For me it was later when the child crosses over. My son was the same age at the time and when the kid says "I'm afraid," I completely lost it. Ugly cried for a solid five minutes.
Thank you! I woke up that morning to a frontpage full of low effort memes posted by one person and felt dread that it would be allowed to continue. I ended up blocking them for safe measure, but a mod response is the best outcome I could hope for. The worst aspects of reddit subs do not need to migrate here as well. There’s nothing worse than finding a new community or magazine and finding the top content is nothing but memes. The discussions in the comment sections are what brought me here. Memes, as funny as they can be, don’t really allow discussion. They seem more of a response to any given topic, so seem better fit as a reply rather than submission on their own.
The other mods and I are regular users here as well, so we are just as committed to seeing the community here be an enjoyable place as everyone else :)
If you are here for branching stories with a lot of player choice you basically have to start with Origins. The save transfers up to the third game and it has a lot of callbacks that could have played out differently if you picked different things in the first two games. It’s basically the only redeeming quality of DA:Inquisition for me.
I know it’s an unpopular opinion, but I really love Dragon Age: Inquisition. It has huge flaws, yes. Chiefly having way too much generic filler sidequesting.
Do note that you’ll need the DLC to get the most important part of the story. (Thanks EA.)
To be fair, I am not the model series fan. I gave up on Origins in the 12 hours of identical dungeon corridors underneath the dwarf city. Never played DA2. Love KotOR, Jade Empire (still holds up surprisingly well!), and Mass Effect, though.
Love - auto health or shield regen. When I first experienced that in Halo it made me instantly hate other games that didn’t have some form of that mechanic.
I hate managing health inventory items. It breaks gameplay flow with tedious bullshit that isn’t nearly as fun as focusing on the a combat mechanic.
Auto health makes the game oriented around taking as much cover as possible. You just pop out, shoot, and then jump back to hiding again.
The newer Doom games for example uses limited health to force you be that cool action hero who is participating in the action. Health is regained by killing enemies. If they had regen the player would just be back to hiding behind covers like cowards.
Doom was interesting because it was a solution to both of those problems at once. Doom shouldn't be a cover shooter, but hunting for health packs is not action packed or fun, so the enemies became health packs.
The Estus Flask in Dark Souls was great. You couldn’t spam a million of them on a boss fight but you also got them all back when you were safe. There wereots of things to dislike but that was a major positive. And to your point, it’s not buried in a menu either. It’s just right there.
Remnant 2 has been a blast. I do wish there was 1 more world in it to make it feel a little more full, but I love every moment of these games.
Its crazy to find a secret area in a secret area, pick up a melee weapon, then discover that the secret secret weapon unlocks a secret area with another hidden area inside it for a super secret ability.
Remnant 2 is so great! What an unexpected surprise treat of a game! It really scratches a lot of my gamer itches at once.
I agree that I wish it had one or two more worlds to explore but there is so much replayability already, it’s easily worth the $50 price of admission. Looking forward the first big patch; hopefully they make respeccing significantly cheaper.
Honestly I wouldn’t mind the traight cap if they would just let us do loadouts and pay a small fee in our inventory to swap them.
It feels stifling to need to run to Wallace to make any build changes in traight layout.
Basically my only complaint though. I want this team to keep making these style games. I’ve always been a big fan of randomized tiles or other forms of procedural generation.
It’s incredible how they manage to still blend some of the best puzzles and lore into this system of world generation.
This might be the first time I’ve heard someone else describe this phenomenon. It’s gotten much worse in the last 5 years, to the point where I barely game. I still want to though. Very odd.
While I will always mention how much I love my Steam Deck, I will say having a console you can buy physical discs secondhand is quite nice. Sure the PS5 is a lot of power just to run something like Bugsnax, but I can’t buy a physical copy for my Steam Deck, which I know I really own.
You could even go into a retro game store and see what you walk away with, games you never heard of or just a stack of cheap former AAA games. You could also go on Itch.io and just poke around for any obscure indie that sparks your interest. Once you get away from the glitz and glamour of AAA hype, you’ll get excited about sharing games people haven’t heard about or discovering something you wouldn’t find walking into a GameStop.
To me, having an SD card with DRM free games is even better than physical copies for switch and such. I’ve bought switch games before that aren’t actually on the cartridge and you have to download a bunch of stuff to get it running.
Not only that, but files can easily be transferred and copied wherever you’d like.
You’re absolutely right that a PlayStation - like a Kindle, or even Apple devices - is a big subscription box.
I’ll echo what others have said: Build a PC to connect to your TV and switch to that for a few years. You can even keep using the PS5 controller. Keep the PS5 around for exclusives and you won’t have FOMO + you can enjoy many years of PC exclusives as well as new, upcoming, early access indie darlings.
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