bin.pol.social

myfavouritename, do gaming w Actual Hidden Gems on Steam

Really enjoyed Heaven’s Vault.

Surprised that The Enteral Cylinder only has 300-ish reviews. I remember seeing it all over the new when it launched. How is it?

Hieracosphinx,

Oh wow, I missed it early on! The Eternal Cylinder is good, but some occasionally clunky gameplay alongside the very unique alien designs might turn some people away. It crashed twice on me and once you figure out all the systems of play it can feel simple (although there’s a lot of complexity under the hood), so I could see some people giving up on it due to frustration or boredom - especially if the aliens or story don’t hook them.

I loved the environments and alien concept (plus the fun stress of the cylinders approaching) which kept me hooked. Plus it’s much more mechanically involved than Spore was. Spent about 13 hours with the game and left satisfied. If I had to numerically rate it, it’s maybe around 8/10?

dukemirage, do games w Sometimes devs intentionally punish players for struggling with the game

Fiddling with the script engine can lead to unexpected results. And which game was it?

Lembot_0006,

Fiddling with the script engine can lead to unexpected results.

I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)

And which game was it?

“Fear the spotlight.”

anon5621,
@anon5621@lemmy.ml avatar

Other idea increase ur health using not game console but with using cheat engine ,find pointer to ur health

Lembot_0006,

The game has red-yellow-green health scale, not 0-100%. It would have taken too much effort to experiment while looking for the correct value.

anon5621,
@anon5621@lemmy.ml avatar

Value if u know how much damage to boss with exact value it can be filtered much faster ,or u can find own health and freeze it

dukemirage,

As a programmer you should know that wonky single-purpose software like a game engine may react chaotically to state changes. I wishlisted the game though.

Kelly,

I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)

They could be using player character state as a proxy for player skill.

A player who successfully navigated earlier changes with such competence that they have an excess of health items might appreciate a more challenging final boss.

You may have inadvertently put it into hard mode!

en.wikipedia.org/…/Dynamic_game_difficulty_balanc…

Ragallos, do gaming w For me, it was Microsoft Ants

I had to try and find it for the sake of this meme! I thought it was a PS1 game all these years, just found it.

Buck Bumble. An N64 game I played when I was a kid, flew around as a bee and shot down other bugs. Its was a good time, glad I was inspired to try and find it’s name again!

Odo,

I love that game’s title music.

faltryka,

Me too man, it’s stuck in my head now!

BreakerSwitch, do games w Looking for 3D Platformer recommendations on sale on Steam

I’ve heard good things about, but not myself played, Penny’s Big Breakaway, might be worth looking into, it’s got a demo on steam. I think it’s the game closest to your list I’m aware of. In terms of slightly different 3D platformers that MAY be to your taste: Bomb Rush Cyberfunk is a step away from the others in your list in terms of movement styles, as a spiritual successor to Jet Set Radio, but is a proper 3D platformer, and the music is really good. Exploring each new area is the primary gameplay loop, with some limited combat that isn’t really the focus. Mirror’s Edge is a first person platformer with focus on going fast. The movement is surprisingly good for a first person game, and I’ve enjoyed going back and running time trials, as every level has a ton of very non obvious alternate routes that involve taking advantage of all your movement options (ie: wall jumping in a space you may not have realized was even an option, rather than going up stairs) Neon White is probably the furthest from what you’re looking for, but is one I’m a big fan of. Another first person platformer with short, timed stages, and ratings at the end. Killing enemies gives cards that can be used for attacks or movement. The dialogue is all extremely cringe (and deliberately so)

pedro,

Bomb rush was 10/10 for me, highly recommend it

brsrklf,

I’ve played Penny’s Big Breakaway. It’s well made, and I had a bit of fun with it, but it’s not what I usualy look for in a platformer. It’s a very score-based game in which just going through a level is easy but the real challenge is doing it in style, by chaining moves and racking up combos.

wizardbeard,

It’s worth noting that Penny’s Big Breakaway is made by the majority of the people who made Sonic Mania. And the Sonic Android ports.

So it’s very well polished.

Auster, do gaming w Psychologically, it's different.

*platforms optional in Celeste stages

fartographer, do games w Do we have No Man's Sky fans here?

No, I’m not a No Man’s Sky fan. I’m a recovering No Man’s Sky addict. If retirement exists in the future, I hope this game still exists, cuz I’m gonna ruin whatever remains of my life with it.

AethiopeRoot,

🔥

UKFilmNerd, do games w Control Resonant - Announcement Trailer | PS5 Games
@UKFilmNerd@feddit.uk avatar

I don’t think I entirely understood what the hell was going on in Control but I really enjoyed playing it. The way they integrated Alan Wake into the story was brilliant.

Hopefully, this will be just as much fun to play and maybe even understand… 🤣

Postmortal_Pop,

It’s kind of messy if you’re not already into the scp / weird fiction vibe, but I’d totally suggest looking into the lore of the series. It’s very good.

Photonic,

Yeah, I already was a fan of Fringe years ago and Stranger Things now, but reading Some SCP stories is what got me into this game. With those as background knowledge the story isn’t really that complicated.

TheUnicornOfPerfidy,

And watch The Lost Room, a 3 episode mini series that came out in 2006 and must be the inspiration for Control.

Postmortal_Pop,

Fuck yes, this show is amazing! Literally what got me into this genre. If anyone wanted to watch it and can’t find or buy it, hit me up. I will share it digitally.

Ulrich,
@Ulrich@feddit.org avatar

I don’t think there’s any sense to be made of it, really. But somehow still really well written and produced.

False,

A lot of the story only kind of makes sense because it’s deliberately about things that are beyond human understanding. You get the story mostly through the eyes of humans who understand most (but not all) of the “what is happening” but almost none of the “how” or “why”.

captain_aggravated, do games w Any good games I missed in the last 21 months?
@captain_aggravated@sh.itjust.works avatar

Satisfactory 1.0 released.

LuigiMaoFrance, do games w Any good games I missed in the last 21 months?

Black Myth: Wukong was sick af. Soulslike based on Journey to the West.

MellowYellow13,

I want this but I can never find it on sale.

fartsparkles, do games w What are some lower size games that work well on linux handhelds?

I’d just take a look at the Steam Deck Verified pages as that’ll give you a good idea about a game (at least though Proton).

makeshiftreaper, do games w Looking for games to watch Let's Plays of: Recommend me something!

I like watching people play Super Mario World romhacks. Grand Poo World is big and the streamer who made it (barbarousking) is entertaining

SandLight,

I believe in Barbarous King

Also, it’s been fun watching everyone play Dram 3.

makeshiftreaper,

👏👏

salvaria, do games w Looking for games to watch Let's Plays of: Recommend me something!

Ooh, I think Subnautica and Subnautica: Below Zero may be good for you to watch. Subnautica has really nice exploration mechanics and Outer Wilds reminds me of it in that aspect :)

Dalacos,

I started a Let’s Play of that and liked it so much I quit early on and now it’s on a (lengthy) backlist of games I want to actually play. It looks really fun and I love the aesthetic.

kurcatovium, do games w This, a pen, and coffee
@kurcatovium@piefed.social avatar

It’s too bad Remaster lost all the vibrant colours vibe OG Oblivion had…

octobob,
cyberpunk007, do games w This, a pen, and coffee

Can someone explain the appeal to these games to me?

I did play several hours of Skyrim with some mods last year but the combat felt clunky, the loot felt like a pain in the ass to manage, and there didn’t really seem to be a good story and the world felt a bit hollow.

I do realize their age, of course, and this is an unfair comparison but I had a much greater time with Elden ring and the Witcher 3. Both those games are so dense with vast beautiful worlds.

AgentRocket,

It’s not for me either, but i guess not being strung along by the main story line and instead being able to just go anywhere and do whatever is appealing to people who just want to immerse themselves in the games world.

asmoranomar,

The appeal is that these games were made well before Elden Ring and Witcher 3; before ‘open world’ was mainstream. Every single NPCs had daily routines, quests were dynamically generated, and what you do in the game had consequences beyond pissing one character off. This made triggering specific quests or events difficult if you were just going ‘off the hip’, and made replayability a big feature. Because of these systems, there were several interesting “game breaking” issues, but these things were charming in their own right due to how new all these systems were put together with almost nothing like it.

In retrospect, not all the “game breaking” issues were truly understood at the time, and most are a consequence of several factors - the most common being that some quests activate behind the scenes and prevent other quests from starting, even if you haven’t picked them up and added them to your journal. So it is possible to do mostly everything in the game with careful planning. But at the time, it really did seem like each playthrough was unique.

It is/was also highly moddable for its time. While it took a long time to detail every aspect of the game, today there is nothing mods can’t do. Even Witcher 3 mods can’t do a bunch of things that Skyrim mods can. And it’s a good gateway into learning how to mod, and modding can be just as fun as playing. Some mod guides are so long it takes days or weeks to implement. It can get quite insane, with some people maintaining multiple ‘mod versions’: one to play (most playthroughs won’t let you add/remove mods mid-play), one to test new stuff, and one to keep up-to-date with whatever mod guide/group they are following (you know, for fun…and the next playthrough).

But mostly it’s nostalgia, like how some people like older Zelda or Final Fantasy games. Or how you might play that pointless cozy game you played a million times because it connects you to something deeper to what was going on at that time. We know TES games are pretty bad in a lot of regards, but graphics, gameplay, or story isn’t what we are after. Hell, there are now adults booting up Minecraft because it’s just the game they grew up with.

squaresinger,

Nostalgia is a hard drug. I replayed Pokemon Red easily 10 times over the years. I tried Pokemon Gold (an objectively much better game) probably about the same amount of times, but I could never get through it, because I didn’t play as a kid and thus have no nostalgia for it.

I have more nostalgia for Keitai Denjū Telefang, which I played in bootlegged form mis-labelled as Pokemon Diamond (that was before the real Pokemon Diamond was released), and even though this bootleg is horrible in quality, it’s easier for me to play than Pokemon Gold.

evilcultist,

Your Pokémon comparison reminds me of something I’ve noticed with gaming. Sometimes the game just has to hit me at the right time, regardless of nostalgia. I’ve had games that I bounced off of multiple times, then years later I decide to give it a go and get sucked in. I’m fairly sure this sometimes happens due to other factors in my life at the time (situations I’m currently experiencing, things I haven’t experienced, etc.).

radiouser,
@radiouser@crazypeople.online avatar

You sleep rather soundly for a slanderer.

cyberpunk007,

😂

dustyData,

The Seinfeld effect. Today they seem clunky, janky, unpolished or uninspired. Because you have way better modern examples to compare them to. The catch is that when they came out, they were the first. People have said the same about the Beatles, the rolling stones, the og legend of Zelda, counter strike, etc.

frongt,

Citizen Kane.

You watch it now, and it’s just a regular movie. But in 1941, it was incredibly unorthodox. It set the benchmark for modern movies.

Doc_Crankenstein,

This is exactly what they are doing, too. They are comparing a game from 2011 to games that came out 4 years later (Witcher 3 in 2015) and over a decade later (Elden Ring in 2022)

Skyrim released alongside the OG Witcher and Dark Souls.

innermachine,

Did you play it at the time it was released or did u try to go back later? Skyrim was and is a legendary game for a reason, to each their own but in its day it was undeniably the best RPG game in existence and it held that title for years! The story is excellent. Games like this and enshrouded will also never achieve full enjoyment in those that don’t bother reading the game lore. If yo skip all the books and never read any I cans see why you wouldn’t get as immersed as say in the Witcher 3 story where you have more cutscenes fed to you. And don’t get it messed up, witcher 3 is a legend too and probably my all time favourite. But it did not offer me the same replayability Skyrim does. And the last point to Skyrim is it runs good on my potato spec laptop so I can play it on about anything!

Doc_Crankenstein, (edited )

This. The game only seems dull on the surface but the more you dig into the text and the background the lore is just sprawling.

And yea, Elder Scrolls are as replayable as your imagination while Witcher is only as replayable as the different dialogue options you pick from. Every game you still play “a Witcher” and there is only so far that can take you

evilcultist,

For me, personally, these games are the closest thing on a computer to a nearly endless sandbox tabletop rpg experience. I don’t like having to do some grand “save the world” narrative that RPGs push you into, and in Skyrim I can avoid it after the intro or mod it out. Then I create characters like a tabletop RPG (I develop a backstory and where I choose to go and what I choose to do is based on the character’s personality in my mind) and essentially play it like it is a solo tabletop game where the engine takes care of a lot of the work.

I haven’t played in years, though, because I can’t get the same level of immersion as I did when playing for 5 hours straight before having kids.

shiroininja,

The openness of it. I can play as I want and go where I want. I’ve played Skyrim since its release and never have finished the main story. It’s not the main attraction. There’s so much lore carried through the games since the 90s , it’s endless.

ameancow,

these games

If you’re talking about the skyrim/oblivion franchise in particular, it has a wide open feel that many players connect with the first times games gave them real freedom to explore a world and not just throw them on rails to go from place to place. I do think a lot of it is nostalgia. I don’t think the games have aged too well from a standpoint of what we expect games to offer nowadays.

Elden Ring was a much more recent attempt at a sprawling game, and had a style of action/adventure game closer to “adult zelda” but also had that feeling of freedom that players liked, and Witcher 3 was just all of that but with a different style and different focus. Witcher 3 was a product of these kinds of games and evolved from them, so it’s expected that they would have figured out a few extra tricks to get you to connect, I do agree there was a lot more work that went into Witcher 3 in terms of making a world that felt convincing and solid. Not everyone wants that all the time though.

Also, Witcher was about a dude in a grittier world. Skyrim was about your view of sparkling mushroom caves and dragons from behind a bow. They both try different ways to engage you and they both appeal to different types of players.

FalschgeldFurkan,

After ignoring the TES games my whole life, I first played Oblivion a few years ago, and for once in a very long time, I felt the same feeling I did when playing GTA San Andreas for the first time as a little kid.

I spent the first 10hrs or so just stealing stuff and fighting in the Arena, didn’t even touch the main story. In Oblivion, there is soooo much stuff to do, and I didn’t even mod it.

Elden Ring is definitely a great game, but it’s pale in comparison to Oblivion when it comes to “freedom to do anything”. Even Skyrim couldn’t top that for me. Don’t know about Witcher 3 though, I have yet to play it.

Doc_Crankenstein,

Comparing Witcher 3/Elden Ring to Skyrim is just doing it a disservice. Skyrim released in 2011 alongside the original Witcher game and the first Dark Souls.

cyberpunk007,

The first witcher game was released in 2007. The second one was released in 2011. The witcher 3 was released in 2015. Witcher 2 was definitely more polished feeling to me. I found it felt very similar to The Witcher 3.

Doc_Crankenstein,

Oops, read my dates wrong it seems.

Taco2112, (edited ) do games w Games you played inside video games.

My favorite was “Halloween” in Halo 2 multiplayer, kind of a knock off “hide-n-seek” but with a twist.

No shields, no radar, the only weapons were a sword and a pistol, and you only had one life. One player was “Michael Meyers”, that player had the sword and chased down everyone else. All the other players hid while Michael picked you off one by one. Once one player was left, that person became Jamie Lee Curtis and could try to take down Michael Meyers. (To be fair that person should be Dr Loomis or Laurie Strode but it was more fun to use the actor’s name than a character.)

The twist was the music. In Halo 2, you could hear enemy team chatter through the tv speakers and it got louder as you got closer to the enemy. Using that, Michael Meyers would have the Halloween theme song playing so you knew when he was close but you didn’t know where he was. It was truly thrilling, you hear the music, you know he’s close, but not where, the music would get louder and louder as he approached….and then he would walk right by your hiding spot. Or, you’re walking around as the music builds so you know he’s close, you think you’re safe because you have an idea where he is, and suddenly he’s right behind you with a sword in your back.

RightHandOfIkaros,

Sounds like really rudimentary Dead by Daylight lol

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