I want to shout out Left 4 Dead’s game instructor for smoothly teaching new players the game even while they’re playing with others. Get more ammo here. Use adrenaline to do stuff faster. Give Nick your pills. Rescue is coming - defend yourself! Then, once you’ve played enough, the help messages gradually become less frequent.
I’ll also shout it out for being my favourite implementation of HUD markers in any game. The icon pulses into view close to your crosshair, then flies over to the thing it’s pointing at. If it goes off-screen, the marker returns next to your crosshair, with an arrow indicating which direction to look in to see it again. A lot of other games have marker icons just suddenly appear at the spot and they crawl along the edge of the screen if the item is off-screen. The way L4D does it really draws my eyes.
Dark Souls since it doesn‘t stop you in your tracks much. I dislike tutorials that stop you and make you read walls of text or force you to input/click exactly what it wants you to.
I was coming here to mention Dark Souls. It's an excellent example of how to make a tutorial not feel like a tutorial. Either you take the time to understand what the game is telling you or not, up to you. Don't care about going through the entire tutorial area? Just beat the boss and start the real adventure.
Force them to jump in the tutorial, and solve the main boss thing through normal storytelling, whichever way makes sense for your game. If the only time you need to know something is late game and there’s nothing to remind you mid-game, that’s poor design.
Dark Souls has a good tutorial because it lets you skip it? That’s your bar for a good tutorial?
Souls games are terrible at even explaining what the buttons do. Every blind lets play I’ve seen it is like 30 minutes before the player even discovers they have estus or what it is for.
I had the reverse issue in Undertale. I went through it the first time and was mad at Undyne. I believe at the end of the normal route, I heard that Undyne still wanted to fight the humans or what have you. And I was like, “you think I’m monster? After I gave you water? I’LL SHOW YOU A MONSTER.” I felt super bad killing Papyrus, but I was like, “I’m sorry, it’s for the greater good.”
At the end, I was warned that the game wouldn’t forget that play through, and I was like, “Good.”
I played a ton of it, and it basically consumed everything I did, but after a while I just dropped it. I technically beat the game, but I think it’s probably the worst-kept spoiler that finding the 46th room isn’t finding more than a fraction of the puzzles the game has to offer.
At this point, it’s less of a fun payoff and more of just a feeling of “finally” for the puzzles. There’s a room that allows multiples of another room whose puzzle I never managed to figure out after multiple tries, even with heavy RNG manipulation. I have another puzzle that I have to have specific rooms to place as well, which means more RNG. When it’s giving good puzzles, the game is a wonderful onion. When you’re stuck on a bad one, you’re either cursing the RNG required for it, or wondering how the hell the devs could ever have expected that to be solved (looking at you, Room 8’s predecessor).
I’ve got what feels like a ton left to find, but it kind of feels like I’m at the point where the satisfaction is outweighed by the tedium or the sheer confusion the puzzles have. All that to say that this game has totally been worth it, even if I couldn’t find myself finishing it.
Up to room 46, it felt like every failed run built up to your eventual success, like any good roguelite. You failed, but at least gained a bit of knowledge, a permanent upgrade or improvement to the state.
Then you get to a point where each run is less and less rewarding and eventually give up. There’s nothing left to learn or upgrade, it’s now a fight with the RNG.
My opinion is that in the game you should have collected rooms over time, but be able to build the house with whatever tiles you have.
This would still require multiple playthroughs, as you need to rebuild the house for different puzzles, but also removes some of the RNG by tying it to finding new rooms rather than at every door.
This is why I always found those internet Horror Story rumors about Pokemon to be so absurd. Pokemon doesn’t hide it’s horror stories. It’s right out there in the open.
I find this post interesting. Are you asking because you’re curious about statistical information like “you played this game 28 hours more than that game” or just so you remember if you liked a game or not?
I understand the first one, but I can’t even comprehend the second. As soon as I see a screenshot from a game, my brain goes back to playing it and the general emotions it triggers. I might not remember the details about the game, but I’ll remember if it was fun, frustrating, boring etc. So I think it’s really strange that someone could completely forget playing a game.
I don’t mean any offense or anything. I know I’m some kind of neurodivergent, and I find the differences in how we each think very interesting.
All good dude! I was mostly wanting to keep an overview for myself so that I could:
Rate the games I played
Add notes/thoughts about the game
See when I played the game and how long it took me to finish it.
Those are the three main statistics im interested in. Of course, I generally remember if I have played a game or not, I just like keeping track of things in more detail :)
Last Epoch: Fun ARPG with a couple different female characters available. The buildcraft complexity strikes a sweet spot between Path of Exile and Diablo 4. You can definitely turn your brain off and kill enemies by the truckload.
Fallout 4: Along the lines of Skyrim, just swap fantasy with post-apocalyptic sci-fi. You can play as a girl, and see plenty of tiddies depending on mods (shoutout to the “A Storywealth” collection on Nexusmods).
Fallout 3 and New Vegas: see above, just older.
Wayfinder: fun RPG game with set characters, but a few are girls. Combat was fun IMO. This one started as a live service game, but after backlash and their publisher dropping them, the devs rebuilt the game as a pay-to-play game with an end.
Bayonetta: kill tons of baddies with over-the-top combat as a sexy witch.
Dynasty Warriors & other “musou” games: lumping these together, but girls to play and TONS of enemies to kill
Granblue Fantasy: Relink: plenty of girls to play as, and fun combat. Honestly, the biggest drawback to this one IMO is not enough content after you finish the campaign.
Saints Row 2, 3, 4: definitely self-indulgent trash, definitely boobs, still fun
I’d also recommend Saints Row 2 and 3. It starts off pretty normal but you get OP pretty fast to the point where you’re like an unstoppable force of nature, it becomes completely gratuitous and over the top. Pretty decent character customization as well.
These come to mind where you can kill enemies, be a girl, and are or are similar to an rpg:
Middle Earth: Shadow of War: main character is a guy but in one of the expansions you can play the story as Galadriel. Killing monsters and game mechanics are peak
Skyrim Mods: ik you mentioned Skyrim, but The Wheels of Lull, The Tools of Kagrenac, and The Forgotten City are game sized mods in of themselves and are very good
Elder Scrolls III Morrowind and IV Oblivion: both as good as Skyrim, but in different ways. Go in with an open mind and you will be amazed
Star Wars KOTOR I & II: my favorite games of all time, very much games where you can choose how your character acts and who they become. Great story too, as a fan of star wars or not
I beat Morrowind, and I like it, but nobody in that game is pretty. KOTOR is closer to what I want, but it’s very plot-y, and I already beat them both. I want something less thinky and faster paced.
I know I’ve played a JPRG where the final boss had six stages, but it also was annoying, not epic because I was overleveled and the game wasn’t hard in the first place
maybe the 10 phase boss battle was us, the players all along. you die to a boss and you show up at their doorstep once more, while they are thinking “HOW MANY TIMES DO I HAVE TO TEACH YOU THIS LESSON”
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