bin.pol.social

InEnduringGrowStrong, do games w Seeking Constructive Dialogue on Mod Removals: Stereotyping Doesn't Help
@InEnduringGrowStrong@sh.itjust.works avatar

There’s very little constructive discussion to be had about this, if any.
Civility is one thing, but there’s not really anything to debate here. What complexities?

The mod’s only function was to hide an options menu. Its only purpose is to hide the fact that other people might wanna choose something else than the default, it literally did nothing else.
It didn’t add any option.

If it added any option at all, like to replace pronouns in dialogues with your character’s name or anything that’d be something else but it’s not.

I doubt that mod was made in good faith, but I don’t really care either way to be honest.
I’m not triggered by that mod’s existence, nor by its removal because it’s all mostly outage bait.
That other poster knew that was going to be a dumpster fire before they hit the button to post.
I honestly doubt this one is meant to do any better.

librechad,

I understand your perspective on the mod and its likely intent. My original aim was not to discuss the mod per se, but to explore how moderation decisions are made. If we can’t have an open debate, it becomes difficult to understand where we draw the line on what is or isn’t acceptable content.

Ganbat,

It should be pretty simple here.

“Does it serve any purpose other than excluding people? No? Remove it.”

librechad,

Shouldn’t users have the liberty to tailor their gaming experiences according to their personal preferences, especially in a game known for its moddability? It’s also important to note that not everyone who might use such a mod is necessarily doing so with the intent of exclusion.

Ganbat,

“Why should it be removed?”
Because it hurts real people.

“But shouldn’t people be able to modify the game as they want?”
Sure, they can do it themselves, but no one has to host content that causes real-world harm.

“But why draw the line at this mod?”
See answer 1.

Ya know, I love it when people like you use “civil discussion” as a mask, because it’s always the most transparent thing ever. Your real goals are always on your sleeve, but you just keep pushing the same things over and over again so that, in the end, you can say “Look, I was civil, they weren’t!”

Do you know what gives you away? It’s the way no answer you ever receive is satisfactory. It’s never enough. And it’s usually cyclical, too, which is exactly the behavior you’ve displayed here.

librechad,

First, the mod in question is not adding a new feature to the game but removing an existing one, a fundamental difference when discussing user agency in customization. If someone finds this feature unappealing or unnecessary, they might opt for its removal via the mod, thus tailoring the game to their preferences. This is in the spirit of game moddability, which celebrates personalization.

Second, the concept that ‘no answer I ever receive is satisfactory’ misconstrues the purpose of engaging in discourse. Discussion is not a box to be checked off but a mechanism for deeper understanding. If the answers received were universally satisfactory, the discourse would be stagnant, wouldn’t it?

Lastly, if a mod does not align with one’s values, the solution is straightforward: do not download it. The presence of such a mod doesn’t mandate its use. Assigning a single motive to all users of a mod is not just an oversimplification but also an assumption that does not stand up to scrutiny. Therefore, as we engage in this dialogue, let’s not make broad generalizations but aim for a nuanced understanding.

MrZee,

Claim whatever motivations you want, but reading through this series of comments does a great job of showing everyone your real motivation. You are not here for rational discussion of moderation policy. Your trying to argue that bigoted materials should be allowed.

I can’t stop looking at this train wreck. But ima try.

librechad,

You do you G, ain’t gonna force my views down your throat.

dudewitbow, (edited ) do gaming w I am so pumped for Phantom Liberty and Cyberpunk 2077 v2.0!

I went right from finishing Cyberpunk to Starfield and boy did it make Starfield look bad. Like, not just visually (how can a two year old game look THAT much better than Starfield??) but I mean things like the combat and the role playing are just miles better in CP2077.

Creation Engine. Bethesda is tied to the engine in order to make modding easier when creation kit is out. Although creation is terrible for vanilla content, its easily one of the best engines for modders to mess around in. Its also one of the reasons why Bethesda games dont have heavy DRM. As modders will eventually use 3rd party executables for some mods (script extenders) for each of their titles.

detalferous, do games w Game wikis just aren't as popular anymore?

They’re all just ads

Martorias, do games w Lies of P - Discussion

I’ve bought collectors edition of all fromsoft souls-games and initially I really like this, it’s pretty cool so far, although I’ve only just arrived at the hotel.

Xylinna,
@Xylinna@lemmy.world avatar

I almost bought the deluxe edition on Steam but didn’t (being cheap I guess).

dhork, do games w What are some great open source games?

Nethack

kzhe, do piracy w Youtube - like apps like piped.video, but as Android app?

Clipious for Invidious based, but it’s not as good as Libretube Newpipe for Piped, but it’s direct and reveals your IP to YT and has bad UI Libretube for Piped, but it’s a bit buggy at times.

Ganbat, do piracy w Youtube - like apps like piped.video, but as Android app?

NewPipe, NewPipe + Sponsorblock, PipePipe and LibreTube are pretty much all of them.

Devjavu, do piracy w Youtube - like apps like piped.video, but as Android app?

Libretube works off piped servers and has multiple instances listed ready for use. It includes Sponsorblock and has a beautiful UI. It’s slightly buggy sometimes but if you can deal with that it’s the best.

v4ld1z, (edited ) do games w Recommendations for good YT channels exploring lore and stories

If you’re interested in Skyrim, Fudgemuppet is awesome. They’ve made content for what must be a decade now, discussing all kinds of aspects of Elder Scrolls games with a focus on Skyrim - from lore to builds to discussions of the upcoming TES IV. Can’t recommend them enough to get a good grasp on Elder Scrolls lore.

Ghostcharm is also an amazing content creator who makes, among other formats, “villainpedia” and “heropedia” entries for video game characters and explores the different facets and nuances of the discussed characters. Some of the characters are Glados from Portal, Mancar Cameron from Oblivion or even more nuanced characters like Arthas from the Warcraft series or the Daedric prince Sheogorath from the Elder Scrolls (more specifically the Shivering Isles expansion for Oblivion). Really interesting lore and analysis videos, huge recommendation.

tchotchony,

Shout out to Camelworks for deep, deep deep dives into tiny details on Skyrim too.

jherazob, do gaming w What's your favorite example of developer's foresight?
@jherazob@beehaw.org avatar

For decades, the phrase “The DevTeam Thinks Of Everything” has been the most common phrase to refer to the devs in the NetHack community, whatever foresight the devs of other games have shown, the NetHack DevTeam goes so much further, they tend to program even obscure interactions that a reasonable player would never find

comicallycluttered, do gaming w What's your favorite example of developer's foresight?

Deus Ex: Human Revolution. Although, it’s less foresight for random actions and more of a way to set the tone for the rest of the game.

There are two possible outcomes of how one of the early missions plays out, depending on actions you wouldn’t initially consider.

There’s a hostage crisis and if you don’t listen to Sarif and get to the transport on time, they’ll all be dead when you arrive there.

Thing is, you’re not really given like a ticking clock on the top of your screen or anything. And in most games, you expect the “meet me there now” thing to not actually matter much, because oftentimes NPCs will act either as if we’re perfectly on time or just make a minor note about it in dialogue. We’re also used to most missions starting the same or only with minor differences depending on choice, but there is no explicit choice here.

So if you treat it like any other game, ignore the quest marker, and just wander around the building, exploring and looking for interesting shit before actually leaving, you arrive at the location and get berated because you took too long and now a bunch of innocent people are dead because you were fucking around.

If you go immediately, you have a chance to actually save them all.

I think you’ll actually find a lot of stuff like this in immersive sims, just due to their nature, although it’s less “we know you’re going to do this exact thing” and more “you’ve got freedom and we know you’re going to do something we didn’t expect, so we’ll embrace that instead of limiting your options”.

I know that when Arkane was developing Prey, they knew the GLOO Cannon was going to be experimented with in a bunch of ways that they couldn’t necessarily anticipate, so instead of imposing limits on it, they embraced it, gave the gun to you at the beginning (well, very close to beginning) and just said “go wild”.

They basically turned what would otherwise just be a random, only semi-important utility into a super useful tool for traversal and combat engagement. Went from “cool, does gluey things” to “okay, I’m going to make a staircase with this thing because it looks like there’s something up there”.

Apparently, they were inspired by Bethesda’s famous lack of usable ladders up until that point, which is pretty funny. Or rather, they used that as a metaphor for design in general (though, they did put up posters or notes or something that just said “NO FUCKING LADDERS”, if I recall, but I’ll have to find the video/article about that later).

It was basically this approach of “there doesn’t need to be a ladder if you can make one yourself”.

heyfluxay, do nintendo w What are you playing this weekend? 2023-09-16
@heyfluxay@artemis.camp avatar

Sea of Stars and F Zero 99.

I’ve been really surprised at how much FZ has been holding my attention when I assumed it would just be a simple time killer for me. I’m having a lot of fun with it.

slimerancher,
@slimerancher@lemmy.world avatar

F-Zero 99 is really fun. I wasn’t expecting it to enjoy that much either. I am really bad at it though.

mrfriki, do games w Lies of P | Review Thread (83/100 OpenCritic)

Surprised by this. Played the demo and it was beautiful but kinda dull.

flamingarms,

Yeah, I’m surprised there’s so much praise of the combat. There was a lot of feedback on the combat after the demo, so I wonder if they tightened it up before release.

Doublepluskirk,

I enjoyed the demo but I do hope they tweaked a few things. I hear they made the dodge more viable which should make it a much smoother experience

Annoyed_Crabby,

Demo is kinda punishing, the first boss is very spongy yet have crazy move that doesn’t really fitting for a first boss. It’s like fighting Champion Gundyr as the first boss in DS3.

all-knight-party, do nintendo w What are you playing this weekend? 2023-09-16
@all-knight-party@kbin.cafe avatar

The Red Dead port is pretty awesome because it's Red Dead, runs well, and looks good still. No dynamic resolution abuse here! Having Red Dead poker on the go is awesome, and while the lack of gyro aiming is a bit sad, it's got that standard Rockstar hard snapping aim assist, so as long as you're okay with that, then it's no huge deal.

slimerancher,
@slimerancher@lemmy.world avatar

That’s good to know. I played it on PS3, and not in a mood to play it again, but great to have it for anyone who hasn’t played it before, or may want to play it again.

all-knight-party,
@all-knight-party@kbin.cafe avatar

It's a good fit for a portable system, surprisingly, due to all the different activities. You can throw it on, run a couple bounties or just play some cards, and put it back away.

When they eventually put it on sale I'm sure it'll be more appealing to more people, the price is up there, but they really did put work into the port job and it shows.

johnthedoe,

I played 2 first without play 1. Now I’ve started I was immediately connected to Marston. But also adjusting to gameplay will take a while. 1 after 2 feels like a stripped back mobile version of 2. Still enjoying.

all-knight-party,
@all-knight-party@kbin.cafe avatar

I kinda like it, but I'm also used to it since I played them in release order. I like not having to worry about replenishing cores, I like not having to cock guns after firing them, I like being able to hold infinite animal skins and such, and that you just sell everything and don't need to worry about crafting and stuff.

2 is awesome too, but it leans more sim and 1 is more "arcadey" is a short way to explain the difference.

dewritochan, do piracy w Is It Farewell To The Internet Archive?
Pearlescence,

Lmao I’m so sorry! I realised afterwards what was happening, but have no idea how to fix it since I’m still fairly new to Lemmy. I hope it didn’t inconvenience you too much!

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