Team Fortress, I’m assuming you mean TF2, was one of the very first games to have microtransactions. They aren’t required for play but they’re definitely there.
the thing about souls games is that people on the internet insist that the only REAL way to play them is through extra difficult self-imposed challenge runs (summons? resin? pyromancy? you didn’t beat the game)
ignore that and you can temper the difficulty down a lot, though you’ll likely still need a good amount of patience and perseverance, especially if it’s your first time playing
Gotta finally make it through The Witcher 1 first and then play The Witcher 2. The first game in the series is so rough around the edges (even after many patches) that this is easier said than done. I hate jumping into the middle of a game series due to the fear of missing out on references and character backstories, which is why I’m torturing myself like this.
Fortunately, if you need character backstories and such, you could instead read the books or watch the TV series instead. I jumped straight into Witcher 3 and had no issues with missing background knowledge.
That’s not to say you shouldn’t play 1 or 2 though, just that there are other options.
I highly recommend skipping straight to witcher 3 unless you really love the series and want to consume everything it has. Still, 3 + the dlc has a lot.
TBH my favorite part of W3 was all the side quests. The writing and dialogue are intriguing and give you more of a flavor for the dark fantasy of the world.
There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.
Poorly made stealth sections are a prime example. Game designers want to change things up, but if the game isn’t made to do stealth, it can easily turn into an annoying mess. There are a few (not a ton, but a few) games where the mandatory stealth sections are well liked, but they were made to carefully take advantage of the game’s strengths and knew when to end.
There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.
This is the only issue I have with the cyberpunk 2077 DLC. Most of the game is an open-world action rpg. Then all of a sudden depending on your choices in the DLC you can end up in a mission that is basically Alien: Isolation survival horror. You go from being a powerhouse that can destroy pretty much anything in the game and shrug off missile hits to being hunted and unable to kill what is hunting you. It was super fucking annoying the first time I did the DLC because I hate those type of games. Great DLC except for that small part.
I blame Metroid Dread for that one. Such a bizarre design choice for Phantom Liberty, especially being very late in the game. At least Dread flipped that around.
It still has some kinks that need ironing out, and it could for sure use a bigger roster, but they’re cooking with this one. The MOBA core and superb movement mechanics just complement each other so nicely, and with both powerful easy to use active items and ability-based heroes available it’s possible to perform even if you’re not an aim god.
It doesn’t change anything, though. TF2 isn’t nearly as bad as Overwatch 2 or Halo Infinite. Idk, all Valve’s free games have MTX (microtransactions), but they’re not like… annoying, infuriating, etc.
It’s still early access… Valve literally invented the hats economy, you’re insane if you think they aren’t going to add microtransactions to the game 🙄
Silent hill is one of my favorite series, and I’d argue the last time we even got a decent game was back in 2007 with origins. The drought has been unreal. I can’t believe we are finally eating good again
Sooo, since I have you as an enthusiast here: The only Silent Hill I’ve ever played was Shattered Memories way back when (I actually have a rare pre-release press copy). Clever game and equally scary. Which game should I pick up first if I wanted to seriously get into this series? This new remake of Silent Hill 2? The original Silent Hill? Shattered Memories again?
Tbh the only starting points I would recommend is the original or some version of sh2. Since it seems like this remake is really good I think it would be a great place to start!
Imo, the 2 S tier silent hill games are 2 and 3. However 3 is a direct sequel to 1 (an A tier game, only knocked down from S tier by PS1 jank) so i do think that should be played before 3.
The remake makes things a little different since it’s gameplay style will be pretty different, but my normal recommendation was:
Play 2 (PC enhanced edition preferably), if you enjoy that, then play 1 and 3. If you want more, play 4 (the last made by the original team and a good B tier game imo, but a bit different than the other 3). If you still want more, check out origins (a, imo, C tier game, the first made by not the original team but the most respectable effort of this new generation of games).
I’d say after that I personally don’t find any of them worth playing. Shattered memories isn’t my favorite but it definitely isn’t a bad game. I’d say play that again if you want! It’s more or less a very strange reimagining of sh1. An interesting game but not for me. A fine place to continue if you want more.
Homecoming and downpour are just quite bad imo. Stay away
I’d second Pillars of Eternity II except that it’s not actually on sale. It also doesn’t have gamepad controls, which is disappointing, so Steam Deck controls can be kind of slow.
I’ll second Tyranny and Pillars 2.
Tyranny’s ending is… well… they tacked on some text - but it’s a great game otherwise.
PoE2 is more enjoyable than the first one, IMO, just for the lighter tone. They do a better job of explaining the world, too, because you aren’t bludgeoned with lore-dumps like in 1.
Pathfinder WoTR is an overall improvement, but Pathfinder Kingmaker also has its charms.
It feels like playing a DnD campaign with the developers acting as the DM.
It does require some metagaming if one wants to experience everything, it does have an ending act that drags on for too long, it can feel oppressive with the disaster timers ticking away while one is still trying to figure out a rhythm and it can end up with things spiraling into danger if one doesn’t “rush” and plan around each main act quest.
It is one of those rough games that does have a certain appeal to those that do not mind working through the frustrations for a more grounded adventure - relative to the setting.
Tyranny, from a world building experience was great, felt like it was short an act though as I got to the final act and thought - “wait, what is that it?”
Also it is refreshing to have a game where morality is fluid and open to interpretation and up to the player to rationalise their actions, where the decisions lean more towards following an ideology more than morality
For a Warhammer cRPG, Rogue Trader is something to consider as well as it captures the feel of its setting pretty well
I’ve used CD keys and G2A in the past and had keys failed to work because they had already been used. Lukewarm customer service on both. I don’t know if I would trust that
As well as OP’s problems getting dud keys, I would warn that key resellers often contribute to the pickpocketing industry.
Tourist gets lost in Indonesia, kid grabs his wallet. In the time between then and when the tourist calls their bank, the kid buys as many legitimate keys of Game XYZ as he can using the tourist’s credit card, and sells them to G2A.
The bank refunds the fraudulent transactions, but even if the key retailer (eg, Greenmangaming) reports the transactions to the game dev, the dev is often pressured to not revoke the keys since it just leads to poor press off later customers that believe themselves “legitimate” for spending money on the game.
Sites like isthereanydeal.com give more legitimate tracking info and avoid key-sharing sites; the copies sold were obtained directly from publishers. They can also give price history to give you an idea of whether the game will go on sale again soon.
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