It does have decent atmosphere, cool visuals, etc. The combat system is very good. Much more action game than horror game. The melee system meant that not running out of ammo and being careful with your shots wasn’t as important as in dead space.
It falls short in several disappointing ways. The “stealth” system is a joke. There’s a level where you have to sneak around “blind” monsters that only act on sound, except you can walk right up to them and just melee kill them, LOUDLY, without any of the others reacting.
So the stealth sections are completely trivial.
There’s a pretty interesting enemy in the form of the automated security robots of the prison, except it literally shows up in just the tutorial, where it shows you how to deal with them, but then they’re utterly absent in the rest of the game.
The whole game is really impressive in a couple ways (graphics and animation, the combat system) but it feels like 50% of what was supposed to be in it was cut, and like several mechanics never got implemented.
Sounds a lot like they tried to make a “game like dead space”. But then by trying to imitate that, they necessarily and almost predictably fell short behind the original.
It’s fairly niche, and it’s been years since I’ve played it, but it seems to still keep an active player base. It’s much more cooperative than most MMOs, with very little PvP. It’s like the whole community is working together to build a civilization.
In the first one, you could drop in and out of each other’s games and you would share progress on relevant missions. In number 2 you would join one players game, only they would get credit for any progress and it tethered you together. So although technically co-op, it was a significant downgrade from the first game and didn’t lend itself to the open world nature of the game, more like being player 2.
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