I feel like Call of Duty 4 modernized and standardized the FPS genre on at least consoles. Every call of duty game still looks and feels exactly the same since CoD4 and every other first person shooter copied it’s control scheme because it was so firmly cemented.
Dark Souls popularized the stamina meter and the “dropping all your money on death and having to go pick it back up” mechanic. Not to mention spawning a subgenre of similar games like Lies of P and Lords of the Fallen
The first Dark Souls was 2011. Diablo was released in 1997. World of Warcraft was 2004 and while you didn’t quite drop all your stuff and money you die you did have to run back to your corpse to keep from having all your stuff degrade and cost a bunch of money. The first Sonic was 1991 and getting hit makes you drop all your “money” and have to pick it back up.
It isn’t a question of who did it first, it’s a question of who made it popular. Look at how many games have a death run since DS came out. Hollow Knight, Nioh, Blasphemous, etc. It’s also not the same mechanic as losing your items on death.
Dark Souls is literally just Legend of Zelda for adults, which had a stamina system at about the same time Kings Field did. It’s honestly hilarious to me that it became known as the father of the genre, but the immediate copycats were also aiming for a similar tone to FromSoftware so I guess it’s fair.
If your rank is the same as hers, you wouldn't be getting wide matches. Wide matches are specifically for teams of people with a very wide distribution of rankings, therefore the name "wide". So finish your placements and see what you get. But for me and my friends, even if we get wide matches, the longest we've ever waited was 8 minutes for a game.
I just started myself, after missing Overwatch 1 and thinking it was similar. To my surprise it is like an Overwatch with a Counterstrike feel to it, which I quite enjoy.
Agree with the other comment and wanted to add more, the community is bad in valorant. If op and their friends are girl gamers then it’s even worse experience.
The newer spider man games. I think it has a reasonable amount of collectibles and is fun to collect. The secret photo ops were tricky but not impossible if you’ve ever seen any of the movies. I’ve 100% every one including all trophies and new game+.
I got all but one achievement in Subnautica, and all of the achievements in Below Zero (the sequel) in my first playthrough of both games, just from taking my time and thoroughly exploring both of the worlds and completing the story without even consciously trying to go for the achievements.
With that said, they are open world games and at times don’t really give you a whole of guidance as to what you need to do next. So you are kind of left to explore and figure it out on your own. If you don’t like that sort of game you might end up hating them by the end too.
Elden ring. It’s atmosphere and exploration just draw you in. Huge areas that are technically secrets. I haven’t 100% it because of being locked out of certain questions but I’m sure I’m close. The gameplay is just so addicting to me I’ve got over 700 hours in it.
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