Yeah I was gonna hop in here and say Fallout. New Vegas has all the themes of the classic series with the easier to play gameplay of the 3D era. That said though, I really don’t think you can start wherever with that series - IF you want a clear picture of what it’s about. I started with Fallout 3, and that definitely muddies the series themes a bit. Fallout 4 comes around and the realistic themes of humanity’s repetitive follies are all but thrown out the window to focus on the scifi, retrofuturism, and apocalyptic aspects of the series. Fallout 1, 2, and NV are the continued story of society rebuilding and making the same mistakes we always make as a species. Only the first one is a post apocalyptic game, 2 and NV are post-post apocalyptic with large communities and states starting to form.
No hate on the fun there is to be had exploring bombed out ruins, I still love Fallout 3 and I put in a good bit of time with Fallout 4. But while the West Coast tells the story of society rebuilding, with people making adobe houses reasonably soon after the bombs fell and eventually manufacturing concrete, the East Coast is full of convoluted reasons for why society hasn’t rebuilt yet in 200 years and everyone still lives in scrap metal shacks. Not that Fallout games are all realism, but I think the Bethesda games sacrifice the realism of how humanity functions to add more scifi components - and that’s just not what Fallout’s all about.
I should probably say an actual game series I think you can pick up at any game though, and I’ll have to go with Metal Gear Solid. Fantastic story that’s convoluted and told out of order. It doesn’t matter where you start, you’re always going to have fun! I recommend MGS1 for anybody with a day job, and MGS5 for anyone who wants to sink some hours into a sandbox.
Bionic Commando. Love love love to shoot Hitler in his doughy, laughable master race face with a rocket launcher through the window of a fucking helicopter as I fall past it.
Lawbreakers was easily the most fun I had in a multiplayer game ever. Ok, maybe that spot is shared with Titanfall 2, but Lawbreakers is a far better competitive shooter.
I’m still holding out hope that the modding community will crack the server-side code and create a good server browser for it.
I think this is a great move. For context, I have the Xbox consoles, but play mostly or almost exclusively on PC. I think more people can play the games, its better for the gamer and for the publisher too. Xbox has too many good franchises and games as to hold them hostage on their platform (besides PC). This is one of the best moves of Xbox in my opinion.
However, there is the other side of the coin. Because this means less incentive for gamers to buy a dedicated Xbox machine. Which first doesn’t sound bad, because you are not forced into a hardware and eco system you may not want. The implication is, that the Xbox consoles will sell less and Playstation sell more. And its already a huge difference. Sony already show that they can do what they want, publish cheap remasters and sell expensive PS5 Pro and some other stuff I am not mentioning here. This will only get worse, the weaker its competition gets.
My hope is, that Valve will take its place of Xbox and Microsoft publishes for Valve consoles (based on PC technology and software of course). However this can take a decade maybe, we need to see if Valve is interested into a home console like system and what Xbox will do with their next generation. Nintendo is doing Nintendo stuff and Playstation, well we’ll see too.
This game is almost universally hated, but I really quite enjoyed it and even respected what they were going for with the writing. My 8/10 review from when I played it: howlongtobeat.com/user/knokelmaat/reviews/…/1
I have no experience with other Silent Hill games, which might have made me less critical of this game. By no means a masterpiece, but an interesting experience for me.
Mansions of Madness. It’s my wife’s new favorite game. The game has many different scenarios and they play out pretty differently each time. The game is almost all co-op, so it’s players VS. the game. I was actually against the need for an app at first but it simplifies a lot and helps keep track of a lot of the mundane stuff.
I don’t know how the game does it, but in so many sessions the last actions are so important. I have often won the game within the last possible action. Such a great feeling.
Going from “easy, everything is fine” to “everything on fire, NPCs dead, several Monsters” in two rounds. Then winning by a clever set oft actions, where several player habe to coordinate, is peak feeling oft accomplishment.
I see the app as the DM. Plus, you can tell it what expansions you own, and it includes it all when it makes the map — you can play the same scenario and get different layouts.
Yeah. It’s super easy to house-rule Carcassonne as a pure co-op game. Remove the farmers (to keep your sanity, because co-op is actually much harder), keep the rules about Castle and road occupation (where a tie gets scored for each tied player), and play to maximize the combined players score. None of the strategy is lost and trying to carefully double occupy everything is sometimes a nail biting challenge.
There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.
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