bin.pol.social

mifan, do gaming w What unusual genre mixing video games would you recommend to try?
@mifan@feddit.dk avatar

Surprised I haven’t seen I Takes Two here yet - it’s a tour de force of genres.

If you never played this game and want a close to perfect coop experience, you should definitely give this a try. It’s perfect for a session with your SO, and it doesn’t rely on neither massive skill nor gaming experience.

I loved every bit of the journey that me and my wife was on with It Takes Two.

SnipingNinja,

Can second this recommendation. It’s a really fun game, but you need a partner to play with you. I played with my brother, and it was so freaking fun.

Fogle,

Will also recommend it. My girlfriend loves that game more than any other

Caboose12000,

I tried this game but something about the way all the cute fun bosses cry for mercy as you coldly kill them really turned me off to it

danque, do gaming w What unusual genre mixing video games would you recommend to try?
@danque@lemmy.world avatar

Sakuna of Rice and Ruin. A fun little sides rolling action game as the main and a full 3d rice farm simulator with professional and Japanese government approved rice techniques. It’s a fun relaxing game with amusing mechanics and an interesting story to add.

TAG,
@TAG@lemmy.world avatar

The rice growing is not Harvest Moon-style “plant your crops, water them every day, and harvest after five days”. You need to monitor the water level of your field, the water temperature (and air temperature), crop spacing (it is not grid based), the nutrient ratios, the field aeration, etc. Your first couple of years are going to be a rough until you level up and unlock actual numbers for these instead of having to guestimate.

XPost3000, do gaming w What unusual genre mixing video games would you recommend to try?

Rain world is a really good survival platformer

TrousersMcPants,

Rain World is fantastic, especially after Downpour came out. I love having a reason to beat the game at least 5-6 more times!

Franzia, do gaming w Current PC is too bad for Cities Skylines 2. Can anyone judge the PCPartPicker list I've put together?

Gamers Nexus said they will do a Cities Skylines 2 benchmark next week I think. Not that it will necessarily change your build at all, I’m guessing this will handle it fine and the Gamers Nexus benchmarks of BG3 would have you walking away with the same set of conclusions that you’ve already arrived at.

smeg, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?

I’m not surprised at all to see a soulslike being polarising. Some people absolutely love them, but I think you find out pretty quickly if they’re not for you!

potterman28wxcv,

I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!

I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.

Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.

smeg,

I tried it for a few hours and my review was “not telling you how to play the game doesn’t make it hard, it makes it badly designed”. I get that a lot of people like that, but I was just not having fun as I wandered around confused to be killed again.

potterman28wxcv,

Yeah exactly. Here follows some spoiler for those who have never played Dark Souls

spoilerOnce you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first. So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there. I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…

The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure

smeg,

I guess I can’t say its objectively bad because so many people enjoy it, but a game where I can’t even tell if I’m playing it correctly is definitely not for me

mutch,
@mutch@discuss.tchncs.de avatar

I remember trying dark souls once in like 2014 and calling it quits after like 1.5 hours. People love them and I wouldn’t ever want to take that away from them, but for me the game’s design was just so hostile toward the player.

acastcandream,

Same for me, around 2017

smeg,

I posted another comment about having pretty much this exact experience myself!

mutch,
@mutch@discuss.tchncs.de avatar

People hate this opinion but I felt like the controls and animations were horrible. Feels like trying to control a fighting game through an excel spreadsheet to me. Maybe that’s something that’s improved in the series since then, but I was always baffled when people told me the action was good

smeg,

Did you play on PC? Apparently the original port was really badly done.

storksforlegs, (edited ) do gaming w How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.
@storksforlegs@beehaw.org avatar

My kid has this problem too. So many games interrupt him mid level to force ads, its ridiculous.

But we’ve found a few games that arent total popup nightmares (that he enjoys):

-Two Dots, a beautiful puzzle game, very kid friendly

-Bad Piggies - a spin off of angry birds, Physics based building/puzzle game, very cartoony and fun gameplay. My kid loves this game, probably his favourite (its older so the ads arent too obnoxious. You can pay to disable them, also)

-Stumble Guys - massive multiplayer platformer like fallguys, loves this one (there are ads but you can pay to disable for 4.99)

We have the ios equivalent to play pass and it helped a lot, too.

sylverstream,

Thanks! Going to look into those games.

DAMunzy, do gaming w How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.

Private DNS server. Blocks most ads even in games.

Here’s what I posted in another thread:

Private DNS FTW!

dns.adguard.com

On Android:

  1. Swipe down and select settings (the gear)
  2. Search for: DNS
  3. Select Private DNS.
  4. Select Private DNS again.
  5. Select Private DNS provider hostname.
  6. Enter: dns.adguard.com
  7. Select Save
  8. Enjoy most ads being blocked in apps.
  9. Might work poorly on public wifi (Walmart wifi for example doesn’t work with a private DNS set).

On Apple:

  1. Fuck if I know.
kosmoz,

Mullvad DNS works well for this too: mullvad.net/…/dns-over-https-and-dns-over-tls/

Using DoH (DNS over HTTPS) means it should work on networks that try to block usage of private DNS servers.

sylverstream,

Thanks, I already have set up pi hole. See the last paragraph in my post as well.

DAMunzy,

My bad. I did miss that final paragraph but hopefully the private DNS can help someone else. Cheers!

Legendsofanus,

It helped me a lot! I already knew about adguard but didn’t know how to set it up. You explained it in such simple words, bravo

manapropos, do games w Browser games you have burned a lot of time on?

Learn 2 Fly and Feudalism 2

simple, do games w Assassin's Creed Mirage Review Thread | (76/100 OpenCritic)

Despite having a pretty mediocre rating it seems like if you enjoyed the older assassin’s creed games, this one is pretty close. Many reviewers argue that the old AC gameplay of following NPCs and blending in hasn’t aged that well, though.

Wumbologist,

I could see that. I loved playing them as a kid, but I never really enjoyed the tailing missions. I think they could take some inspiration from the Hitman series. I always thought that series had the assassin gameplay nailed better than AC.

Penpal5036,

Thank you for these posts on lemmy

Kolanaki, do games w how do you have fun even a game have a grading system?
!deleted6508 avatar

DMC grades you on the “rule of cool.” It’s not about being good. It’s about looking good, and is based on how many times you can hit something without missing or being hit; often you’ll take out an enemy pretty fast without getting even a B rating, and I feel like getting through the game faster is better than keeping a weak ass enemy in the air for 1000 hits. So found it much easier to ignore than Hitman and other stealth game rating systems, as those really do kinda judge how well you did since they focus on being stealthy. Sure you can go in guns blazing and kill everything to win, but it’s a stealth game. You’re supposed to be sneaky. The scoring reflects that.

learningduck,

But in Hitman, it gave the agent do many tools to take the target out. I could’ve spent an entire day setting up traps and still score SA rank. It felt more relaxed that way.

DeriHunter, do games w how do you have fun even a game have a grading system?

I thought I’m the only when. Every game I played / watched a review and saw those C/D/A/S whatever I immediately say nope and uninstall. I have enough performance reviews in real life.

Bye, do games w Just finished my first playthrough of Prey by Arkane Studios and WOW.

Tried it, game was too hard for me. I think it’s the kind of game that rewards you for investing a lot in it, which isn’t for me. It also didn’t really hold my hand enough. I play only a few games a year and I don’t have time to live in a games world and figure it out.

I imagine others like it for those reasons.

Astaroth, do gaming w What type of game you want to see that doesn't fully exist yet?

Skyrim but it’s an MMORPG (and I don’t mean some shitty WoW clone with an Elder Scrolls skin draped over it like ESO)

dillekant, do gaming w What type of game you want to see that doesn't fully exist yet?

Any game where the AI cores of modern GPUs are used for actual AI and not graphics.

potterman28wxcv,

It’s not as simple as that. Those cores are specialised in handling graphics. Game devs have 0 control over it

dillekant,

The AI cores? I’m pretty sure they’re for AI right?

potterman28wxcv,

They are for providing special hardware for Neural Network inference (most likely convolutional). Meaning they provide a bunch of matrix multiplication capabilities and other operations that are required for executing a neural network.

Look at this page for more info : www.nvidia.com/en-us/data-center/tensor-cores/

They can be leveraged for generative AI needs. And I bet that’s how Nvidia provides the feature of automatic upscaling - it’s not the game that does it, it’s literally the graphic cards that does it. Leveraging AI of video games (like using the core to generate text like ChatGPT) is another matter - you want to have a game that works on all platforms even those that do not have such cores. Having code that says “if it has such cores execute that code on them. Otherwise execute it on CPU” is possible but imo that is more the domain of the computational libraries or the game engine - not the game developer (unless that developer develops its own engine)

But my point is that it’s not as simple as “just have each core implement an AI for my game”. These cores are just accelerators of matrix multiplication operations. Which are themselves used in generative AI. They need to be leveraged within the game dev software ecosystem before the game dev can use those features.

dillekant,

it’s not the game that does it, it’s literally the graphic cards that does it The game is just software. It will execute on the GPU and CPU. DLSS (proprietary) and XeSS (OSS) are both libraries to run the AI bits of the cards for upscaling, because they weren’t really being used for anything. Gamedevs have the skills to use them just like regular AI devs do.

By AI here I mean what is traditionally meant by “game AI”, pathfinding, decisionmaking, co-ordination, etc. There is a counterstrike bot which uses neural nets (CPU), and it’s been around for decades now. It is trained like normal bots are trained. You can train an AI in a game and then have the AI as NPCs, enemies, etc.

We should use the AI cores to do AI.

potterman28wxcv,

You could imagine training one AI for each game AI problem like pathfinding but what is see the benefit over just using classical algorithms?

Can DLSS and XeSS be used for something else than upscaling?

dillekant,

what is the benefit over just using classical algorithms

Utilisation. A CPU isn’t really built for deep AI code, so it can’t really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.

potterman28wxcv,

I see. You want to offload AI-specific computations to the Nvidia AI cores. Not a bad idea, although it does mean that hardware that do not have them will have more CPU load so perhaps the AI will have to be tuned down based on the hardware they run on…

dillekant,

so perhaps the AI will have to be tuned down based on the hardware they run on…

Yes, similar to Raytracing which still needs a traditional pipeline, with AI you will have “enhanced” (Neural Nets) and “basic” (if statements).

Telorand, do gaming w What type of game you want to see that doesn't fully exist yet?

Subnautica in space. “Breathedge” came close, but it just didn’t quite get the sandbox element right.

bionicjoey,

“Subnautica in space” as in “outer space” or “on an alien planet”? Because outer space is kinda empty. Probably wouldn’t make for as lively a backdrop as under an ocean

Telorand,

The way Breathedge got around it initially is the starting area is a ship crash, so you collect broken bits of the ship(s) (which includes water and food).

But space is vast. Why couldn’t there be space fauna? Or a way to travel to nearby system planets? Its fiction, after all. We don’t need to be constrained by reality.

bionicjoey,

If you get a spaceship and can just go wherever, that sounds to me exactly like NMS. I think part of what makes Subnautica what it is is the constrained resources of the environment, and that feeling of being stranded. NMS lets you just bum around space forever, which is fun, but you don’t really feel that need for survival like you do in Subnautica.

Telorand,

NMS is survival in space, insomuch as planets are in space and you can fly around in a ship, but you start on a planet. I was thinking more like having to survive in space by building the ship in space, building a station in space, etc. Space would be your primary sandbox, rather than planets (at least initially).

The normal NMS experience isn’t quite what I’m envisioning. Maybe if you started on one of those abandoned freighters, though…

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