The challenge is that AI for a video game (even one fixed game) is very problem specific and there’s no generalized approach/kit for developing AI for games. So while there’s research showing AI can play games, it’s involved lots of iteration and AI expertise. Thats obviously a large barrier for any video game and that doesn’t even touch the compute requirements.
There’s also the problem of making AI players fun. Too easy and they’re boring, too hard and they’re frustrating. Expert level AI can perform at expert level, which wouldn’t be fun for the average player. Striking the right difficulty balance isn’t easy or obvious.
I wouldn’t mind an AI using unorthodox strategies, but yeah that’s a good point that fine tuning it to be fun is a big challenge. Speaking of “non-player-like behavior”, I wonder if AI could be used to find multiplayer exploits sooner, though the problem there is you don’t really have much training data besides QA and playtesters before a full release.
Historically, AI has found and used exploits. Before OpenAI was known for chatgpt, they did a lot of work in reinforcement learning (often deployed in game-like scenarios). One of the more mainstream training strategies (pioneered at OpenAI) played sonic and would exploit bugs in the game, for example.
The compute used for these strategies are pretty high though. Even crafting a diamond in Minecraft can require playing for hundreds of millions of steps, and even then, AI might not constantly reach their goal. Theres still interesting work in the space, but sadly LLMs have sucked up a lot of the R&D resources.
The Rain World Animation Process.
While the title suggests only animation, the AI is tied directly into the animations so you gat a 2 for 1 deal in this video.
I’m playing the PC version of SMCP, and the only difference I can notice, maybe due to the better hardware, is that the game seems to be a bit faster on PC than on PS2. And have yet to test any of the other collections Sega made for/with the Sonic games.
For context, there was a post the same that said “New world train electrification in colour” with a map of the Americas that had only a tiny bit of colour
This bellend ☝️ went off on a rant about how the map wasn’t in colour, completely missing the entire point of the map lol
I’m still a bit mad about the trains in grand theft auto games. The early ones had trains you could actually properly interact with rather than them just sort of mindlessly going around the map being indestructible juggernauts.
I want to be able to derail and steal it.
There are indie games that support derailing trains, so it ain’t hard
For more mountainous or thick forest areas this is understandably. It required combustion engine trains, simply because of steep mountains, where it’s difficult to put down power lines or forests with a lot of trees who can easily destroy power lines. USA however is mostly flat. Looking at some like Austria or Swiss, if I see this correctly, they also are on a good way. Here we have a lot of hybrid but in general our train transport is a mess of mixed.
That’s kind of the point: if you zoom in on the East coast you can see some color. This just really effectively shows how little of the rail network is actually electrified.
bin.pol.social
Aktywne