How do you feel about it running android instead of whatever version of linux like the other handhelds they offer? I have been looking at the rg35xx Pro. I currently have an original rg35xx from before the chip upgrade.
It has pros and cons I love how Linux has SO many options, and community builds are almost endless. But then again, Android gives you so many advantages. Emulation is a breeze, and if you adopt a front-end like Beacon, it can launch straight into that.
Android made me download a ton of 4:3 cartoons (looked amazing on the screen!), listen to music, and emulators are so very easy to use on there.
I think it’ll come down to preference, but to me Android is an asset on this one. Thinking of GameHub Lite, for example.
Rhythm Doctor is a good rhythm game. My only real complaint is that it’s short. I would have liked more levels that gradually increased the complexity of newly introduced mechanics. You get a short tutorial and then it’s straight into the frying pan! And some mechanics are only in a single level!
Other than that though… Loved it. Great game. I get the songs stuck in my head a lot!
If you need more, there’re A LOT of custom levels.
You can find them in either rhythm.cafe (better levels overall) or the Steam Workshop integration. (is more shitty).
Oh yeah I know that. I meant as a progression sort of thing. There’s little ramp up to new mechanics most of the time. Sometimes there’s tutorials for new mechanics on the boss levels!
But like I said, I still love the game. It’s just something I noticed.
Spoilers for the actual game!The boss levels don’t introduce mechanics.
Well…except 5-X, but that only adds a cue to say the speed is doubling/halving. Nothing new.
6-X just gives you a heads up about the rhythm being funky.
Would’ve taken me hours on wifi but I’m hard wired now so it’s just 10 mins or so. It’s a really fun game! Super unique. Totally worth the download. Sorry for your slow internet </3
Honestly, if anything, is overrated. It had a very promising beta that was ruined by further development. And then was further tarnished by the facts of its abusive development coming to light.
I’m not saying that no one should enjoy it. If you like it, that’s great. But it very much didn’t live up to its potential.
Did some digging and I found the unpaid labor scandal and one harassment claim. Nothing about sexual abuse and the harassment claim I was unable to corroborate.
Still bad though. What a sad story to a game with such potential. Really irks me.
The Danmachi game recently went offline forever. They released a standalone version to play at home. I’m told its tuned to be a bit more fun and you can get all the stuff. Not sure if its been mirrored somewhere.
That’s super based of them actually. A game for everyone is a game for no one as they say. Difficulty options if it makes sense and the game is designed around it, sure. But if a game is designed to be played a certain way and you bypass it you’re ignoring a purposely designed experience the developers made for you, and I think it’s fine to force people on to a level playing field.
There’s this game on the original macintosh that’s been my white whale for decades. A samurai/ninja game with a heroes of might and magic style overworld map and and a fighting game style screen with a dense bamboo forest in the background. I’ve gone through a bunch of archives and I just can’t seem to find it
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