I already was a dnd fan so I understood how character creation worked but still spent a good one and a half hour in the character creator. This is something I enjoy though.
Maybe you should check some lets plays instead of watching tutorials. Just an episode or two to get an idea of what the game is and whether it seems to be up your alley or not.
The lets player will probably explain some mechanics as they come up while they’re playing (at least in the beginning to help new viewers unfamiliar with the game) and that should be a lot easier to digest than someone purely explaining a bunch of game mechanics in one go.
You could also try Twitch. Most smaller streamers are open to answering viewers’ questions (and bigger ones probably would be, too, but they just can’t because of volume.)
I could see it working for a fighting game but it feels like they’ve whiffed them recently. Wasn’t Multiversus supposed to be a pretty big game? I remember it lasting a few weeks of hype and then going into hibernation, something about an early access release and then a season 2? I don’t remember honestly.
Mortal Kombat easily fits into live service bullshit, sadly, with all the skins and cosmetics that could be applied to battlepasses instead of cosmetic stores.
All the great WB games in the past have never had this kind of monetization. All the Arkham games, Harry Potter; it’s kind of sad seeing them take this approach in the future but it’s just a cash cow even with a few whales.
I’ll admit I started getting a bit frustrated about halfway through, but then some more stuff started clicking and I managed to get through the rest.
I had looked up a couple of hints to point me in the right direction when I was stuck, which I ended up only needing for about three cases. Admittedly, I did also brute force some shit with pure guesswork, but I don’t really mind all that much.
Still, it was interesting. Might hit up some other detective game soon, not quite sure.
I beat Dungeons of Aether, both in the story mode and in the roguelike challenge dungeons mode that I didn't realize was there at first. The story mode is structured more like an XCOM or Midnight Suns, with a home base to buy upgrades at between missions, while the challenge dungeon mode is more like the Slay the Spire structure that the game's combat system sets expectations for. I wish I liked this one better. There are some decisions they made in late-game enemy design in the pursuit of adding challenge that I very much disagree with, where in lots of situations the game can just always react to what you do with the mathematically correct decision rather than allowing you to bait out attacks like the game teaches you to do. Also, one of the playable characters, Hamir, just seems way better than the other three. I beat the roguelike mode on my first try using Hamir. I got my money's worth out of this one, and it's got some really neat ideas, but it lacks the replay value you'd expect out of a roguelike. I think they need to take another go at this one and let it bake some more.
I then moved on to Backpack Hero, which I played in early access before they added its own story mode with a more macro structure, and I guess that's just what the roguelike market is doing these days, huh? So far, I don't think it's quite as good as just doing a regular run, but this game does have that replayability that you come to a roguelike for. I'll see the story mode through before moving on to the other games I'd like to finish before the year is done.
Check out Slay the Spire if you haven’t already. I did find some forum posts with people complaining that the touch controls don’t work well, but you can try the game and refund it if it’s not working properly. (At least steam should make this pretty easy.) it worked well for me on iPad, but I can’t personally vouch for the experience on windows.
I always miss Demos for games, but totally forgot that on Steam you can refund within the first 2 hours of gameplay. It should not hurt if it´s used rarely. I can not figure out yet if Slay the Spire is for me (for some games it is pretty clear when reading about them), so this one might be a good opportunity to test it out.
I thought about it when compiling my reply, but I can’t recommend it under “calm” requirement. The number of times I yelled at the game for giving me Time Eater when I’m playing a Shiv deck…
Genre peaked at, like, Red Alert 3 or Starcraft II, either-or. And the only notable title in the past (N) years has been like… Age of Empires 4. Which is good but also… It’s AoE. It’ll always be more of a multiplayer oriented game yanno? Give me my cheesy campaign stories with cool hero units and/or cheesy FMV uwu
Tbf, deserts of kharrak had a cool mp mode, too, and it’s a shame it died out immediately. It is a fairly novel and unique rts in a lot of ways, and very pretty to boot, so not sure what happened. I guess the maps are all very samey
The Homeworld Series (1+2 at least) comes Info mind in general.
OP ist right though. A masterpiecish RTS ist nowwhere to ne found. I think, it has something To Do for other genres innovating out of the RTS Framework (DotA, LoL, even Pikmin).
All can be played without the mechanical sweatfest traditional RTS turn Into, but instead focussing in Player knowledge and engagement.
However, there ist the new Company of Heroes Game, though…
Have you raised taxes? How is your demand for those sectors? I have found if you have high demand and aren’t building, it pushes up the rent for them instead - more demand = increased rent. Low cost equivalent won’t make a difference if the demand is for say low density instead.
If I recall correctly this is also the “trick” to get demand increasing for medium and high density. If low remains high rent / in huge demand, eventually it prices a lot out and they start demanding medium or high instead
Yeah I meant just taxes generally for residential etc. You have lowered them, which should alleviate some amount of it.
Rent goes up due to demand and how “nice” the area is, access to healthcare etc. You should be able to drop rent simply by building more of that density residential. The same with just building more industrial
Wait a second, they take how nice the area is into account for rent? Does this mean I could also try to deal with too high rents in a given part of my city by like, removing the local park?
I think the problem is that they try and drive to school but they get stuck in traffic for a week. Traffic flow in the city is really bad. I’m working on public transport networks now.
I suspect it might be meant as a proxy for tax brackets based on income, I don’t think (could be wrong), that the game keeps track of each citizen’s salary, but they want to represent the phenomenon of better paying jobs generally requiring more education, and it does track education level
I play this game and was horrified when I saw that. Seems like a mistake. It’s really taxing them by income level, as education is what determines income level.
Turns out i’m gonna buy a steamdeck with them using linux and thinking of things like this.
I just need to wait a bit as the most expensive season is around the corner, i’m just glad our Dutch black friday doesn’t outdo any regular discount making it a near necessity to wait for black friday.
I really want to see more games like Might & Magic 6-8 or Wizardry 8, in that vein of open world dungeon crawler, but not locked to a grid like M&M 1-5 or Dungeon Master 1&2 (although I do like those games, they’re more well represented in the contemporary space with titles like M&M 10 or Legend of Grimrock.
Eh, not very well - there’s a certain je ne sais quoi that these games capture, revolving around skill allocation and character development that Skyrim doesn’t have. It’s exciting to become a water master in MM6 because it means being able to teleport freely between towns, or expert level spirit being able to bless the whole party at once.
I really enjoyed Hero’s Hour, it’s eeriely similar to Mount and Blade but… pixel.
My gaming history is so diverse that I only recently realized that certain games have baises to certain styles of console now. Growing up I played a lot of NES and SNES games on an old hitachi laptop with the roms and a control scheme I didn’t know how to chance from PGUP PGDN and arrow controls. Never the less, my platforming 2D top down exploration feeling kicked in. Then the PS2 introduced me to 3D games and the different dynamics, but it was stolen so I got to explore the world of flash games until the Wii expanded the PS2’s dynamic games with depth of controllers. (Honestly it’s not talked enough about how Wii Sports is a form of AR.) Anyway, now as an adult the last nearly decade of gaming has been done mostly on PC, with just a few Nintendo games here and there between the 3DS, Wii U and Switch.
And through all of this, Nintendo has had very strong 3rd party titles - Retro City Rampage, Shantae, Shovel Knight, I mean the list could go on for forever. But what’s interesting is none of these kinds of games, even some dear classics like Phantom Brave/Disgaea, none of them fully appeal to me on PC. When I use the Steam Controller it helps immensely, but even then it can take some work to really feel “right”.
It wasn’t until I got the Steam Deck that I realized this connection between the smaller/portable nature of certain games to certain consoles. I mean, I was aware of it in the sense that I preferred certain games for certain consoles, but I never realized just how strongly “retro” games just need to be on a small screen with gamepad controls - and I loooved playing flash games on mouse and keyboard but the nostalgia of the screen format is just so overpoweringly nostalgic.
Anyway, all this to say - I have found a previously “nearly useless” part of my very large game library to be no longer “nearly useless”. There are now so many games that I have some interest in to at least try, because playing them on the Steam Deck just feels right.
Forager, Hero’s Hour, Monster Sanctuary, Blasphemous, and Yakuza (refound love for this one) are my 2022 replays top Steam Deck games. However during that time I also ripped all my Switch games to format shift them to the Steam Deck, so Marvel’s Ultimate Alliance 3 also got a lot of playtime.
Within the last year I’ve come across Smile for Me, Guts and Glory, and Narita Boy which I wouldn’t have normally played either.
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