Lembot_0006

@Lembot_0006@programming.dev

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Sometimes devs intentionally punish players for struggling with the game angielski

Situation: Game. Typical horror. You know the rules: “no weapons, hiding under the tables, occasional puzzles”. But the game was nice enough for me to play it. Until the final boss. Many horrors/adventures still have bosses, but the fight is more puzzlish than just shooting and running. In this case I should lure the boss in...

Lembot_0006,

Fiddling with the script engine can lead to unexpected results.

I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)

And which game was it?

“Fear the spotlight.”

Lembot_0006,

The game has red-yellow-green health scale, not 0-100%. It would have taken too much effort to experiment while looking for the correct value.

Lembot_0006,

plague tale

I believe I have tried it. Until the first boss, where I was forced to run around him and try to dismantle his armour piece by piece with a sling and stones. Of course he caught me while having the last piece of armour on. Uninstalled and never even considered giving it a second chance.

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