Yeah, I’m surprised there’s so much praise of the combat. There was a lot of feedback on the combat after the demo, so I wonder if they tightened it up before release.
Demo is kinda punishing, the first boss is very spongy yet have crazy move that doesn’t really fitting for a first boss. It’s like fighting Champion Gundyr as the first boss in DS3.
The Red Dead port is pretty awesome because it's Red Dead, runs well, and looks good still. No dynamic resolution abuse here! Having Red Dead poker on the go is awesome, and while the lack of gyro aiming is a bit sad, it's got that standard Rockstar hard snapping aim assist, so as long as you're okay with that, then it's no huge deal.
That’s good to know. I played it on PS3, and not in a mood to play it again, but great to have it for anyone who hasn’t played it before, or may want to play it again.
It's a good fit for a portable system, surprisingly, due to all the different activities. You can throw it on, run a couple bounties or just play some cards, and put it back away.
When they eventually put it on sale I'm sure it'll be more appealing to more people, the price is up there, but they really did put work into the port job and it shows.
I played 2 first without play 1. Now I’ve started I was immediately connected to Marston. But also adjusting to gameplay will take a while. 1 after 2 feels like a stripped back mobile version of 2. Still enjoying.
I kinda like it, but I'm also used to it since I played them in release order. I like not having to worry about replenishing cores, I like not having to cock guns after firing them, I like being able to hold infinite animal skins and such, and that you just sell everything and don't need to worry about crafting and stuff.
2 is awesome too, but it leans more sim and 1 is more "arcadey" is a short way to explain the difference.
Lmao I’m so sorry! I realised afterwards what was happening, but have no idea how to fix it since I’m still fairly new to Lemmy. I hope it didn’t inconvenience you too much!
The best alternative is one that you can self-host and/or isn’t centralized.
My favorite option right now is torrents-csv.ml, since it’s “a collaborative repository of torrents, consisting of a searchable torrents.csv file.”
Basically, the author of the project scrapes the torrent DHT network and compiles a csv of all the torrent magnet links into a CSV file that’s searchable on this site. You can selfhost your own private instance of the site by following the instructions on the repository here: git.torrents-csv.ml/heretic/torrents-csv-server
I saw it a bit of time ago… how safe it is? The access is not centralized, but the data it gets in it is, right? Or it is a service in the same webserver the one that does the scraping?
Will look into it when I got time… always is docker, jeez…
Basically, the author of the project scrapes the torrent DHT network
Is that accurate? Where is DHT mentioned?
Neither their github nor their main site makes any mention of DHT, also don’t see any DHT scraper in the git page git.torrents-csv.ml/heretic but maybe I’m not looking in the right place?
You can manually import them to the correct episodes. You should be able to go off of episode names. Sonarr uses the TVDB and that is also what Plex/Emby/Jellyfin use normally so those are the numbers you probably want.
Project Zomboid is less narrative than what you’re looking for, I think, but when you start again in the same world you can find your previous character as a zombie.
I'm not sure if it qualifies exactly as what you're describing, but Metal Gear Solid 2 had a moment where they subvert the game over screen. At some point in the fight a game over screen comes up but it's full of typos like "fission mailed" instead of "mission failed" and there's a small window in the top-left where the fight is still on-going.
Also, notably, all the soulsbourne games kind of subvert the player's death by making it basically required to continue most of the time.
I don’t think this qualifies. That moment you’re referring to is more a “breaking the 4th wall” situation for a sort of comic effect, which is a staple on most of the entries on the series, not an actual reversal of a failure state. Something similar happens on MGS1 on the fight with Psycho Mantis, for example.
Disco Elysium has a number of potential soft locks, though you kind of have to go out of your way to actually get into one. The easiest one is probably paying for your hostel room the second night. Usually a combination of decisions and unlucky dice rolls are necessary to actually get locked, and/or poor use of skill points (meaning you can’t spend one to re-try the crucial roll).
There is also a seemingly minor decision in a side quest that can make a certain check during the ending unwinnable and thus lock you out of one of the most impactful moments in the game.
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