but going to the little town then white run felt like an adventure on its own.
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